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Call of Cthulhu sadly doesn't live up to either its literary or pen-and-paper heritage. The setting, atmosphere and some of the voice acting are impressive, but the detective gameplay is shallow and fairly linear, and any other gameplay aspects feel buggy and tacked on.
Call of Duty: Black Ops 4, the fifteenth iteration of a storied Call of Duty franchise, blends old and new to put itself in the upper echelon of Call of Duty games. Despite its lack of a traditional campaign, the game impresses in plenty of other aspects. The newcomer mode, Blackout, puts a fun and compelling Call of Duty spin on the battle royale genre. Multiplayer's boots find the ground again and take me all the way back to my fondest memories of the original Black Ops. Although it's not historically my favorite type of mode, Zombies really kicks it up a notch, with more maps and customization than ever before (not to mention even crazier Easter Eggs).
An astounding triumph that will certainly stand above the pack this season, Red Dead Redemption 2 is a unique game about unique people. The writing, visuals, and gameplay combine to make an absolute standout of a title, one that has been well worth the wait.
Starlink: Battle for Atlas is a stellar achievement. Through its fun and accessible cast of characters, solidly made toys-to-life component, and beautiful graphics, Ubisoft has hit the ground running. With the addition of a healthy amount of Star Fox content, the Switch version is definitely the preferable way to go, but regardless of your system Starlink is a remarkably entertaining game, and an auspicious launch for a new gaming universe.
The Heist is a good bite-sized morsel of content that kept my attention throughout, and I'm excited to see where the rest of these chapters go. I just hope the Insomniac team can keep things interesting throughout.
Marble it Up is an enjoyable game, but the short length might turn some people off, especially for its twenty dollar price point. If you're someone who is constantly trying to better their times in games with time trials, or you're a completionist that just has to unlock everything, Marble it Up will definitely keep you busy trying to find new and interesting ways to finish each stage as fast as possible. Otherwise, the minimal content might turn some off for now, enjoyable as the current amount of content might be.
Ultimately, Gone Home is the same game no matter what platform it is played on. It brings the same emotions, anxieties, and intrigue to the table now as it did years ago. There is no denying, however, that the versatility offered by the Switch version fits the calm nature of the walking sim, whether it is played docked or not—plus it's just plain cool to experience the story in such close quarters.
Shadow of the Tomb Raider should leave us wanting more from the rebooted Lara Croft game, but with some clunky controls and a lazy combat system, what saves the game from being below average are beautiful visuals, fantastic puzzles and tomb layouts along with true adventuring. It's as mixed up of a bag as one can get.
Packed with clever story surprises and dynamic, richly-constructed gameplay, The Messenger is both a tribute to and affectionate pastiche of 8 and 16-bit game design, storytelling and nostalgia. It belongs in every Switch owner's eShop library.
Capcom Beat ‘Em Up Bundle is another successful entry in Capcom's recent efforts to bring more retro games back into the fold. It's a solid experience whether you're looking to relive the glory days of the arcade, or discover the types of games that cost your gaming predecessors all their coveted quarters. With seven different arcade brawlers in the game, there's plenty to love if you're just looking for a relaxing night of solo games. But bring a few friends into the fold, and you've got the makings of a solid game night.
Joggernauts presents a smiling face to the world, bouncing happily in place and waiting for someone to love it. But before long, it rips its mask off and reveals that it is, in fact, a ludicrously difficult game.
For someone with little Soul Calibur experience before now, I feel that Soul Calibur VI can be a pretty good starting point for someone to the series. The tutorial in Mission Mode will help you learn the basics and you can always look up more advanced moves and techniques for any character at almost any time. Add in the Mission and Story modes and there's a lot to do beyond just fighting several random CPU opponents and calling it a day.
Deliver us the Moon: Fortuna provides a believable setting and various modes of movement in normal, low, and no gravity that work believably and easily, and puzzles/solutions that aren't overly complex. There are also vehicles that get to drive on the surface of the moon. The story, if not edge-of-the-seat engaging was interesting if not compelling, but the lack of a final chapter is deeply disappointing.
Sir Hans Capon's DLC could've been chopped up and interwoven into the vanilla game's numerous subplots, but it was much more fun, this way, taking it in as a whole. It's a romantic comedy with a bloody start, but that's medieval Europe for you. I was only disappointed the DLC starts off with a mission structure that's a little too tried-and-true for Kingdom Come.
There are a couple of technical issues that hold back Life is Strange 2, it's got some weird visual glitches, and I encountered a few crashes in the short, but ultimately interesting story of two brothers, and their suddenly upended life.
The Council is a revelation. While the technical aspects of the game are somewhat questionable at times, the storytelling, world building, and RPG mechanics are simply stunning. I found myself propelled from episode to episode, salivating at the idea of advancing the story and outsmarting the game's lifelike characters. With twisty surprises, diabolical puzzles, and rich historical context, this is a game that makes the player feel intelligent for playing it. The fact that the story is deliciously twisted is just the icing on the cake.
Achtung! Cthulhu Tactics is competently built, attractive to look at in some areas, but rather bland in others. The gameplay was approachable and the difficulty curve was shallow, so players experienced in the genre may find it to be too easy to provide a meaningful challenge. Conversely, players new to the genre, or those that aren't especially good at it, will likely find it to be more engaging.
Dark Eclipse is inarguably difficult to learn, but once you are over that hump the game is simply spectacular. Just because you don't understand everything right out of the gate doesn't mean that deep and thoughtful design isn't present. There is real depth of strategy here, and the fun visuals are just the icing on the cake. I'm hoping that the audience that has currently found Dark Eclipse sticks with it (and continues to grow), because this is a great game that deserves to thrive.
Original Sin 2 shakes your hand a little too hard when you first meet. It needs to relax until you get to know it better. It's endlessly surprising, with characters that lose their stiffness over time, in dialogues and battle logs that piece together a dangerous, thoughtful world. It's tough. But the reward is that you get tougher, too. It still needs to clean up some of its tactical sloppiness, though. Having a ton of options in battle is only good if its rules are fair and make sense.
Film company SpectreVision dips their peanut butter into Ubisoft's videogame chocolate, and the two great tastes taste great together (in a horrible, family-murdering sort of way). While some might balk at the shorter length of Transference, I found the experience to be spot-on, particularly while played experienced in the very high-end VR. With a unique take on “walking simulator” mechanics and some fun (and not overly difficult) puzzles, Transference feels like an afternoon well-spent. Just be ready for some dark, adult themes. They don't call mad scientists ‘mad' for nothing, and Transference has one doozy of a mad scientist.