Hack 'n' Slash starts as a clever game about game design, but ends up feeling like homework.
Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed.
If that sounds too much like hard work then you may be right and Hack 'n' Slash won't be the game for you. If the concept behind it elicits even the slightest flicker of interest, however, you should definitely give it a try. You may even learn something.
A fantastically bold idea that Double Fine exploit to its fullest, in one of the most original puzzle adventures of the year – and the most educational.
Hack 'n' Slash's puzzles esoteric puzzles are alternately delightful and discouraging.
It's enormously clever, and very often inspired in how it delivers this cleverness. But for me it was simply too fast, too busy stumbling over itself to do the next even more difficult thing, that it forgot to ensure I'd fathomed the previous.
I'm sorry guys, but Hack 'N' Slash needs a bit more time in the programming oven.
When it's understandable, Hack 'N' Slash can be as satisfying as clearly seeing the Matrix for the first time. But for those of us without the requisite coursework, clarity feels a long way away.