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In the end, Ironcast is easily a fun game that you can get caught up in while playing. It keeps you engaged and planning, but not to the point where it becomes a chore.
The core premise and style of Overcooked is a perfect fit for Nintendo's portable console, but its technical performance ruins the experience. There aren't many issues that couldn't be fixed with a patch, but as it stands, Overcooked offers an exciting cooperative experience which is quickly hampered by performance issues.
If you've played games like Gone Home, Dear Esther or Firewatch, Tacoma is instantly recognizable, but it remains distinct by introducing a wildly exotic space setting and a mechanic that keeps the "look and listen gameplay" from ever becoming a bore.
Namco Museum for the Switch is a great attempt at a collection of classic arcade games. Fighting to become the top score on the leaderboard is fun, even if the other challenges often come off as shallow. With the detailed manuals and the great display options, adding a few more games, or even more challenges could have made this the definitive Namco Museum.
Though it definitely has a few kinks and its story will confuse anyone not familiar with the Fate universe, Fate/EXTELLA: The Umbral Star is a competent Dynasty Warriors-style slash-em-up featuring cool characters and abilities, and it's as entertaining as always.
Pyre is a wonderfully made game, with simplistically beautiful graphics, and an engaging soundtrack. The gameplay can get a bit repetitive, but that doesn't stop it from being an enjoyable journey. The characters and challenges were more than enough to make up for it.
Sundered is beautiful, tense, and frustrating enough to make you want to throw your controller. If you can make your way through it's overwhelming combat encounters, you'll find a platformer that's well worth the madness.
While there are still some areas to be polished, and online multiplayer is unfortunately missing, Solstice manages to translate the souls of games like Alien Breed and Helldivers into a challenging two-player or solo adventure.
Endlessly silly, strangely addictive, and easy to play thanks to the auto-battle feature, Miitopia is a delightfully ridiculous game which is perfect for the casual gamer in search of a reason to smile.
Gunball is developer REDSpace's freshman VR effort, and it's not too shabby. REDSpace has worked on kid-focused titles like website for The Powerpuff Girls, The Nick App for Nickelodeon, and The Cartoon Network's micro-game "Anything" app, so this is a step in a new direction for them. While Gunball is simple in execution, it's elegant in its simplicity, and fun for the whole family at a fairly reasonable price.
While it seemed like it tried hard to be Minecraft but "with a twist," it still held a unique charm with its biomes, portals and eventful stories, as well as the class and custom character system. With the craft system lacking in favor for grinding combat, the game could use some balancing and tweaking to be what it advertises to the public.
Hey! Pikmin is a quirky attempt at a beloved franchise with many minor annoyances. Throwing your Pikmin is fast and fun, but the different types are hardly used to their advantages and there isn't a good incentive to collect every treasure.
If watching the trailer for Pacific Rim: Uprising makes your palms sweaty with excitement, you need Archangel in your life.
While Arizona Sunshine might have been an incredible game on other VR systems, the PSVR version seems to be lacking due to the platform's limitations. An intriguing narrative and impressive voice acting make Arizona Sunshine an enjoyable, if short, experience. Some minor glitches hold the game back, but excellent sniping and comfortable controls make up for these inconveniences.
Accel World vs. Sword Art Online is a fairly magnificent little JRPG that surprised me with its depth of characters and customizable options within, and a world where I can fly, explore, and battle dozens of monsters along the way. I'm reminded so much of the golden PlayStation 2 era of JRPG gaming, with all the good and some of the bad that comes with that distinction. Overall, Accel World vs. Sword Art Online is a very solid JRPG title and one that any fan of the genre will enjoy.
I and Me stands out due to the fact that the Switch library doesn't have too many puzzlers right now. However, a pointless story, frustrating mechanics, and disappointing length mar a game with lofty ambitious.
While the VR component ends up a little "pin high", the overall package is well worth it. The powerful editor and community component extend the game's longevity dramatically, and are a welcome feature amidst a solid title. Whether you are a kid, or just a kid at heart, Infinite Minigolf's charm is sure to lure you in.
Perception's unique echolocation gameplay hook is enough to sustain the game for its 4-5-hour run, but I was saddened that The Deep End Games didn't explore this mechanic any more than it did. Had it, Perception's shallow plot and characters might have found some redemption. Ultimately, Perception is more carnival than amusement park – cheap thrills than top shelf. If you like horror games, you'll like Perception, but you've probably already experienced a bunch of horror titles scarier than this one.
Splatoon 2 adds some great new weapons and decent new modes, but an over-reliance on the its familiar formula keeps it from feeling like a full-blown sequel.
At $12, you can't go wrong with Implosion. While it sometimes shows its mobile roots, the Switch version of the game is frantic, fluid fun with a great amount of content and thrilling gameplay. It's games like these that make me never lose hope that Rayark will astound me again with its next release.