Still There

GhostShark, Iceberg Interactive
Nov 20, 2019 - PC, Nintendo Switch

OpenCritic Rating


Top Critic Average


Critics Recommend

The Games Machine
8 / 10
8 / 10
8 / 10
8 / 10
8 / 10
9 / 10
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Still There Trailers

Railroad Corporation - Release Announcement Trailer thumbnail

Railroad Corporation - Release Announcement Trailer

Still There - Announcement Trailer thumbnail

Still There - Announcement Trailer

Transient - Teaser Trailer thumbnail

Transient - Teaser Trailer

Still There Screenshots

Critic Reviews for Still There

Apart from a few problems of readability for the puzzles elements, Still There is an extremely bright, challenging, "tactile" point-and-click, which manages to gracefully tell a story of atonement, torment, dramatic but at the same time light, ironic, always ready to throw the right inspired quotation.

Review in Italian | Read full review


Unknown Author
8 / 10

Of course, the world of Still There has its drawbacks, such as pixelhunting with the search for keys, complex schemes, the understanding of which is necessary for solving puzzles, and too limited nonlinearity. However, GhostShark managed to create a truly addictive world with excellent music and characters whose story can offer several unexpected surprises. And this is more than enough to enjoy the gameplay.

Review in Russian | Read full review

Still There tells an emotional story with well-drawn characters and some satisfying puzzles. It's a touch one-note and incremental puzzle difficulty would have been nice, but it remains a touching, narratively satisfying experience.

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Still There is a pleasure to play and one that will stick with you for a long time after.

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Still There is a short game that sometimes feels repetitive too. but most of the puzzles and innovative storytelling of this game are really enjoyable and if you are looking for a simple indie game to play beside all that AAA experience, you will enjoy Still There.

Review in Persian | Read full review

Still There is a brilliant and challenging puzzle game set within an isolated and immersive environment. Each time you complete a task you feel successful as you worked it all out for yourself rather than being handed it on a plate. The sarcastic, frantic, abusive, and emotional conversations you have with various ‘people’ throughout the next few days are all very memorable and the game really makes you think how you wish to react based on your situation and past events. When in space, either lost or alone, everyone needs two things, hope and a friend.

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