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16 games reviewed
78.1 average score
80 median score
87.5% of games recommended

GameHall's Reviews

7 / 10 - Copa City
Jun 19, 2026

COPA CITY succeeds in an area that very few football games attempt to explore: looking beyond the pitch and transforming it into something genuinely playable and occasionally even mesmerizing. The sensation of watching a city come alive under your control, with the right crowd in the right places and the chaos managed, is rewarding in a way that this genre rarely matches.

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Jun 19, 2026

EA Sports UFC 6 is the best game in the franchise to date, and that’s no faint praise. EA Vancouver has created the most satisfying octagon experience the series has ever seen, featuring stunning visuals, refined striking, genuinely unique fighters, and the most generous content package in the history of the series. Flow State needs some tweaks that EA has already promised to deliver, and grappling remains that relative the family loves but nobody really knows what to do with. But where it matters most, inside the octagon, trading blows that you can feel at your fingertips, UFC 6 delivers consistently and excitingly. The big catch—and it is a big one—is the price.

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7 / 10 - Beastro
Jun 19, 2026

Beastro is the kind of game that could only have been born from a small team willing to risk a genre combination too absurd to make sense on paper but that, against all odds, works incredibly well in practice. The causal inversion of cooking generating combat cards is one of the cleverest ideas I’ve seen in a deckbuilder in a long time, and Timberline Studio executed it with real care across every interconnected system.

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Jun 18, 2026

Dave the Diver: In the Jungle is proof that Mintrocket understood exactly what makes their game special and decided to double down without betraying its essence. This is the kind of DLC that puts full games to shame with its generous amount of content, delivering over ten hours of adventure featuring a brand-new turn-based combat system, an entire village to explore, an almost irresponsible amount of minigames, and a tactical overhaul that refreshes a three-year-old game as if it were a brand-new release.

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The Adventures of Elliot: The Millennium Tales is that rare kind of game that knows exactly where it stole its references from and is completely shameless about it. It draws from Zelda, Secret of Mana, and lesser-remembered relics like Landstalker and Alundra, but uses these references as a foundation, not a borrowed crutch.

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Jun 9, 2026

Yoshi and the Mysterious Book is the most beautiful Yoshi game ever made and one of the most unique entries the series has ever attempted. It isn’t a successor to Yoshi’s Island—and it isn’t trying to be. Instead, it’s a low-pressure experience focused on exploration and discovery that prioritizes the joy of interaction over the challenge of progression.

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7 / 10 - ShantyTown
Jun 7, 2026

ShantyTown is clearly a passion project for Erik Rempen, born from love for the concept rather than market calculation.

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Jun 2, 2026

Final Fantasy VII Rebirth on Xbox Series X|S is the most technically complete version the trilogy's second chapter has ever seen on console. It features three graphics modes with options the original PS5 lacked, VRR, fast loading times, and a bonus Leviathan to celebrate the release.

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May 30, 2026

In a world where most games want to make you feel powerful, Coffee Talk Tokyo wants to make you feel present. Present at the counter of a late-night café, present in the stories of people who found a safe space there to be honest about things they can't say anywhere else.

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8 / 10 - Realm of Ink
May 26, 2026

In its 1.0 release, Realm of Ink is the most visually distinct action roguelite the genre has produced since Hollow Knight proved that a strong artistic identity is a real competitive edge. The Chinese sumi-e ink art, applied with absolute consistency across combat, character design, skill effects, and UI, creates an experience that is instantly recognizable and completely unreplicable by any other title in today's library.

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May 26, 2026

007 First Light is the best James Bond game ever made and probably one of the best spy action games in the history of the medium. IO Interactive spent the franchise's fourteen-year drought building their credentials with Hitman, learning everything there was to learn about how to make stealth work with true freedom, and applied that knowledge to an IP that always promised more than its games delivered. The training is long.

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In a world where remasters have become synonymous with laziness and 4K textures slapped onto rotten mechanics, Oblivion Remastered is a rare example of respect for the source material. It’s as if Bethesda said: “You want nostalgia? Here you go, but with fresh-brewed coffee and an interface that doesn't look like it’s from 2003.” More than just a revival, it’s a reminder of how experimental, weird, and delightfully broken RPGs used to be. And how much we still have to learn from them.

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Apr 15, 2026

Crown of Greed arrived too early. Not in the sense that the concept wasn't mature—because the concept is excellent and well-executed at its best. It arrived too early in the sense that it launched with bugs that severely hindered the first impression of a game that relies on functional AI for its core premise to make sense.

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7 / 10 - ICARUS
Apr 11, 2026

ICARUS: Console Edition is a good game with a port that still needs room to grow. If you have the patience for its brutal onboarding, a willingness to learn systems through trial and error or external guides, and preferably friends for co-op, you’ll find hundreds of hours of genuinely satisfying alien survival.

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Apr 8, 2026

Super Mario Bros. Wonder: Switch 2 Edition + Let's Go to Belabel Park is exactly what it promises: more Wonder, more multiplayer, and more Nintendo being Nintendo when they are in top form. For those who haven't played it yet, this is without a doubt the definitive version. For those who have already played and completed everything, the decision depends on having people to enjoy the co-op modes with, which is where Belabel Park really justifies itself. One thing is for sure: it is impossible not to smile while playing. This is how the franchise's 40th anniversary deserved to be celebrated.

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Feb 10, 2026

Crisol: Theater of Idols is brave, creative, and deeply Spanish. It doesn't try to please everyone, it doesn't try to be mainstream, it doesn't try to be comfortable. It wants you to feel. Discomfort. Tension. Guilt. Fear. It’s a AA game that looks the giants of the genre dead in the eye and refuses to back down. If this turns into a franchise, Spain might have just created its own folk-religious Bioshock. And honestly? After Blasphemous and now Crisol, it’s crystal clear: when Spain decides to do horror, we better pay attention.

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