Unlike Other PlayStation Sequels, Ghost Of Yotei’s Production Costs Haven’t Ballooned Above Tsushima’s

Unlike Other PlayStation Sequels, Ghost Of Yotei’s Production Costs Haven’t Ballooned Above Tsushima’s

From TheGamer (Written by Quinton O'Connor) on | OpenCritic

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The video game industry has a budget problem. Anybody who is even slightly familiar with AAA games development should hardly be shocked by such a proclamation; costs have gotten thoroughly out of hand. It's especially true within the realm of certain sequels under Sony's PlayStation catalog. Marvel's Spider-Man was a $90 million endeavour, whereas its sequel was reportedly built to the tune of $300 million.

Ballooning sequel budgets are, thus, a very real concern... and one which Sucker Punch appears to have circumvented when crafting their upcoming follow-up to 2020's Ghost of Tsushima. Indeed, Ghost of Yotei's own price tag might just be - given historic precedent, and with the understanding that all these splashy AAA titles cost an arm and a leg - not too bad, after all.

The report comes from a paywalled article by Stephen Totilo over on Game File in which Totilo interviews Sucker Punch co-founder Brian Fleming. It's a wide-ranging insight into Fleming's considerable career, but if you don't have the coin on-hand to give it a thorough read, you can thank Tech4Gamers for spotting what is arguably the most pertinent part.

Fleming, dwelling on Ghost of...

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