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Tasomachi: Behind the Twilight is nice and relaxing-and that's about it. While the game is nice to look at and listen to, there's very little challenge and, for a collect-a-thon, I can see where that can turn some people off. If you don't mind a simple game then the budget price tag might not seem too high. But if you're looking for a challenge, you definitely won't find it here.
When you're advertising 34 different endings, your survival journey needs to be survivable. But Ashwalkers rarely made me feel like my survival was on the line. I was hungry for more human interactions between squad members. But the bulk of the writing is saved for the badge-ridden hall of fame at the end of this post-apocalyptic Oregon Trail.
Skjoldur Story doesn't have a long tale to tell, but it is packed full of puzzles galore, and put into a colorful world that is fun to explore. It can be frustrating when you have to repeat yourself when you die. Skjoldur Story can feel like a nostalgic trip, so fill up the tank, grab some snacks, and buckle up for the journey.
Returnal is a shining technical achievement, possibly the best looking game on PlayStation 5. With addictive gunplay, a brutal learning curve, and a focus on exploration and temporary buffs, roguelike fans will be in heaven. Be warned though, the difficulty level is not for everyone. Though I learned to love Returnal with time, many players may walk away frustrated.
Zen Studios takes eight of their beloved Star Wars pinball tables and blows each of them out into the VR space in delightful and unexpected ways. Each of the tables offers hours of fun, and Zen provides a ton of ways to interact with them. The "basement cave" framing device provides a great extra layer of reward for engaging with the game. Recommended without reservation.
Deiland: Pocket Planet Edition has a lovely, relaxing vibe, and some pleasant, very recognizable farming mechanics. But some quest problems lead to frustration – and worse, hours of bewildered wandering. When progression grinds to a halt and there is nothing to do but grow endless crops, Deiland starts to feel less pleasant, and more like a purgatory.
Outriders is far from perfect. But a game doesn't have to be when it facilitates such a high degree of fun and interesting gameplay mechanics.
A touch of paint was added to Star Wars: Republic Commando, but the brush was small. Gameplay feels just like it did in 2005, which is great because of the solid foundation, but this enhanced port can feel like it runs slow at the worst times. By not changing much players might be better off remembering the past with rose colored glasses.
SWARM performs some technological voodoo, allowing players to swoop, twist, and turn through its levels with no trace of VR sickness. An arcade game to its core, SWARM knows exactly what it is, and delivers on that experience with gusto, with smooth action and impressive visuals. An amazing amount of fun can be gained from swinging through the air and shooting evil robots. Highly recommended.
Trials of Fire is a fantastic deck-building game. It is enhanced by also acting like a rouguelike for endless replayability, and it crafts a rich world around its characters. Trials of Fire only disappoints on one front: that the story it actually tells seems more like a teaser than an epic. While I can't complain in that it is priced like a single episode in a longer saga, I am left wanting for the rest of the saga. Maybe that's altogether not the worst thing...
As a video game reviewer, it's very rare I've ever awarded a perfect score. The last two games I awarded with that score were The Witcher 3 and God of War. I say this just to emphasize how It Takes Two really is, in my view, the perfect co-op experience. At least, it's the closest to perfection that I've had the joy to experience to date.
While you were partying, Narita Boy studied the techno-blade. Impossibly good pixel art is locked behind bad-but-gets-better platforming and okay-but-gets-cool hack n' slashing.
Breathedge offers some decent exploration and survival gameplay, tucked among very slow trips to gather materials that sometimes feel like they are wasting the player's time. A hit-and-miss sense of humor can sometimes amuse, while other times causing something close to fury. A mid-game pivot seems to drive the game off track-changing the mechanics in a way that feels jarring. Enjoyable for stretches, Breathedge can't help but shoot itself in the foot occasionally, in ways that are more frustrating than fun.
They say to shoot for the moon and if you miss you'll be among the stars. Gallic Wars: Battle Simulator shoots for the moon but you quickly realize you're not in a rocket ship but a bicycle with training wheels. Trying to fly a bicycle to the moon has a lot of issues, in this case it's the gameplay elements, the obscure camera angles, and the repetitiveness that has Gallic Wars landing in the grass five feet from takeoff.
Dragonborne brings a new entry to the Game Boy lineup, but unfortunately seems to have regressed on some major quality of life components rather than bringing them to today's standards.
Cozy Grove is great to look at, and only having to spend 20 minutes a day doing so doesn't make it feel like a chore. Gameplay can eventually feel repetitive, alas, such is the struggle with life sim games, and this one does it better than most.
Monster Hunter Rise pulls the best features from past games to create an experience that feels particularly tuned for a handheld system. With plenty of quality-of-life improvements and several fun new mechanics, Rise pushes the franchise forward while retaining all of the depth and fun that fans expect. Another stellar release from Capcom.
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that require strategy and those that just have you run away for a bit before getting in one or two hits and repeating. However, the story is great and well voice-acted and the soundtrack has a lot of nice tracks to listen to.
Though technically something of a wreck, I still enjoyed I Saw Black Clouds' narrative audacity. The choices the game makes aren't necessarily good, but they are often bold. Even through the rough editing and sound issues, the game still delivers some surprises and suspense. Holler at the screen and throw popcorn with your buddies, and you just might enjoy this one.
Spacebase Startopia is a reasonably fun management/strategy game, slightly too complex to play with a controller. Though genre veterans will not find much challenge here, Spacebase Startopia is unique and cheerful enough to make it worth a look.