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Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.
Kingdom of the Dead is a solid retro-inspired first-person shooter created by Dirigo Games who understandably love the 90s approach to level design and gameplay.
It is a promising start for this huge expansion, with a varied selection of tracks, some straightforward, some complex.
Never Alone: Arctic Collection is an endearing attempt to blend a learning experience about the Iñupiaq culture and its folklore, and bring that to a video game.
I've likened TUNIC to Fez, a similarly brilliant game that also shattered expectations, hid riddles in a new alphabet, and had an entire community rally around some of the larger secrets.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.
I just had a total blast laughing my way through the narratives and there's no doubt the immaculate voice acting has a lot to do with that – it wouldn't have been the same without it.
Reverie Knights Tactics does what it says on the tin.
Flynn: Son of Crimson manages to cover a lot of ground for it's six-ish hour campaign.
The Kids We Were is a simple game that is fully invested in its narrative.
GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.
If Nickelodeon All-Star Brawl came out twenty years ago it would have been a smashing success, ignoring that many of the characters within didn't exist back then.
As a complete package, Danganronpa Decadence is a brilliant collection of three very well-produced adventure visual novels.
It would take forever to discuss everything Relicta gets players to do over it's tremendous (for a game like this') runtime, but you must know that it will force a complete change of perspective time and time again, even when you are positive you know how everything works.
Crysis Remastered Trilogy offers a great insight into the series' shift in design, from the experimental freedom of Crysis to the linear campaign of Crysis 2.
Every play is familiar but somehow still feels like a fresh and profoundly pensive challenge.
Bright Memory: Infinite suffers when it strays from its amazing gun and melee combat, faulting the otherwise frantic pace of the game with slower sections that feel included for the sake of adding something different.
I do believe it is great to see Project Zero: Maiden of Black Water moved to the current generation devices and away from Nintendo's sadly failed Wii U console, but more could have been done for this re-release.