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Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.
I just had a total blast laughing my way through the narratives and there's no doubt the immaculate voice acting has a lot to do with that – it wouldn't have been the same without it.
Reverie Knights Tactics does what it says on the tin.
Flynn: Son of Crimson manages to cover a lot of ground for it's six-ish hour campaign.
The Kids We Were is a simple game that is fully invested in its narrative.
GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.
If Nickelodeon All-Star Brawl came out twenty years ago it would have been a smashing success, ignoring that many of the characters within didn't exist back then.
As a complete package, Danganronpa Decadence is a brilliant collection of three very well-produced adventure visual novels.
It would take forever to discuss everything Relicta gets players to do over it's tremendous (for a game like this') runtime, but you must know that it will force a complete change of perspective time and time again, even when you are positive you know how everything works.
Crysis Remastered Trilogy offers a great insight into the series' shift in design, from the experimental freedom of Crysis to the linear campaign of Crysis 2.
Every play is familiar but somehow still feels like a fresh and profoundly pensive challenge.
Bright Memory: Infinite suffers when it strays from its amazing gun and melee combat, faulting the otherwise frantic pace of the game with slower sections that feel included for the sake of adding something different.
I do believe it is great to see Project Zero: Maiden of Black Water moved to the current generation devices and away from Nintendo's sadly failed Wii U console, but more could have been done for this re-release.
Killsquad is a good attempt at merging a few ideas from other genres and coming up with an arcade-style isometric shooter with a loot grind.
I would never have thought I'd actually end up caring for our two little heroes, or even the glitch character they often run into.
This is a solid recommendation for anyone who enjoys arcade racers, especially ones that go more for skill and speed over the randomness of power-ups.
Severed Steel was fun to play, but I couldn't recommend it at its current price in its present state.
I'm very excited to see what's coming next, especially because of the strangely dark moments that pop in every now and then that clearly foreshadow a much more dreadful history than the heartwarming cut-out looking characters and uplifting low-poly world would have you believe.
Mayhem Brawler is an enjoyable scrolling beat 'em up with a neat theme behind it that fully embraces the 90s design of the genre while throwing in some modern visuals to give it that grungy, dark comic book vibe.