Cubed3's Reviews
Although WWE 2K18 brings a number of changes and improvements to the long-running series, its handling of the MyCareer mode is truly baffling. Whatever ambitious qualities it might have had are buried under a snore-inducing grind. Almost everything from boots to suplexes is locked away inside loot crates. If the player wants to craft their own wrestler and guide them to glory, they're better off sticking to create-a-superstar and participating in the WWE Universe. Otherwise, their avatar is going to be a poorly-dressed schmuck with a very limited set of abilities. Take this critic's advice, and just ignore MyCareer entirely. The other gameplay modes are where the entertainment is at.
Tequila Works has just about squeezed this beautiful game from other home consoles into the smaller form of Nintendo's Switch. Despite the chronic performance issues that are found throughout in this iteration, it all just about holds together well enough, and, thankfully, the core adventure shines through so brightly that gamers preferring to sample this on-the-go, whilst they are not getting the smoothest version, will be satisfied enough with the sacrifices made to make Rime work in the first place.
Odysseus Kosmos and his Robot Quest isn't the best it could be, but it lays down the foundation for a point and click adventure with a lot of heart and soul.
Dead Synchronicity: Tomorrow Comes Today doesn't try to reinvent the wheel or fix some of the genre's frequently occurring, yet small, flaws, but that's not a problem, as point-and-click adventures are mainly about the story and presentation. In that regard, this will surely offer a fun, and heavily dark, ride in the few hours that it will last. The only problem? It strongly feels as if it is missing its final chapter.
For anyone who's looking to experience Cities Skylines and doesn't have access to a PC, this is the version to purchase. It's a thoroughly enjoyable game that really captures the old-school simulator catharsis. It's very addictive and with promises of more patches and potential for more DLC, it's probably going to be the long term leader of the city building genre on consoles for a long time to come. Heartily recommended to all who are interested!
DreamBreak fails to offer much because it's just so dull. Sure, the controls are bad for the most part, but that's made up for by some enjoyable, yet again, mostly boring gameplay. It never aims to be much more than a typical adventure game, and fails to even get that right thanks to its myriad of issues. Due to that, it really can't be recommended to anyone other than genre diehards, and that cousin of yours you're trying to trick out of his birthday money. "Bet you can't beat this game without throwing the controller." Don't take that bet!
The timeless style of the visuals and jazzy music gives this a charm that is rarely achieved. Hopefully, this will pave the way for the superior de Blob 2's PS4 conversion.
Those who want their rhythm games to have a high level of challenge, a memorable soundtrack, and more variety in terms of gameplay, stay away from Super Beat Sports. Those who are content with something that's (relatively) cheap, casual-friendly, extremely cute, and fun despite a lack of depth, try out the demo, and if you like what you see (and hear), by all means, feel free to throw your money at it.
Anyone who enjoyed League of War: Mercenaries will likely appreciate League of War: VR Arena since they have the same DNA. The audience that enjoys the kind of VR experience that involves mostly sitting back and watching things happen will probably want this. Fans of the RTS genre won't find much to enjoy here, which is a shame because the idea of a deep VR strategy game with an overhead view is a fertile concept that is worth exploring. With so little involvement for the strategy and the chaotic nature of the wars, this is a very hard title to recommend. Like head-cheese, League of War: VR Arena is definitely an acquired taste.
Unpolished, glitchy, and short, are some of the adjectives that describe Ben 10. It is an obvious and transparent, holiday season cash-grab, that just wants to make a quick penny out of a popular IP. Sure, there are good license games out there, but this isn't one of them. It is recommended to find something else to put under the Christmas tree, unless the receiver really is into the license, and happen to own a Nintendo Switch without anything else to play on it…
There is nothing majorly wrong with any single part of Space Pirates and Zombies 2, but the inconsistency drags it down. From an actual good/dark story, to oddly ham-fisted "zombie" references, it is not clear what direction this title wants to go, and both two sections leave more to be desired as they only are purely average. The lore is interesting, and it is unfortunate this does not dive into it more, which is like the game in general: everything works, but it leaves the player wishing there was more.
UNO for the Nintendo Switch is a mixed deck. On one hand, it offers online play and a new cooperative mode which are more than enough to add a modern spin to the classic card game. On the other hand, there's no way to play a regular match of UNO with just one Switch and buying a deck at any corner store would be more affordable.
Although the game is forgiving by banishing cheap deaths to extend gameplay, it doesn't make the puzzles any easier to figure out. Thinking outside the box for illogical solutions to logical puzzles is the way to go, yet it can be frustrating and grating at times.
While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
The Universal Classics pack of for Pinball FX3 delivers on three charming film-based tables of the '70s and '80s with Back to the Future, Jaws and E.T. With booming soundtracks to complement the tables, each stage captures the essence of their based-films perfectly. From the magical moments of E.T. to the heart-stopping moments of Jaws, there is a lot to do in each during that great chase for the top of the score leaderboards. While some tables are easier than others, it certainly does not make the experience any less fun, as this pack is a great way to begin the table collections for Pinball FX3.
Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
Xenoblade Chronicles 2 tries its hardest to match the grandest of grand RPGs out there on the market, attempting to become Nintendo's own Final Fantasy. In doing so, though, whilst still wonderfully vast in its scale, and gripping in how things play out for the most part, it has lost its way slightly, becoming bogged down by an overly complex pre-battle system, marred by fights that mostly feel too hands-off/automated, and some terrible character visuals and voice work. There is indeed a lot to love about this, yet so much that makes you yearn for something more.
Resident Evil: Revelations 2 is neither a better nor a worse game than its predecessor.
There is absolutely no denial that this game is very good, with a decent campaign to play through and an absolutely amazing online mode to sink hundreds of hours into. However, because it is this game's third incarnation on a Nintendo system, whether or not to purchase Resident Evil: Revelations will all come down to whether one wants to play it again, or whether or not it is their very first time.