Shantae and the Seven Sirens Reviews
It took me a bit under eight hours to finish the game. Though an hour of that was wandering around as I assumed I couldn’t go somewhere I was meant to. I wish it was longer purely because I’d rather play more with my new abilities than start the game over. I will have to as I can’t get 100% on my first save file because late in the game a section gets locked off permanently. That and the intermittent voice acting are the only complaints I have about this game. An option to mark things on the map would have been nice but the world is small enough it’s not hard to remember things. It’s terribly hard to resist the siren call of this game. It’s been hard to finish this review because whenever I go to check something I just keep playing it. I had a really fun time with this game and I give it:
In the end, Shantae and the Seven Sirens overcomes its issues with a variety of fantastic visuals, tight controls, and a new cast of characters that mesh perfectly with the old characters.
Seven Sirens still is an absolutely excellent metroidvania worth enjoying, but I can’t help but feel some things could have been done to make this the ultimate game to surpass Pirate’s Curse. It definitely sets things back on the right track after Half Genie Hero, but it doesn’t quite match the peak the franchise had already set. Regardless, this is a must-own if you felt that the last game wasn’t what you felt Shantae should be, and missed the old style of exploration from which the series started on.
Shantae and the Seven Sirens is an excellent return to form for the belly-dancing indie heroine. It’s a game that looked back to its previous iterations, took notes of what people liked the most about each one of them, and added everything to a blender together with some new gameplay features and quality of life improvements.
