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Endings are difficult, but Trespasser shows that BioWare can get them right. The DLC is allowed to tell its own tale while better rounding off Inquisition's own, and at the same time set up story threads for the future. It acts as a fitting farewell to its cast of characters but also a prologue to where the Dragon Age world may head next.
An elegant level editor that offers real insight into three decades of platforming brilliance.
An exquisitely presented co-op space shooter that can be burdensome when played solo, but delights when played with a friend.
Visual improvement is usually the only real reason to pick up remastered versions of old games, but Unfolded goes one better. The fact it looks better is merely an attractive bonus. Even if you've already played the original game through to completion, it's absolutely worth playing it again in this incarnation.
Matches take a long time to complete - sometimes upwards of an hour and, for that reason, are best played against human competitors, where one's cruelty and wisdom takes on sharper significance. That said, the AI in the single-player game is able, and for players worried about entering games via Steam matchmaking, with all the attendant risk of having a human competitor who drifts away from their keyboard half an hour in, the single-player portion provides useful on-going training grounds.
A stylish and attractive neo-noir tactical game, Satellite Reign sadly ends up being frustratingly inconsistent.
Like Shadow of Mordor before it, Mad Max sees Warner Bros thoughtfully apply its filmic property to an open world.
Hideo Kojima's farewell to Metal Gear Solid is a dream: the best ever stealth game, and the high point of a remarkable series.
Weird, gory and surprisingly moving - Sony's long-delayed slasher tribute is a flawed but memorable step forwards for "interactive movies".
Trine 3's vibrant world and creative physics puzzles are as appealing as ever, but the transition to 3D is a painful one.
Devil's Third is caught between genres it never quite brings together, and despite fun multiplayer never gets over its shaky foundations.
The GamePad's gone, but Ubisoft's undead are just as feisty and thrilling as ever.
Thomas Was Alone creator Mike Bithell bypasses the difficult second album hurdle with a simple, elegant and carefully paced stealth puzzler.
This whimsical and original game mimics the disorientating effects of blindness, but fails to build meaningfully on its initial idea.
Back when I reviewed Hakkon I remember concluding that it was a memorable if not essential extra journey into the rich world of Dragon Age: Inquisition, and on finishing The Descent I am left feeling much the same. Series fans will enjoy revisiting some of the franchise's origins and likely also enjoy airing their views on the latest major lore additions.
As the game continues to pull these wonderful tricks of staging, the world of things that The Chinese Room has created settles into a more comfortable balance with the game's other elements, giving ground when needed to the human - and the inhuman - drama that's unfolding. Counter to my own expectations, this is not a particularly complex story to follow, but it is told with a wonderful assurance and a disciplined eye.
Galak-Z falls just shy of genius. That it quickly reveals itself to be a demanding game is no surprise considering its lead designer's heritage (Jake Kazdal worked at Sega on exquisite yet challenging titles such as Rez) and the source material from which it draws inspiration.
Set in a drowned city, this game of exploration lacks the substance or conviction to hold your attention.
A ridiculously generous and thoughtfully presented compilation packed with bona fide classics and obscure gems.
A twitch epic in which the journey from beginner to master is told not via new abilities, but in your hands and muscle memory.