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A touch of paint was added to Star Wars: Republic Commando, but the brush was small. Gameplay feels just like it did in 2005, which is great because of the solid foundation, but this enhanced port can feel like it runs slow at the worst times. By not changing much players might be better off remembering the past with rose colored glasses.
SWARM performs some technological voodoo, allowing players to swoop, twist, and turn through its levels with no trace of VR sickness. An arcade game to its core, SWARM knows exactly what it is, and delivers on that experience with gusto, with smooth action and impressive visuals. An amazing amount of fun can be gained from swinging through the air and shooting evil robots. Highly recommended.
Trials of Fire is a fantastic deck-building game. It is enhanced by also acting like a rouguelike for endless replayability, and it crafts a rich world around its characters. Trials of Fire only disappoints on one front: that the story it actually tells seems more like a teaser than an epic. While I can't complain in that it is priced like a single episode in a longer saga, I am left wanting for the rest of the saga. Maybe that's altogether not the worst thing...
As a video game reviewer, it's very rare I've ever awarded a perfect score. The last two games I awarded with that score were The Witcher 3 and God of War. I say this just to emphasize how It Takes Two really is, in my view, the perfect co-op experience. At least, it's the closest to perfection that I've had the joy to experience to date.
While you were partying, Narita Boy studied the techno-blade. Impossibly good pixel art is locked behind bad-but-gets-better platforming and okay-but-gets-cool hack n' slashing.
Breathedge offers some decent exploration and survival gameplay, tucked among very slow trips to gather materials that sometimes feel like they are wasting the player's time. A hit-and-miss sense of humor can sometimes amuse, while other times causing something close to fury. A mid-game pivot seems to drive the game off track-changing the mechanics in a way that feels jarring. Enjoyable for stretches, Breathedge can't help but shoot itself in the foot occasionally, in ways that are more frustrating than fun.
They say to shoot for the moon and if you miss you'll be among the stars. Gallic Wars: Battle Simulator shoots for the moon but you quickly realize you're not in a rocket ship but a bicycle with training wheels. Trying to fly a bicycle to the moon has a lot of issues, in this case it's the gameplay elements, the obscure camera angles, and the repetitiveness that has Gallic Wars landing in the grass five feet from takeoff.
Dragonborne brings a new entry to the Game Boy lineup, but unfortunately seems to have regressed on some major quality of life components rather than bringing them to today's standards.
Cozy Grove is great to look at, and only having to spend 20 minutes a day doing so doesn't make it feel like a chore. Gameplay can eventually feel repetitive, alas, such is the struggle with life sim games, and this one does it better than most.
Monster Hunter Rise pulls the best features from past games to create an experience that feels particularly tuned for a handheld system. With plenty of quality-of-life improvements and several fun new mechanics, Rise pushes the franchise forward while retaining all of the depth and fun that fans expect. Another stellar release from Capcom.
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that require strategy and those that just have you run away for a bit before getting in one or two hits and repeating. However, the story is great and well voice-acted and the soundtrack has a lot of nice tracks to listen to.
Though technically something of a wreck, I still enjoyed I Saw Black Clouds' narrative audacity. The choices the game makes aren't necessarily good, but they are often bold. Even through the rough editing and sound issues, the game still delivers some surprises and suspense. Holler at the screen and throw popcorn with your buddies, and you just might enjoy this one.
Spacebase Startopia is a reasonably fun management/strategy game, slightly too complex to play with a controller. Though genre veterans will not find much challenge here, Spacebase Startopia is unique and cheerful enough to make it worth a look.
Curious Expedition 2's gorgeous backgrounds and good-looking characters improve on the first title, but don't do enough to make the management part of the game sparkle. Expeditions become a trudge, especially when your party robs you of all your alcohol; and combat can be fun, but not much fun to look at.
Curse of the Dead Gods is a finely polished roguelike that embodies the best elements of the genre. It has a battle scheme that is simple to grasp but requires skill to master. It balances the progression of each run with penalties to maintain a steady, yet shifting, challenge. It brings a few elements over that a roguelike purist might scoff at, but does so purely to the benefit of the game, and aids a progression system that feels meaningful while not demeaning the overall challenge. It nails that hallmark of the roguelike where you always feel like maybe dipping in for one more run.
Revita is a two-stick roguelike shooter with a great retro style but modern feel. The skill curve in balancing your health and power may be a bit much for those not already familiar with the play style.
I've tried roguelikes. Tried deck builders. Tried auto-battlers and tile-placers. But Loop Hero makes me wonder what all those others were missing.
Pine has a lot of interesting systems and mechanics, but those individual pieces do not add up to a completely satisfying whole. While there is fun to be had with Pine's interesting exploration, many of the mechanics feel disjointed, with too much reliance on the game's collection-based economy. While Pine was clearly made with a lot of love, every good feature in is balanced by a mechanic that doesn't feel so great.
An excellent puzzler that is let down only by a mediocre port onto a screen that it is doing no favors for. The game plays fine when docked onto a bigger screen, but then the controls let you down that much more when you lose the touchscreen to doodle on. There is a rhythmic, difficult challenge unlocked behind the awkward interface played across a level design that beautifully weaves the very canvas of each problem into the story. I thoroughly enjoyed Solas 128, if only I could shake the feeling I would have loved it more were I playing it on a PC.
Bravely Default II is a throwback to the Final Fantasy games of the '80s, in all the best ways. Some modern quality-of-life enhancements smooth the road a bit, but all the good stuff you remember is here for the taking. If grinding monsters for levels, unlocking new skills, and hunting for missing crystals is your idea of a good time, then Bravely Default is your video game nirvana.