DarkZero's Reviews
It might be another roguelite, but Revita is a great addition to the already expanding catalogue of great roguelites.
I'm aware that this review may come off as particularly negative even though I've really had a lot of fun with the game so far.
Teardown is an impressive game that surprised me with what it was offering.
With the disappointing narrative being sacrificed for bad jokes instead of teaching us anything about our protagonist or informing us why he made the terrible decisions he did, a couple of hard crashes and awkward bugs when trying to play through the DLC, and mediocre boss fights that the original game would have frowned upon, I can't really recommend the expansion.
Wobbledogs hooks in the player with its bright, colourful visuals, and its cute critters that easily charm their new owners.
Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.
Kingdom of the Dead is a solid retro-inspired first-person shooter created by Dirigo Games who understandably love the 90s approach to level design and gameplay.
It is a promising start for this huge expansion, with a varied selection of tracks, some straightforward, some complex.
Never Alone: Arctic Collection is an endearing attempt to blend a learning experience about the Iñupiaq culture and its folklore, and bring that to a video game.
I've likened TUNIC to Fez, a similarly brilliant game that also shattered expectations, hid riddles in a new alphabet, and had an entire community rally around some of the larger secrets.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.
I just had a total blast laughing my way through the narratives and there's no doubt the immaculate voice acting has a lot to do with that – it wouldn't have been the same without it.
Reverie Knights Tactics does what it says on the tin.
Flynn: Son of Crimson manages to cover a lot of ground for it's six-ish hour campaign.
The Kids We Were is a simple game that is fully invested in its narrative.
GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.
If Nickelodeon All-Star Brawl came out twenty years ago it would have been a smashing success, ignoring that many of the characters within didn't exist back then.
As a complete package, Danganronpa Decadence is a brilliant collection of three very well-produced adventure visual novels.