As is, Taur has a wonderful central idea – it lets you tear up the place with a ridiculously powerful sci-fi cannon that's a joy to control – but the elements surrounding that core concept aren't as fleshed-out, refined, or engaging. It's the kind of game that leaves you wanting a sequel that can fire on all cylinders.
I’m not sure Taur has enough depth or variety to justify its price tag, but it is good for picking up in half-hour bouts and knowing you can make a decent chunk of progress.
Taur has a few exciting moments and addictive progression elements to get you far into the campaign, but repetitive design, uneven difficulty, and unsatisfying combat eventually wear out its welcome.
Taur is a competent first-outing into the tower defense genre that is held back from greatness by a mediocre campaign and lack of alternative game modes.
If it wasn’t for its repetitive maps and over reliance on RNG for its research tree, Taur would’ve been one of the most innovative and enjoyable last stand / tower defense game I have played in years. As it stands, is still an enjoyable experience, although a bit too grindy.
Review in Portuguese | Read full review