DarkZero's Reviews
Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.
Nanotale – Typing Chronicles was a great experience, I've never played a typing game before, so this was a fresh idea to me, and it definitely won't be my last. Fishing Cactus have released 2 games in the Typing Chronicles series, and I hope they don't stop there; I don't think they really pushed the boundaries of what this kind of game can achieve but that only gives me hope for the next instalment.
Atelier Ryza 2: Lost Legends & the Secret Fairy's core elements come together to make for understanding and engaging friendly JRPG. It has the option to automate complex elements and the battle system can be grasped early on without hours of learning, helped with the solo focused action.
If only there was more to it. Currently it feels like a tacked-on bonus mode for a real driving game. The only progress to be made is in the form of aesthetic unlocks and they are all rewarded by accomplishing the same task over and over – have four near-misses with obstacles in a single life as the driver, or by catching the car as it falls off the track as the builder (although this may also cause the car to become glitched into the floor, ending the run). There aren’t even any other maps to mix things up, it’s all the same skybox. The lack of content is deeply disappointing, but the worst part of all is how interesting the idea is.
"I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement. Still, I think a lot more can be done in this space and hope to see the Lust franchise continue to flourish and evolve something special come from it in the future."
I've played every game in The Room series so far and I just can't get enough, Fireproof Games have delivered yet another great port built from the ground up for PC. The Room 4: Old Sins is by far the best one to date; the story, gameplay, and atmosphere all tie together perfectly to create a mysterious story and Lovecraftian vibe. I hope for the next instalment they will push the series even further giving us a deeper look into this world and its mysteries.
Still, even without every fresh touch making it's mark on the genre or not quite living up to the high-difficulty level that many people boast the game has, I found it to be a great time.
Persona 5 Strikers is an explosive return to the world of Persona 5. Care has been taken to keep the essence of Atlus’ RPG intact to recapture the soul of Persona. Omega Force could have easily gone the standard Warriors route, but they changed their plan, adding in their own little twist to the formula by adjusting the battle system to real time and streamlining the experience. Combat is exciting and quick, the story interesting, once again putting the wonderful characters into the spotlight and adding more to their already defined traits. Persona 5 Strikers might not be the full fat Persona experience nor a true Warriors game – it is certainly targeting the Persona fans more than Warriors fans – but it is a quality extension to the Persona 5 story, a worthy summer road trip that might be advertised as a spin-off, but truly feels more like a sequel with a new flavour sprinkled on top.
At a time when multiplayer games are a great way to catch up with friends, Bonkies delivers a chaotic experience you can play with family and friends both old and new to games. Restricting the game to local co-op only was a big loss but if you have 2-4 players to play with or have a good enough connection for Remote Play then I can guarantee a fun time.
I think I’ve had my fill of Metal Unit now with just over twenty hours in it. It’s by no means a classic. It’s not something you would run to your friends to recommend. It’s a game you can enjoy quietly by yourself, as you hack-and-slash your way through run after run, laughing off terrible plot moments and feeling satisfied.
The Medium is an interesting title to play through, but I think it is fair to say that while the split-screen, dual world element is a fascinating idea, it never truly excels at pushing the idea to its maximum potential.
I had a good time playing NEOVERSE – especially Hunter Mode – because at the end of the day the aesthetic of a deck builder doesn't matter as it's all about the cards.
Project Wingman is a good substitute for Ace Combat. Since it has been over two years since we last got an entry in that series, it seems a perfect time for fans of arcade combat flight games to jump into Project Wingman – it will cost you less than half the price of a standard retail game, coming in at £19.49. The story campaign does have issues with a lack of variety in its mission design, although it does save itself somewhat with great sandboxes to fight within. The combat is intense and engaging, with great visuals to help showcase the impressive action.
In all, Golden Force was unfortunately pretty disappointing.
To echo my thoughts – no, Forever is not Super Meat Boy 2, nor was it ever meant to be.
This title is a really strange one.
Torchlight III is a strange one – it comes with some good ideas but falters in others.
Most people won't even give this one a second look – it's not exactly a heart-pumping triple-A action-fest or a brain-bending puzzler, and it definitely isn't telling a meaningful story, but for the right couple of people it may just be exactly what they need.
-Suarez Miranda,Viajes devarones prudentes, Libro IV,Cap. XLV, Lerida, 1658
Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it's time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.