DarkZero
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Even with my gripe with this release, this is still the best version of Shin Megami Tensei III: Nocturne, and so that within itself is a recommendation to play the game.
It feels great to always be working towards several upgrades at once – there's never a playthrough that doesn't reward you with at least a little something.
It will not set the world on fire for open-world RPGs, since this is a collection of borrowed ideas from many other games on the market and does not innovate the genre, but Biomutant is enjoyable, if a somewhat formulaic approach to this genre. What makes it stand out against some of those other games it has borrowed ideas from is the fascinating setting and bizarre character design. It is strange in all the right places but just cannot jump above the games it took inspiration from for its gameplay.
Right now its lifespan, that will determine the amount of continual improvements and new content to be added, lies on the fact that Hood is pretty much available everywhere and embraces crossplay.
A game being short doesn't make it bad, but seeing it end before it even begins to explore the space it has to play with is disappointing.
Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming.
Neptunia Virtual Stars ends up coming on stage as one of the poorer entries in the Neptunia franchise.
It may not be a fulfilling venture, nor something that you ever come back to again, but it's great fun and non-stop grinning while it lasts and that's really all anyone can ask for.
What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability.
Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.
Nanotale – Typing Chronicles was a great experience, I've never played a typing game before, so this was a fresh idea to me, and it definitely won't be my last. Fishing Cactus have released 2 games in the Typing Chronicles series, and I hope they don't stop there; I don't think they really pushed the boundaries of what this kind of game can achieve but that only gives me hope for the next instalment.
Atelier Ryza 2: Lost Legends & the Secret Fairy's core elements come together to make for understanding and engaging friendly JRPG. It has the option to automate complex elements and the battle system can be grasped early on without hours of learning, helped with the solo focused action.
If only there was more to it. Currently it feels like a tacked-on bonus mode for a real driving game. The only progress to be made is in the form of aesthetic unlocks and they are all rewarded by accomplishing the same task over and over – have four near-misses with obstacles in a single life as the driver, or by catching the car as it falls off the track as the builder (although this may also cause the car to become glitched into the floor, ending the run). There aren’t even any other maps to mix things up, it’s all the same skybox. The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is.
"I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement. Still, I think a lot more can be done in this space and hope to see the Lust franchise continue to flourish and evolve something special come from it in the future."
I've played every game in The Room series so far and I just can't get enough, Fireproof Games have delivered yet another great port built from the ground up for PC. The Room 4: Old Sins is by far the best one to date; the story, gameplay, and atmosphere all tie together perfectly to create a mysterious story and Lovecraftian vibe. I hope for the next instalment they will push the series even further giving us a deeper look into this world and its mysteries.
Still, even without every fresh touch making it's mark on the genre or not quite living up to the high-difficulty level that many people boast the game has, I found it to be a great time.
Persona 5 Strikers is an explosive return to the world of Persona 5. Care has been taken to keep the essence of Atlus’ RPG intact to recapture the soul of Persona. Omega Force could have easily gone the standard Warriors route, but they changed their plan, adding in their own little twist to the formula by adjusting the battle system to real time and streamlining the experience. Combat is exciting and quick, the story interesting, once again putting the wonderful characters into the spotlight and adding more to their already defined traits. Persona 5 Strikers might not be the full fat Persona experience nor a true Warriors game – it is certainly targeting the Persona fans more than Warriors fans – but it is a quality extension to the Persona 5 story, a worthy summer road trip that might be advertised as a spin-off, but truly feels more like a sequel with a new flavour sprinkled on top.
At a time when multiplayer games are a great way to catch up with friends, Bonkies delivers a chaotic experience you can play with family and friends both old and new to games. Restricting the game to local co-op only was a big loss but if you have 2-4 players to play with or have a good enough connection for Remote Play then I can guarantee a fun time.
I think I’ve had my fill of Metal Unit now with just over twenty hours in it. It’s by no means a classic. It’s not something you would run to your friends to recommend. It’s a game you can enjoy quietly by yourself, as you hack-and-slash your way through run after run, laughing off terrible plot moments and feeling satisfied.
The Medium is an interesting title to play through, but I think it is fair to say that while the split-screen, dual world element is a fascinating idea, it never truly excels at pushing the idea to its maximum potential.