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The football management space needs more options and more innovation. The developers clearly try to focus on the match and the squad interactions while also offering more club-based features for those who want it. I liked the time I spent with We Are Football but it's unlikely that I will use it to play a ten-year-long Liverpool campaign anytime soon.
I love the ship and the personalities that reside on it, each with its own issues and secrets. I would love to see how the developers can expand it, maybe telling another story from a different perspective or by moving the protagonist into another space. Overboard! represents a clear way for the narrative and choice-driven adventure title to evolve in cool ways.
If you are a fan of the Lovecraftian universe though, you might leave disappointed. The game lacks all the heavy and tormenting atmosphere that made famous the works of the American author. Call of the Sea remains an adventure game that will be enjoyed by the fans of this genre.
Cycling, as a sport and as an activity, is growing. And there's no reason a video game built on its core concepts should not be incredibly popular. Both developer Cyanide and publisher Nacon need to evaluate their recent release and the history of the series to find a way to push it forward. If Pro Cycling Manager 2021 thrives it will be because of the fans and the community and not because of the two companies, which is a shame.
Devolver often delivers weird games that take familiar ideas or mechanics and deliver cool twists on them. Loop Hero is a very good example of how this approach can succeed. Sludge Life has good tunes and a new presentation style but it needed more in the way of either gameplay or narrative to deliver a truly cool experience.
Beautiful Desolation raises a lot of questions but leaves the answers open for most of the time. It is an experience that makes you wonder about humanity and what the future will bring. It is fun only for those who are looking for deep-reaching experiences, that will stick with you long after you finished the game.
The game also served as a gateway to thinking and reading about the education process and its modern institutions. Academia features plenty of exaggerations and abstractions, required to make the gameplay palatable and the overall experience fun. But it also illuminates issues, like limited resources, that exist in the real world. It took Squeaky Wheel a long time to deliver this gem of a game and I'm already curious to see what element of reality they plan to turn into a management simulation in their next title.
There are times when the title seems to deliver more core ideas than it has to, possibly to add more challenge even if it does not need to. But most of the time the game from Serious Bros is both engaging and enchanting. Imagine Earth shines in both campaign and free play and I cannot wait to see how the team expands on its core mechanics.
For a first game, it is not bad. Some things can be improved, but you can lose yourself in the game world and you will have fun with it. Despite the flat jokes and repetitive secondary quests, Biomutant is a game worth a try.
Of Bird and Cage is not a good game and I can only think of a small subset of people who might enjoy it: fans of progressive rock with a love of soapy narrative drive titles and an ability to ignore presentation issues. Anyone else should avoid playing the game, even if it is relatively short at around two hours.
Review code provided by the publisher.
Review based on a copy of the game purchased by Softpedia.
Review code provided by the publisher.
After some time I understand what and how to do and finish a level with a decent result (the targets the game sets are for much better players). I only wished the development team offered more ways to cut down frustration to make more gamers enjoy World Splitter for longer periods.
Base One is too conservative in its take on the future, its approach to mechanics, and its story to create an experience that can keep gamers engaged with the campaign in the long term. The custom game mode offers ways to engage with all core mechanics in a variety of player-defined scenarios.
Having fixed most of the technical and visual bugs that plagued the initial release, Poker Club cannot overcome the issues that haunt all the poker simulators. The unpredictability of the human element brings tediousness and a slow pace, without being able to replicate the thrills of playing face to face with another human being.
Given that it is very hard to eliminate features from a released game I hope that Larkon has learned a valuable lesson and will deliver a better game using similar core ideas in the future. A new take on the strategic elements of Might & Magic with some innovations for the combat could reach a large number of players.
The game also has plenty of long-term goals. But once I learned more about the monsters and the enemies I found it hard to get excited, even when I got a new powerful creature or when a powerful hero dropped in. Goblinz Studio understands the two genres it is mixing but it should have added a pinch more innovation to make Legend of Keepers into a long-term fun experience.
The game leaves little room for error and it is frustrating that it does not allow you to retry a specific chapter, rather it forces you to restart the entire game. Even if you like solving puzzles, the level of difficulty will be off-putting because they are paired with clunky controls.