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Marvel's Guardians of the Galaxy is a great game, a fun and colourful adventure full of excellent writing, brilliant acting and plenty of wacky action and exploration to dig into. However, this Switch cloud version renders pretty much any praise we could lavish upon it entirely inconsequential as it serves up a truly messy, laggy and unreliable experience - even when played via our super solid, ultra fast internet connection. It is, in short, a disastrous and ridiculously expensive way to play through a game that deserves so much better. Pick this one up on another platform if you can and steer well clear of this mess.
Mario Party Superstars is a love letter to the parties you remember attending 20 years ago. A disappointingly slim selection of boards takes the shine off things somewhat, but it's hard to argue that this is the best Mario Party has been in over a decade. No new ideas absolutely feels like a missed opportunity, but by the same token we'd much prefer to have all these classic ideas intact rather than potentially tainting them with unwanted and unnecessary inclusions only added for the sake of being new. Grab a can of Tango and a fistful of 10p Freddos - you're going to party like it's 1999.
There's a lot to like about Maiden of Black Water; while we didn't find it overly scary, it is very good indeed at being eerie. You'll see ghosts out of the corner of your eye and when you check, they'll be gone. It's oddly cosy and non-stressful for a horror game, because your camera is such an efficient weapon and the combat it propogates is too action-packed to really let any dread sink in. That's not necessarily a bad thing, though we found the earlier PlayStation 2 instalments of the series were more interested in actively frightening the player. If you get absorbed in the storyline - which is easy to do as the episodic structure makes "just one more area" a compelling prospect - you'll find a good 15 or so hours of game here, and much more if you decide you need to get higher ranks as you improve your Camera Obscura with upgrades and other boons. Performance problems aside, this game's a real winner and worth snapping up if you're a horror fan who missed it on Wii U.
As a combat experience The Legend of Tianding is up there with the Guacamelee! series, showcasing excellent gameplay that allows you to string together multiple attacks and use your enemies' weapons against them. With distinct chapters introducing their own standalone missions, however, the game stubbornly forces you to endure a huge amount of set-up, with long conversations with NPCs and arduous treks across the hub world of Taipei. Trimming this fat would have benefited the overall pacing greatly, but push through this and you'll be rewarded with one of the most thrilling combat experiences we've encountered in a while.
Dungeon Encounters is a masterstroke of game design, character and narrative – it's storytelling in the way only games can be. It teaches how scale is felt in a game, and it teaches, through their absence, the roles of rich visuals and verbose storytelling. Next time we play an RPG with baroque graphics and forests of text, we will understand a little more deeply where a game's atmosphere really comes from.
Dying Light on Switch is quite a remarkable achievement, and we're happy to report that Techland has mostly stuck the landing with this one. Its ambitious open world full of zombies is unlike anything else in the Switch's library and, between the core campaign and six years of constant DLC updates, there's potentially hundreds of hours of enjoyment to be had here. Granted, all of this comes at the cost of performance that can be middling compared to other platforms, but this is neatly balanced out by the convenience of playing in handheld mode. We'd give Dying Light a strong recommendation, though with the caveat that Switch owners who rarely play in portable mode may want to pause and consider buying it elsewhere. Wherever you may fall, we'd strongly encourage you to consider this Switch port; it really is quite good.
If we were to name any complaint, it’s that the core gameplay in Evertried can feel a little stale after extended sessions. Skills and traps mix up the way you play somewhat, but you’re ultimately still confined to pressing one of four directions for the whole game, which gets a little samey given enough time. Still, we’d give this one a recommendation; there’s lots of replayability, the concept of its gameplay is something we haven’t seen before, and (most importantly) it’s fun.
Replaying the levels only serves to exacerbate a nagging feeling that A Little Golf Journey is simply too repetitive. When you move from one set of levels to the next, the visual design changes, with some courses looking genuinely beautiful. This doesn’t change the fact, however, that the terrain simply lacks variety throughout. The game clearly strives to provide a relaxing experience, but in doing so, it struggles to give much incentive to keep playing.
The Good Life knows where its strengths lie. Its functional open-world model and mostly-dated gameplay systems sit quietly in the background and allow its quirky charm to take the spotlight. That charm is piled on thick, with absurd characters (and absurd accents), a plot that digresses so wildly it seems unable to remember where it started and, lest we forget, the whole dog/cat transmogrification thing. The charm and atmosphere have to be seriously compelling if they are to excuse the well-worn mechanics, repetitive tasks and frequent slowdown and pop-in. If Japanese old-school gaming whimsy × twee Englishness isn't for you, then neither is The Good Life. But if you're a SWERY fan and that sounds like your cup of tea, get dunking.
The Crysis Remastered Trilogy arrives on Switch in a fantastic set of ports that deliver the full-fat super soldier experience with very little in the way of stutters, bugs or other technical failings. If you're picking this one up as a complete set, you've got a ton of excellent shooter action to blaze your way through in a trilogy of games that's aged remarkably well over the years and looks and plays great on Nintendo's hybrid console. Individually, however, things get a little more complicated, with the first two games easy recommendations, whilst number three is a little on the short side and feels rather threadbare without its multiplayer aspects to beef things up.
Crysis 3 Remastered stealths its way onto Switch in a fantastic port that delivers super solid gameplay and very little in the way of noticeable technical issues. However, with its mutliplayer aspects completely excised, this is now a fairly slim package that ends up being the hardest to recommend of the three Crysis titles available on Nintendo's console, especially if you're considering picking it up as a standalone title. What's here is still top-notch stuff, it's just a little too short-lived.
Crysis 2 Remastered is a super solid port of an excellent FPS that looks and plays fantastically well on Switch. Yes, you lose out on multiplayer, but there's still a generous single player campaign to get stuck into here that does a great job of funnelling you through its blockbuster setpieces whilst ensuring you get plenty of opportunity to tool around and experiment with your crazy Nanosuit powers. Crysis 2 may well be the very best entry in Crytek's franchise, and it's absolutely one of the finest shooters currently available on Nintendo's hybrid console.
Taking a balanced look at Aeon Must Die!, we really struggle to see exactly what anyone could get out of it. It's repetitive, ceaselessly uninteresting and frustrates on a fundamental level. We've certainly played worse games and it deserves credit on some level simply for having so many ideas, but none of them are good - or, at least, none of them are executed with the requisite level of skill that would make them work. It's a shame, because with more refinement, more of a tight clutch and a willingness to throw out what doesn't work, we feel like Aeon Must Die! could be pretty special. As it stands, there's no level on which we can enthusiastically recommend it.
By the time the credits roll you'll likely still have some hidden paintings to find, and even if you leave them behind, this is a thoroughly pleasant and satisfying experience on Nintendo's system. With smart puzzles, beautiful presentation and a story full of emotive moments, Inked: A Tale of Love is well worth your time.
Cotton 2, Cotton Boomerang and Guardian Force are a lot of fun, and let down not by their age but the quality of these Switch ports. What should’ve been a complete no-brainer purchase for anyone looking for more arcade action is now something to carefully consider first and possibly wait for a sale or a patch. There are many other shmups — retro, arcade, and brand new — on Switch that are all more deserving of your hard-earned money.
Gang Beasts' charm has always been its janky, unpredictable, chaotic physics brawling, and you'll either be pleased or disappointed to know that it hasn't changed too much since 2014. On Switch, it runs well in Local and Online mode, although the Switch's voice chat options make the latter a less appealing choice. If you're a fan of portable party games, though, this is a classic not to be missed.
Astria Ascending may not be a flawless release but the solid combat system, spectacular visuals, deep character skill building, and wealth of content make for an experience that JRPG fans will feel right at home with. We'd give this one a recommendation to anybody looking for an original RPG to sink their teeth into; the writing and plot could have done with more development and attention, but there's lots to love about Astria Ascending and we're eagerly anticipating whatever Artisan Studios does next.
Whatever the mode, there’s no doubt Gleylancer’s a brilliant 16-bit shmup. The game’s fantastic use of parallax scrolling adds not only speed but excitement to its varied eleven stages; taking you down through icy depths, weaving between small gaps in tight tunnels, slowly looping around a gigantic battleship, or hurtling through an asteroid field. The ways your Movers — the floating gun turrets that follow your ship — can behave are so different from one another they have a direct impact on how you tackle everything from “popcorn” enemies to end of level bosses, and the newfound flexibility of Modern Mode feels like the perfect twist on an already brilliant idea. Gleylancer is as fresh and thrilling as it’s ever been, only now it’s as authentic — or accessible — as you want it to be too.
Disco Elysium: The Final Cut is an absolute triumph. The narrative and dialogue, which is already wonderfully compelling on its own, has been given a massive boost thanks to the excellent voice acting introduced for the Final Cut. The gameplay features a host of branching paths for you to explore, and while the slow, methodical approach may turn a few people off, this is nevertheless one of the most well-told stories in any medium from the last few years. The performance issues at the time of writing slightly took the shine off things - and we hope they're ironed out soon via updates - but even with them present, Disco Elysium: The Final Cut stands as one of the best RPGs available on Switch.
At just two - three hours in length, A Juggler’s Tale is a lean experience with little fat on the bones (though may still be a tad on the short side for some). Nevertheless, it’s a shame that the developer leant on the same type of puzzle for much of the game, as it makes certain areas feel repetitive as a result. If you’re a fan of games like Limbo and Inside, this is a nice alternative; just don’t go expecting a game of the same calibre or quality.