DarkZero's Reviews
Overall this is an amazing game that leaves some things to be desired but overcomes its issues with strong gameplay and ever increasing levels of depth. The game will please fans of the genre who have being waiting for a game like this to come to PS4, but I honestly can't see it winning over many new fans to the genre due to how overwhelming its initial few hours can be.
Although it can take some time for players to immerse themselves in, Don't Starve is definitely worth taking the time to do so. Players will feel satisfied learning how to effectively play this title, and it will make for hours of fun and challenging gameplay. I can't recommend this game enough.
Card Hunter not only prides itself in capturing the spirit of tabletop gaming, but has also built a refreshing game on top of CCG concepts to bring tactical depth under its charming visuals, and best of all, it won't cost you a penny to experience its joy.
It's unfortunate that Square Enix did not put enough time and polish toward the visual side of Type-0, which was their chosen title to kickstart the Final Fantasy series on the latest gaming platforms. Look past its unpolished visuals and confusing story, however, and you may yet discover (or rediscover) a unique experience that rekindles an old flame with the long-cherished franchise.
I can clearly say I had fun with Onechanbara Z2: Chaos, because in the end, it just manages to bring shameless adult fun with a slap of fan service, but even though I liked my short time with the game, it clearly needs work on its issues to bring a Onechanbara game that is more than just a mediocre game with deep, stylish combat to butter up the overall package.
Broken Sword 5: The Serpents Curse is a worthy addition to the successful and truly unique series.
In short words, if you like indie games and the puzzle genre, Q.U.B.E. is something that you should get, especially if you liked Portal. It has a good story, which becomes a little weak at the end, but that does not taint the overall package, as the mechanics feel good and the atmosphere the game creates will probably blow your mind.
It might have a rather generic name for a video game title and a mediocre story, but Victor Vran makes for a solid option from other action RPGs to blast on for a few afternoons with friends, thanks to its focus on fast paced, fun action and neat ideas with the destiny cards to add a distinct flavour on top of the otherwise well-known formula of isometric action role-playing games.
While the main story missions are a little easy, it still is really fun to play with, and there are already plenty of user-generated missions to play with. Volume's purity of focus in creating simple stealth works well for the most part.
In conclusion, Fairy Fencer F is one of the strongest examples of a B-tier JRPG; what it lacks in originality or technical achievements, it makes up for having a simplistic-yet-fun battle system, a generous helping of customization and content, and a significant trimming of fat as well as fanservice, both of which continue to bloat up the Neptunia series with each new game. If anyone was ever curious to try one of the growing number of Western releases from Compile Heart, this would definitely be the game to try, especially now that it runs smoothly and carries a budgeted price.
[I]t seems slightly overpriced for the ability to play the game on PlayStation 4, as it clearly does not feature such an substantial update as some of the other remastered editions. Even so, for people who have never sampled the sweet taste of revenge with Kratos, there is plenty to enjoy with God of War III Remastered, and can be recommended for anyone who wants to see what the God of War series is all about, as the third entry showcases plenty of the franchise's best bits.
I enjoyed my time with Cradle, but I dare say many will not. Its detailed, although imprecise storytelling gives many of its suitors reasons to dislike it, to not understand it, and at worst give up on it. Regardless, I believe there is something quite special at work here. The developers have built a fascinating world filled with possibilities, and for that they should be applauded. However, there is no getting away from the fact they could have done a better job presenting players its unique offerings. Simply put, sometimes it can be a little bit too vague for its own good.
Fez, despite what faults I personally found with it, is by no means a bad game, and is easy enough to cope with given the aid of a strategy guide to go along with it. However, I, along with the entire industry can only imagine what Fez 2 would have been like if it had have been developed as originally planned.
If you just want to speed around tracks for a season, then fans will find entertainment here, but really, when it comes down to it, it's probably best to wait for next year's release where, hopefully, missing content is back to bring this great racing engine up to par with the quality of game modes that were once a feature of this franchise.
Overall, Shantae: Risky's Revenge is a nice throwback, even if it's not really that old, with a single glaring problem – being 'Metroidvania' style comes with some responsibilities that this title just couldn't hold up its end of the bargain for.
Anyone able to overlook the mundane presentation will find an intriguing title that will take time to master its mechanics, and is worth checking out for people who have had their fill of Space Hulk or are after the next digital adaptation of a challenging 90s board game.
In the end, Deception IV has a few kinks in its mechanics, but not enough to explode in your face. The trap-setting mechanic will no doubt go over well with creative types eager to torture AI opponents, and the amount of unlockable content will incentivize completionists to run their tests over and over again until the perfect killing machine is invented.
Infused with excellent level design blended with all the good ideas from the 16bit greats of Donkey Kong Country, Yoshi's Island and Sonic the Hedgehog, Tembo the Badass Elephant is spoilt by the bizarre decision to force collectable progression in a game that feels based on travelling fast and hard, along with its reliance on one-stick-commands-all control scheme. Even so, anyone looking to spend an entertaining afternoon with a good platform game should dig their tusks into a jar of Tembo the Badass Elephant.
Either way, it's really unfortunate how formulaic these episodes continue to play out; you interact with a famous character who you can never win over, you engage in a bloody QTE action sequence, you get jerked around some more by other characters, and you top things off with a dramatic cliffhanger that makes you want to take the lumps all over again. With one more episode to go, it remains to be seen if it was all worth it, but if Telltale fails to stick the landing and also fail to innovate for their next games, then they may have to deal with being on the receiving end from angry fans crying out for freedom (to make more meaningful choices).
I'm with you to the end Life is Strange.