Cubed3's Reviews
Ignoring the graphical issues and the crashing, this is almost a return to form. The story gets back on track and is truly engaging, character development continues to excel, and the choices remain difficult. This is topped off with another superb cliff-hanger that delivers a sequence that will make players want to immediately go back and see the fallout from the other branching option, not to mention eager to get their hands on that final episode. If only it could be bug free...
This new season has had a bumpy ride, launching off from a promising start, but stuttering along the way. Despite all its issues, though, a great story has been told. It's just not within a great game. The technical issues have too huge an impact to ignore. There is even less actual playable game time than normal for a Telltale title, and even this finale ends up feeling a little disappointing. From the beginning, this felt like it would be Javi's complete story, and anything that came after would be around Clem again, but instead of wrapping up loose threads and delivering a complete start-to-end story, it feels like it's setting up a second season for Javi. There's far too much of this in today's media; writing with the sequel in mind instead of just telling a complete story.
Cave Story+ isn't just a good game in 2017; it's downright impressive.
All of it perhaps doesn't truly amount to enough for the price that is asked, but this is still better value for money than the previous three DLC packs. Now, all that remains is the upcoming package of exclusive playable characters from the Fire Emblem Cipher trading card game, to be made available at an as-of-yet undisclosed date.
Freedom Planet adds enough of its own stuff that it doesn't feel like a cheap knock-off, but rather a loving homage in the same "genre" of fast-paced platformers with loop-de-loops. While not revolutionary, clearly a lot of love went into its development, and anyone who has spent the last decade moaning about the state of hedgehogs should certainly check it out.
In short, Tekken 7 is a phenomenal fighting game, but it's not without issues. Players have hundreds if not thousands of exciting matches to look forward to. Grasping the complexities of movement and learning characters is an involved process that'll cause anyone to lose track of time. However, the developer continues to focus their energies on features that simply aren't worth the trouble. The Mishima Saga, with its cheap battles and dishwater dull story, is a relic from an era best left forgotten. The broken matchmaking is also a very serious issue, so hopefully it's addressed in short order. Still, this fighter is highly recommended.
Telltale's The Walking Dead still keeps to the same high standards of storytelling that it always has, with fantastic characters and truly compelling tales. That being said, the frustrating technical issues end up having a major impact on the final product.
What really lets Bridge Constructor down is that the main puzzle that holds up the game is just so interesting. Working out how to build the most effective bridge in the given circumstances can be a rewarding experience. However, with a lack of a tutorial and a control scheme that has been designed in mud, the game is clearly not at home on the PlayStation 4. It's too bulky and considered, whereas the game should be swift and agile. Bridge Constructor is suited to the nimble fingers on a phone, not the thoughtful and plodding console thumbs.
In its rush to amp up the drama, A New Frontier forgets to offer gameplay to compliment the story. Javi and Clem are balanced quite well now that they have a common enemy through Richmond, but most of the episode is spent taking a backseat to the plot. The first half is almost entirely on-rails, with the occasional dialogue choice acting as the only source of interaction, while the second half tries to add more in the way of combat through quicktime events. The Walking Dead has been a story driven franchise since season one, but it's always tried to balance cutscenes with puzzles and action until now. At the very least, the growing relationship between the two protagonists and Telltale's emphasis on moving the story forward set up a strong, if a bit plot heavy, fourth episode.
Whether or not these are worth the purchase should be entirely up to the player and stems from how much the main experience is already enjoyed by each individual, but even then, one thing is certain: they do prove to be on the pricey side, which means they require more careful consideration as a result.
It is easy to lose a lot of time in Portal Knights. The gameplay is really addictive and feels free, rewarding, and varied. It is, however, poorly balanced later on. It truly feels like the game at times artificially extends its own playtime, something that should not be required in an open world sandbox title, even if it has strong ARPG influences. The overall experience is so great, though, that it is easy to forgive it for that.
Regalia: Of Men and Monarchs has great style and clear heart behind it. In many cases, though, it is an issue of seeing the forest for the trees, as great parts of the game are simply lost in minutia. The hard difficulty requires near-perfection, which begins a grinding mentality to what otherwise was a comedic adventure. Suddenly, every choice becomes do or die, as a few extra % points can make the difference in a battle. The difficulty itself is not the entire problem so much as the battle system is too much of a slog compared to the rest of the game.
Treyarch has clearly relished the opportunity to revisit and update these seminal undead moments and used Zombies Chronicles as a vehicle to deliver a solid piece of fan service. It's a highly polished yet thoroughly putrid package that, besides preserving the corpse rattling legacy of COD Zombies, also does a great job of providing a wide variety of differing locations to swiftly and repeatedly die in with a few friends (or strangers), thus making it an essential 'no brainer' for veterans and newcomers to the series alike.
This second DLC pack is, just like the first, just a tool to help players grind and farm for things a little easier than the first one allowed. However, whereas the previous pack only made marginally easier the things that could already be done in the base game, this one really does help things out by a lot for players looking to maximise the potential of their party, especially post-ending.
At the end of the day, Tangled Up in Blue is a completely unremarkable Telltale game. The most unique thing it does is to provide some verticality while exploring environments, thanks to Quill's rocket boots. There's potential for the series to turn into a fantastic, galaxy-hopping adventure with the Guardians; however, if this episode is what can be expected from the whole series, you're probably better off just watching the movies again.
Tokyo 42 is an engaging isometric game that is hurt tremendously by a mechanic that should have been a selling point. While the game plays fine, the need to constantly manage the camera ruins any sense of intensity that comes with a lot of the missions. Instead, it makes the player feel hopeless, as enemies barrel down on one side of them, and an unseeable escape remains hidden behind the gorgeous environment.
Rocking Pilot has the basics down, but it doesn't have much in the way of staying power. The potentially neat scoring system is held back by some baffling design decisions. The game never really has the chance to establish any sort of flow, due to control repeatedly being taken away from the player. Every minute there's another milestone reached or objective accomplished, and skills don't get nearly as tested as they should. Ultimately, this shmup, while fun, is a little too disjointed, shallow, and easy.
The game is inoffensive enough and certainly a value proposition to those nostalgic for a Lock's Quest remaster. Frustratingly, a commitment to PC centric controls could have given a far more pleasant play experience. However, there lies more insidious issues beneath the varnish of this remaster.
inFamous: First Light feels almost like two games in one. One game has some good ideas, but tends to be a little dull and uneven. However, completing that first game is required to make the most out of the excellent second one. When playing through the story, the great controls and superb mechanics mean very little, because there isn't enough resistance to put them to work. However, the Survival Arena is absolutely wonderful. Not only is it loaded with thrilling encounters and satisfying action, it demands the player's attention. They're going to notice every moment, grab hold of every opportunity, and do whatever it takes just to survive a little longer.
Admittedly, there is plenty of single-player content for motor racing enthusiasts to get stuck into here. However, there's no doubt that anyone who plays driving games with four wheels will probably impose a higher measure of quality on this experience. Far too many of the core gameplay elements let Valentino Rossi: The Game down, which results in something that can be enjoyed to an extent, but should also be viewed as a disappointment by anyone who sees the big picture. It's certainly not terrible, it's just that Milestone can do so much better - and has done in the past. While it's a regularly-cited criticism that they seem to pump out plenty of racing games with low average standards, particularly with all the Moto GP experience they already have under their belt, there was no good reason why this couldn't have been their best yet. That is, except for the fact that Ride 2 was on its way within four or five months. Most racing developers would have seen that as a scheduling conflict.