DarkZero's Reviews
I've played every game in The Room series so far and I just can't get enough, Fireproof Games have delivered yet another great port built from the ground up for PC. The Room 4: Old Sins is by far the best one to date; the story, gameplay, and atmosphere all tie together perfectly to create a mysterious story and Lovecraftian vibe. I hope for the next instalment they will push the series even further giving us a deeper look into this world and its mysteries.
Still, even without every fresh touch making it's mark on the genre or not quite living up to the high-difficulty level that many people boast the game has, I found it to be a great time.
Persona 5 Strikers is an explosive return to the world of Persona 5. Care has been taken to keep the essence of Atlus’ RPG intact to recapture the soul of Persona. Omega Force could have easily gone the standard Warriors route, but they changed their plan, adding in their own little twist to the formula by adjusting the battle system to real time and streamlining the experience. Combat is exciting and quick, the story interesting, once again putting the wonderful characters into the spotlight and adding more to their already defined traits. Persona 5 Strikers might not be the full fat Persona experience nor a true Warriors game – it is certainly targeting the Persona fans more than Warriors fans – but it is a quality extension to the Persona 5 story, a worthy summer road trip that might be advertised as a spin-off, but truly feels more like a sequel with a new flavour sprinkled on top.
At a time when multiplayer games are a great way to catch up with friends, Bonkies delivers a chaotic experience you can play with family and friends both old and new to games. Restricting the game to local co-op only was a big loss but if you have 2-4 players to play with or have a good enough connection for Remote Play then I can guarantee a fun time.
I think I’ve had my fill of Metal Unit now with just over twenty hours in it. It’s by no means a classic. It’s not something you would run to your friends to recommend. It’s a game you can enjoy quietly by yourself, as you hack-and-slash your way through run after run, laughing off terrible plot moments and feeling satisfied.
The Medium is an interesting title to play through, but I think it is fair to say that while the split-screen, dual world element is a fascinating idea, it never truly excels at pushing the idea to its maximum potential.
I had a good time playing NEOVERSE – especially Hunter Mode – because at the end of the day the aesthetic of a deck builder doesn't matter as it's all about the cards.
Project Wingman is a good substitute for Ace Combat. Since it has been over two years since we last got an entry in that series, it seems a perfect time for fans of arcade combat flight games to jump into Project Wingman – it will cost you less than half the price of a standard retail game, coming in at £19.49. The story campaign does have issues with a lack of variety in its mission design, although it does save itself somewhat with great sandboxes to fight within. The combat is intense and engaging, with great visuals to help showcase the impressive action.
In all, Golden Force was unfortunately pretty disappointing.
To echo my thoughts – no, Forever is not Super Meat Boy 2, nor was it ever meant to be.
This title is a really strange one.
Torchlight III is a strange one – it comes with some good ideas but falters in others.
Most people won't even give this one a second look – it's not exactly a heart-pumping triple-A action-fest or a brain-bending puzzler, and it definitely isn't telling a meaningful story, but for the right couple of people it may just be exactly what they need.
-Suarez Miranda,Viajes devarones prudentes, Libro IV,Cap. XLV, Lerida, 1658
Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it's time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
This is a review of the PC version, but in reality, Dirt 5 makes a good buy for people with shiny new consoles, having those people see the visual tease of what could be possible with the new hardware.
Oddly though, because of the crazy random nature of this title and the ability for it to get totally out of hand, it also happens to be a great one to just boot up for a spell (I'm not sorry) and putter around with; much like the games that inspired it.
Ghostrunner has focused itself on bringing a precisely sculpted, fast, action puzzler that wonderfully blends all its design and action with the beautiful visuals and a banging soundtrack.
Drake Hollow can be bisected into its survival and combat gameplay elements. On one hand, survival and building aspect is very enjoyable – there is something rewarding about a base growing from nothing into a beautiful, drake living paradise, and seeing the drakes go about their business to entertain themselves. But the other side of its core gameplay, the combat, is painfully lacking, making combat quickly turn from exciting to repetitive, with nothing available to spice up the threat of the game’s feral enemies. It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart.
I suppose fans of the franchise might still enjoy this latest addition but it's mostly a nostalgia trip now.