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Every fan of "Do Androids Dream of Electric Sheep?" or works influenced by it will find something to love in the tight experience that Clockwork Bird has designed. There is also plenty of space for them to expand both the story and the mechanics in meaningful ways in future titles set in the same universe.
Still, it is hard to forgive the length, the lack of the story, and the fact that after you played or, replayed it once more, there is nothing more to do here. The atmosphere is special, the puzzles are well thought out, and the environment is very detailed, but each player has to decide for themselves how 2-3 hours of fun should translate into a price tag.
Right now Disco Elysium The Final Cut is damn close to that vision. It is not often that I can forgive a messy launch, but the fixes that patched up things quite quickly and the experience itself outweighs any issues that are already in the past. If there was any game from the ones presented in a while that I wholeheartedly recommend, this is the one.
As it stands after a first completed expedition I had no desire to try another. The characters stay the same and the management element never adds new twists. The end screen for each playthrough shows quite a few possible conclusions to work towards but the world never feels interesting enough to try and get them all. Unless you truly love slow, moody stories and choice-focused titles avoid Ashwalkers unless updates deliver a tighter, faster version of the experience.
Overall Superliminal is a great puzzle experience, and you feel throughout it that the developers had fun putting it together. This is a dream therapy that actually works, being funny and creative at the same time.
There's a little bit too much earnestness in the writing at times, especially during the final third, but once one buys into the premise it is easy to get past it. Say No! More talks about the importance of choice and self-expression and curious players should ignore its thesis and say "Yes" to this narrative-driven experience.
There are some original and innovative ideas in the game, but in the end, is a very casual experience. Those who love a good story will love Lost Words: Beyond the Page. But those who are looking for deep gameplay, have nothing to see here.
The story is too slow, the card play is not engaging enough, and the gap between the two elements is never actually bridged. Signs of the Sojourner remains a bizarre experiment, that had potential, but where the artists stumbled being tripped by their own feet.
With a little bit more investment in the narrative, Monster Hunter Rise could have been a perfect game. Without that it's just one of the best games in the series, a must-play title for every Nintendo Switch owner. I'm amazed that after two incredible Monster Hunter games, Capcom still finds a way to outdo itself and push out another nearly perfect monster-hunting title.
The biggest problem is that the constant keyboard action can become a little tiring. Keep sessions to a little under an hour to make sure that you do not simply burn out from spelling. Nanotale is also a video game that would benefit immensely from an investment in a very good keyboard.
The story does little to appeal, although the setting has some potential. The presentation is bad. The city is filled with tropes and no surprises. The development team has a good grasp on mechanics and that will keep die-hard fans of the genre playing for a while. But to reach a wider audience they need to improve all other areas of a future release because Black Legend seems impossible to redeem.
Although it targets the whole family, it can be recommended only for those who are looking for the challenge due to the steep difficulty level. Still, El Hijo A Wild West Tale radiates candor and innocence, two qualities that recommend it to everyone.
Paradise Lost is a story worth exploring once, the alternative ending targeting those who were roped in by the story and the character development of Szymon. Sadly, there won't be too many, because despite the strong start, the magic fades and ultimately Paradise Lost proves to be a walking simulator that could have been very interesting in theory, but actually it is just conventional and flat.
Its phone-based origin is clear. The big battles are, at first, fun and exciting. But the fourth or fifth time when almost the same scenarios appear it is hard to summon the energy to do it all again. More variety is needed to make this on-tails space combat experience attractive in the long term.
The deep combat system, the different heroes, the procedurally generated maps, the different difficulty levels all contribute to the high replay value of the game. Star Renegades builds on the nostalgic factor and is targeting mainly the fans of TBT, but it proves to be enjoyable by anyone who decides to try it.
The game does not have the breath or innovation of the best of its class. But the focus on phobia, mental health, and stress make it an interesting experiment. Neurodeck shows how you can create a video game that offers information about the real world without looking preachy while also offering good core mechanics.
Although the learning curve is quite steep, once you get the hang of it, Battle Brothers is actually a very enjoyable experience. I strongly recommend those looking for a challenging turn-based RPG to give Battle Brothers a try, not just for the complexity of building the perfect company of brothers, but also for its stunning soundtrack and art style.
Hot Brass also makes SWAT operators out to be heroes who instantly fail when they do something wrong during a mission, an idealized abstraction that is uncomfortable given the very real harm to civilians that highly trained policemen have inflicted all over the world.
The developers have nailed the sense of progression and the tension that the genre is built around. The presentation is very old-school, which can be a problem for players who have never interacted with MS-DOS titles. It is also integral to the spirit of this game. Loop Hero is a great game for fans of its genre and has plenty of cool mechanics and hooks for those who want to try it out for the first time.
It is only a small improvement compared to the first Monster Jam Steel Titans and even with a more modest price tag and online multiplayer, it is hard to recommend for someone. Monster Jam Steel Titans 2 is way too arcade for the fans of the sport and offers very little to anyone else.