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All in all, Soulcalibur VI is fun, despite all of its problems, and I think it's all that matters in a fighting game. If we also take into account the developer's propensity to bring in characters from other games, such as The Witcher or Sonic, it moves the game to another meta-level. And that's definitely something that players will want.
Although some design decisions don't make sense, the positives completely outshine some of the awkward mechanics implemented. Red Dead Redemption 2 is one of those games that can redefine a genre, and it's not just through sheer size that it does that, but through a combination of writing, visuals, music, voice acting and gameplay mechanics. It's an outstanding piece of work that every other game developer should strive for.
Of course, fans of the Lovecraftian universe shouldn't skip Cyanide's take on the Cthulhu mythos, but don't go in with high expectations or you'll be terribly disappointed. The least Call of Cthulhu can do is quench your thirst for Lovecraftian fiction until The Sinking City releases in March, 2019.
I can really say that Call of Duty: Black Ops 4 provides the best multiplayer experience in the franchise, and it's not going to be a surprise when the next iteration is going to focus even more on this aspect.
I think the best way to describe Achtung! Cthulhu Tactics is to say that it's a game without soul. As it stands, I can't recommend it to neither Call of Cthulhu or turn-based strategy game fans.
I would love to play a take on Mega Man that's built with the present in mind, and not linked to the past. As it stands right now, I have no problem saying that Mega Man 11 is probably the best in the series, but it's also showing that the series has to come up with something new, especially now that they've shown what's possible.
If you're looking for a turn-based strategy game set in a dystopian world where you won't feel attached by your characters and don't need to pay attention to the story, Deep Sky Derelicts has a lot to offer. Keep in mind though that while it's easy to pick up, Snowhound Games' title is hard to master.
If I were to name a single significant change, this would be the one. I don't know how users are going to react, but I'm willing to bet that in six months after everyone got accustomed to it, FIFA 19 is going to be named the best in the series by the people who are playing it.
Odyssey builds upon the foundations of a beloved franchise and I like the way it's going forward. If Ubisoft doesn't get too greedy and takes its time to build a proper game, the next one is going to be even better, although I have to say that it's going to be difficult since this one is almost perfect.
60 Parsecs! relies too much on the story and dark humor to keep players engaged, and that wouldn't have been a problem if the developer would have delivered. But the repetitive gameplay mechanics and the way the story bits are supplied to the player make 60 Parsecs! a hit-and-miss affair.
Heretic Kingdoms remains a franchise with great potential, so I'm very curious to see where developers are going to go from here. Obviously, there's room to improve the formula, but I'd like to see something new as well.
Star Control: Origins perfectly combines exceptional writing, total exploration freedom, satisfying space combat, excellent voice acting and hypnotizing music. Although I felt intimidated by the importance of the journey ahead, the well written, humorous dialogues gently transitioned me into a state of pure excitement. No words can better describe Star Control: Origins than actually playing it. It's a masterpiece.
While I'm sure that not everyone will agree, I think that Shadow of the Tomb Raider is the best one in the series. The puzzle solving/exploration/shooting ratio is spot on, so you feel that you're playing Tomb Raider.
Divinity: Original Sin II Definitive Edition is so complex that I think everyone will find something to like, whether it's combat or an exciting story. The best thing I can say about it is that if I'm asked what I liked about it, I can't pinpoint something. It's the complete experience and the feeling of joy that it left behind.
And for those sitting on the fence about whether or not to jump into the action again, there's only one thing I can say: Battle for Azeroth is the perfect opportunity to come back to World of Warcraft. I have to give the folks at Blizzard credit for pouring their hearts and souls into the game once again, it definitely shows.
I loved Destiny 2: Forsaken and I liked Destiny 2. Now that the floodgates are open, I am really interested in seeing what Bungie is planning next. In any case, if you're having any kind of doubts about Destiny 2, that you won't like it or that it might not be for you, Forsaken should dispel them.
I also think the game perfectly catches the Cold War atmosphere of the early 80s, and delivers it in the form of a tactical stealth turn-based formula. Phantom Doctrine tackles a sensible but fascinating subject, the Cold War, and does a damn good job at it.
I would put Sword Legacy: Omen in the “missed opportunity” type of games since there are many inconsistencies between various parts like visuals, story, and sound. While I loved the idea of going back in time to visit Britain in the early Middle Age, let alone experience the events happening before King Arthur's time, I felt that the journey was pretty dull and uninteresting till near the end.
The Boomsday Project could be one of the most important Hearthstone expansions released in a while, but not because it bring very powerful cards and interesting gameplay mechanics. I believe The Boomsday Project is exceptionally well-balanced and very fun to play. It's got a little bit for every type of player, be it hardcore or casuals looking for pure entertainment.
LEGO The Incredibles is satisfying, although I can't say that it's as good as some of the other games that came from the same developers. In any case, the price difference might be small enough to be subjective. If you love the Incredibles and Lego, then getting this game is a no-brainer.