DarkZero's Reviews
The sad part is that I haven't seen anyone else even mention the game, so I guess it's partially up to me to spread the word now.
WRC 10 is the best the WRC series has ever been. It might not be the biggest leap in improvements, but the refinement of the vehicle control, the improved physics, new tweaks to the career – just as time-consuming as last year’s – and the increased legendary car/track count help make the return to the series a good one.
At first I felt like Wonhon was a revenge fantasy built on the outrage of the atrocities committed during the Korean War (a time when Japan annexed Korea and worked to entirely wipe out their culture and history), but it's not.
I will hold my hand up and say I have not played many roguelike titles, as it is a genre I am not all that great at.
Overall Road 96 really surprised me, as I'm getting older, purely story driven games don't grab my interest as easily.
Omega Force's new reimagining for the series does not change up much from a gameplay standpoint, but more to deliver a better story and pretty presentation.
Cris Tales claims to be a "love letter to classic JRGs" and it has all the elements that make up a great JRPG by bringing back things we've missed about the older classics but it hasn't quite executed them as well as I'd hoped.
This review is already one of my longer ones but I can't help rambling about this game and how annoying it is to see such a wasted opportunity.
In the end, Capcom has made a faithful resurrection for Ghosts 'n Goblins, keeping true to the original game in so many areas that it causes it to also suffer from the same issues I have with the older games.
Capcom Arcade Stadium is a great way to look through the history of some of Capcom's arcade titles, and boy does it reveal how much some of these games were coin eaters! Jokes aside, this collection is a lovely way to revisit your nostalgia.
Sumire is a beautiful game, but it is not for everyone.
Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.
This is not a game I can recommend for its uniqueness.
In all seriousness, what is here in Guilty Gear Strive should not be snuffed at.
Even with my gripe with this release, this is still the best version of Shin Megami Tensei III: Nocturne, and so that within itself is a recommendation to play the game.
It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.
It will not set the world on fire for open-world RPGs, since this is a collection of borrowed ideas from many other games on the market and does not innovate the genre, but Biomutant is enjoyable, if a somewhat formulaic approach to this genre. What makes it stand out against some of those other games it has borrowed ideas from is the fascinating setting and bizarre character design. It is strange in all the right places but just cannot jump above the games it took inspiration from for its gameplay.
Right now its lifespan, that will determine the amount of continual improvements and new content to be added, lies on the fact that Hood is pretty much available everywhere and embraces crossplay.
A game being short doesn't make it bad, but seeing it end before it even begins to explore the space it has to play with is disappointing.
Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming.