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Batora: Lost Haven is a competent and mostly enjoyable action game. It has one big idea, the two natures of both Avril and her enemies, but never uses it in any truly unique ways. After a few hours, only the boss battles manage to break up the monotony.
Mr. Sun's Hatbox is a delightful video game that combines ideas from a range of genres and delivers a fun result. Jumping on enemy hats and heads never gets old, especially when the player’s character only has one health left and the kidnapping target is in sight. Big firefights manage to be chaotic and entertaining, even when failure is the end result.
Although my journey throughout the world of Acrea has been enjoyable, I think that some of the design choices drag the gameplay experience down rather than enriching it. The basic crafting system feels like it’s been added to gate the loot (armors and weapons), while the character progression for both protagonists is quite linear and uninteresting.
Hunt the Night has good core mechanics and an interesting universe to explore. But this is the kind of experience that will cause frustration and players need to be ready to deal with that. A big time and energy investment are needed to master combat scenarios, especially when bosses are involved.
Wildfrost takes the core ideas of the very popular card-driven genre and makes enough changes to add freshness to it. It does take some time to unlock all the town buildings and the three tribes that can provide leaders and cards. But once that happens, the game offers a wide range of tactical options and it’s fun to discover how various combinations will perform against the capable bosses.
Beyond the Long Night is a fun, focused experience that makes good use of both the time loop and the associated rogue-lite structure. Combat might not seem hard but it’s very easy to lose a heart focusing on enemies rather than their actual attacks. The universe is filled with discovery potential but some players might struggle to invest in that.
Wartales is the perfect game for those who love turn-based action and min-maxing their characters. The progression system is well-thought to keep you engaged while you explore each map. Combat and crafting are two other complementary systems that add extra layers of strategy.
The adventure game genre has been revived in the last couple of years, so it has become harder for such a game to stand out. Rendezvous is trying to offer its own take on the genre by adding action elements, but more often than not it’s these moments that make the game worse.
The Library of Babel has a solid setup and some nice narrative moments. It’s well presented and the central quest is good enough to keep players engaged. The title’s problem is that it struggles to make gameplay fun or varied.
Murderous Muses is a rare full-motion video-driven video game that uses the concept in interesting ways. The central mystery is compelling and it’s worth exploring the weirdness of the island where everything takes place. There are plenty of videos to unlock and investigate and some decent extra puzzles to solve.
Wall World offers a competent mix of ideas. Mining is pretty boring but combat sequences are exciting and tense, with a big ramp-up when the boss shows up. The rogue-lite structure works but the prices on most things are high enough that pure grinding is required.
Nine Years of Shadows is a good Metroidvania with an impressive presentation and intriguing world. Gameplay mechanics will be instantly familiar to any genre fans and easy to understand for newcomers. There aren’t too many surprises in the narrative but it is imbued with a sense of optimism that kept me engaged.
Troublemaker has energy, even if it doesn’t deliver a ton of variety when it comes to gameplay. The fights are exciting at first but tend towards the tedious as the narrative nears its end. I wanted a little more variety when itcame to the challengers. The single sneaking section doesn’t really work,
The Great War: Western Front is a good strategy game that tackles a historical period most titles in the genre overlook. Both the strategic and the tactical sides feature interesting mechanics and plenty of choices that affect the course of the war. The computer mostly puts up a good enough fight while the multiplayer side has plenty of options to create varied situations.
Terra Nil is an optimistic and well-designed reverse city builder. Its gameplay ideas are easy to understand and each scenario poses specific challenges that take attention and care to solve. Gamers will love the feeling of hope that infuses the painstaking process of taking a barren landscape and getting it to a point where flora and fauna are in harmony and no human presence remains.
DREDGE is both atmospheric and mechanically engaging. The story threads are very personal and, at times, heartbreaking. Even though I didn’t catch all the species featured in the encyclopedia, I had plenty of fun moving around the world, trying to identify the best spots for certain species and mastering mini-games.
Despite some shortcomings, Octopath Traveler II is one of the best JRPGs of the year. It’s nice to know that developers have took all feedback to heart and addressed the main issues with the original game, while adding new mechanics and improvements across the board.
Tchia has heart, a beautiful world, and some cool gameplay concepts. The story is filled with emotion but also grounded. Exploration is easy and rewarding, with a lot of great sights to see and interesting characters to interact with. Even the ukulele mini-game associated with musical numbers works.
The Forest Cathedral is an interesting experience but does not fully work as a video game. The narrative it is telling is based on a real-world person but introduces many elements that are anachronistic to the period and to her life. Maybe the main character should have been named something else and her story should have only hinted at the real-world scandal surrounding DDT and other pesticides.
Rogue Spirit’s unique idea is great, enhancing the action game with its fun implementation. It’s a pleasure to move from body to body, discover their capabilities and then create a deadly chain of attacks, shits, and abilities. Bosses pose a clear challenge but are not unfair.