DarkZero
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Evil Dead: The Game needs some polish to take it to the next level, as there are some areas that could do with some quality-of-life improvements, and to fix some of the weird physics.
Eiyuden Chronicle: Rising demonstrates how beautiful Eiyuden Chronicle: Hundred Heroes will be and it gives us a small insight into that game's characters and the world, but it is done in a game that feels padded out to extend what would otherwise be a short adventure.
In conclusion, while Rogue Legacy 2 is more of a refinement than a revolution, it nonetheless stands out as another must-have Roguelike, which is impressive given the ever-increasing supply of quality titles in the genre. Even if the plate is currently full, this is another tasty dish that is worth savoring when the craving comes calling again.
Sadly, I don't think Collection 5 is the best so far.
This review is for We Were Here Forever, though, and with that in mind it should be noted that there are not many games like this, ones that rely on communication and asymmetrical puzzle solving.
Despite those flaws, anyone looking for an entertaining mix of turn-based action will have a fun time with it. Just like the Saturday morning cartoons that inspired this game that you all enjoyed as a kid; they might not be the best TV shows, but they did the job of providing happy entertainment. Sometimes that can be enough to be satisfied for the day, and Implausible Industries has created something similar to that emotion with their game Research and Destroy.
It does a good job of gelling these two halves together and the mystery is more than enough to pull a player through the trials of chaotic shooting, even when the levels can start to feel repetitive.
It might be another roguelite, but Revita is a great addition to the already expanding catalogue of great roguelites.
I'm aware that this review may come off as particularly negative even though I've really had a lot of fun with the game so far.
Teardown is an impressive game that surprised me with what it was offering.
With the disappointing narrative being sacrificed for bad jokes instead of teaching us anything about our protagonist or informing us why he made the terrible decisions he did, a couple of hard crashes and awkward bugs when trying to play through the DLC, and mediocre boss fights that the original game would have frowned upon, I can't really recommend the expansion.
Wobbledogs hooks in the player with its bright, colourful visuals, and its cute critters that easily charm their new owners.
Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.
Kingdom of the Dead is a solid retro-inspired first-person shooter created by Dirigo Games who understandably love the 90s approach to level design and gameplay.
It is a promising start for this huge expansion, with a varied selection of tracks, some straightforward, some complex.
Never Alone: Arctic Collection is an endearing attempt to blend a learning experience about the Iñupiaq culture and its folklore, and bring that to a video game.
I've likened TUNIC to Fez, a similarly brilliant game that also shattered expectations, hid riddles in a new alphabet, and had an entire community rally around some of the larger secrets.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.