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A welcome revival for a much missed genre, Sublevel Zero's roguelike design can't quite sustain it in the long term.
Mechanically you are left with a feeling that there was room for Telltale to - finally - stretch its template a little further than its standard 'side with one character or the other' choices. And if it didn't do so here, with the most open-ended licence going, then it may never. Like all recipes, if you have tried the end result too often then its taste may wear a little thin. But for lapsed Telltale fans or young Minecraft aficionados, Story Mode's opener is an enjoyable first bite.
Platinum's brisk and breezy take on the 1980s Transformers cartoons is a joy, albeit one that wears itself out a little too quickly.
Emerging from Early Access lean and focused, Prison Architect is one of the best management games in a long time.
Armikrog fails as an adventure, a story, a Neverhood successor, and on any other level you might have hoped for.
Lego Dimensions is an inventive, delightful and hilarious take on "toys to life", but deep pockets are needed to appreciate it fully.
Building on its impressive back catalogue, Rock Band 4 is a rock-solid return for the stalwart music game.
Laserlife's ambitions are worthy enough, but its controls aren't up to the challenge and the beat-matching fails to excite.
Glitch-ridden and seemingly unfinished, this is a tragic swansong for Tony Hawk's video game career.
After Dark makes some big changes to the visual variety of Cities: Skylines, but does little to alter the underlying simulation.
It has numerous issues and lacks content, but Blood Bowl 2 offers a solid foundation for the future of the celebrated turn-based sport.
The second game from the creator of The Stanley Parable is an intensely personal character study and one of the most daring games in years.
This spruced up version of the original Death Ray Manta is both a wonderful homage to the past, and a deliciously reckless arcade shooter.
FIFA's interpretation of football removes some of the fun, but it offers so much else besides it's still a worthwhile game.
The Taken King focuses Destiny's story and lets players forge a more memorable experience, lifting the entire game as a result.
One of the most corporate games ever, Forza 6 nonetheless brings great advances like Showcases and League racing to its solid formula.
Charming yet utterly aimless, Animal Crossing: Happy Home Designer is a curious off-shoot that's best for those with a sweet tooth.
PES's legacy problems remain, but the football itself has never been better.
The makers of Amnesia ease back on the horror, ramp up the philosophy and strike a satisfying balance between narrative and gameplay.
I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.