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Critic Reviews for The Fall
The Fall Part One's minor gameplay shortcomings don't even begin to tarnish the sheen on everything else. It's a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting conclusion that could function either as a cliffhanger or a definitive finale. If you're into books like The Martian Chronicles, there's no reason to let some potential head-scratchers keep you from a great experience.
The Fall takes inspiration from all the right games, merging Metroid-style platforming and atmosphere with Dark Souls difficulty and Portal writing. Its deep and thoughtful explorations into the technicalities of AI are intelligent and surprisingly thought provoking. It's unfortunately hindered by clunky mechanics and overly complicated puzzles that often border on the obtuse when it comes to the specifics required to finish them. Google will be your best friend when playing through this, but try and avoid cheating or giving up entirely; solving The Fall's conundrums is actually somewhat worth the hassle for once, proving to be a creative and rewarding challenge that shows creativity and promise.
Beginning as a universally relatable fantasy about overcoming red tape, The Fall winds up as a game about identity and civil rights without ever talking too much or treading too clumsily. The fact that this is the first episode of a larger game only makes its climax more thrilling. Just as there's a sense that your powwers are building as you play through The Fall, there's a feeling that developer Over the Moon's powers are building too. We like who they're becoming.