DarkZero's Reviews
Capcom Arcade Stadium is a great way to look through the history of some of Capcom's arcade titles, and boy does it reveal how much some of these games were coin eaters! Jokes aside, this collection is a lovely way to revisit your nostalgia.
Sumire is a beautiful game, but it is not for everyone.
Honestly, I could go on. About the exploration and how exciting it is to not know what you’ll find. About combat and how mechanically beautiful it is. About how beautiful the game itself is. About how gratifying it is to pull together a crazy set of cards and come out on top. About how there’s little narrative but each attempt becomes a sort of micro-story through the shaping of the team and deck. About the way each character’s distinct strategies and personality are built into their cards. But really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.
This is not a game I can recommend for its uniqueness.
In all seriousness, what is here in Guilty Gear Strive should not be snuffed at.
Even with my gripe with this release, this is still the best version of Shin Megami Tensei III: Nocturne, and so that within itself is a recommendation to play the game.
It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.
It will not set the world on fire for open-world RPGs, since this is a collection of borrowed ideas from many other games on the market and does not innovate the genre, but Biomutant is enjoyable, if a somewhat formulaic approach to this genre. What makes it stand out against some of those other games it has borrowed ideas from is the fascinating setting and bizarre character design. It is strange in all the right places but just cannot jump above the games it took inspiration from for its gameplay.
Right now its lifespan, that will determine the amount of continual improvements and new content to be added, lies on the fact that Hood is pretty much available everywhere and embraces crossplay.
A game being short doesn't make it bad, but seeing it end before it even begins to explore the space it has to play with is disappointing.
Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming.
Neptunia Virtual Stars ends up coming on stage as one of the poorer entries in the Neptunia franchise.
It may not be a fulfilling venture, nor something that you ever come back to again, but it's great fun and non-stop grinning while it lasts and that's really all anyone can ask for.
What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability.
Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.
Nanotale – Typing Chronicles was a great experience, I've never played a typing game before, so this was a fresh idea to me, and it definitely won't be my last. Fishing Cactus have released 2 games in the Typing Chronicles series, and I hope they don't stop there; I don't think they really pushed the boundaries of what this kind of game can achieve but that only gives me hope for the next instalment.
Atelier Ryza 2: Lost Legends & the Secret Fairy's core elements come together to make for understanding and engaging friendly JRPG. It has the option to automate complex elements and the battle system can be grasped early on without hours of learning, helped with the solo focused action.
If only there was more to it. Currently it feels like a tacked-on bonus mode for a real driving game. The only progress to be made is in the form of aesthetic unlocks and they are all rewarded by accomplishing the same task over and over – have four near-misses with obstacles in a single life as the driver, or by catching the car as it falls off the track as the builder (although this may also cause the car to become glitched into the floor, ending the run). There aren’t even any other maps to mix things up, it’s all the same skybox. The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is.
"I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement. Still, I think a lot more can be done in this space and hope to see the Lust franchise continue to flourish and evolve something special come from it in the future."
I've played every game in The Room series so far and I just can't get enough, Fireproof Games have delivered yet another great port built from the ground up for PC. The Room 4: Old Sins is by far the best one to date; the story, gameplay, and atmosphere all tie together perfectly to create a mysterious story and Lovecraftian vibe. I hope for the next instalment they will push the series even further giving us a deeper look into this world and its mysteries.