Zero Parades: For Dead Spies launched yesterday, and during a very interesting time in the gaming industry. Everything is volatile enough without adding the ZA/UM drama into the mix, which led to some early review bombing attempts that the game has since recovered from.
However, one discourse that it will likely avoid is the conversation around generative AI. Increasingly, AI assets are being found in games, often as placeholders that were supposed to be removed during development. But it doesn't seem that Zero Parades will fall victim to that, as ZA/UM's president says they take a proactive approach to avoid any AI getting into their games.
Ed Tomaszewski shared this tidbit with Bloomberg alongside Zero Parade's release. As he puts it, he would go on a "good old-fashioned clanker hunt" during Zero Parade's development.
"I got a posse together of three other people, and we went out and surveyed every single person on the dev team," he tells Bloomberg. "There was a questionnaire that they had to answer and they then had to sign an attestation that said, ‘I did not use generative AI in the game under punishment of losing my job.’"
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