Cubed3's Reviews
On paper, Worlds of Magic: Planar Conquest looks like it could be interesting, and the character creation is actually pretty fun, but the game on the whole is a mess ruined by unnecessary complexity. Everything, from running towns, to figuring out which units are in an army, is weighed down by a messy interface. Battles, a core part of the experience, are simple and never fun. Despite drawing from a large collection of classic successful titles, this struggles with its own ideas, and does nothing but trip it up and never let the game hit any decent stride.
Aliens Go Home Run is a solid package and injects new life into the genre, presenting a unique and enjoyable game with elements of the bat and ball genre, while requiring bullet-dodging skills of 2D shooting games. There is enough variety as levels progress to keep the player motivated, and the score attack aspect and the custom level feature may keep the dedicated coming back once the last level is completed.
World End Economica Episode.03 is much like a rollercoaster to the moon. The time to get up there is ridiculously long, and it would not be surprising if some passengers fell asleep halfway through on their way up, but once at the top, it gains high speed and never slows down until the bitter end. It is powerful and impactful, and tackles heavy subjects wonderfully. It is the perfect conclusion to the trilogy for those who have read it this far, but is not going to convince those who did not like the previous instalments…
Rocketbirds 2 suffers from hit-or-miss presentation, with nice rock music in the background occasionally, but an awkward intro. The humour is insipid, focusing on 'funny voices' and tropes. The combat, while getting the basics of weapon types right, never amounts to more than 'shoot and dodge,' and dodging doesn't involve skill or focus. A dearth of enemies and banal platforming focusing solely on enemy manipulation to open doors and such doesn't help. This mediocre game won't entertain the pros, but serves as an okay intro to twin-stick shooters.
Virginia might appeal to those looking for a more artsy gaming experience, but in terms of actually being a game, it falls decidedly short. There is very little to do here, little to interact with, and even fewer things to experience. All of this is likely intentional and not necessarily bad on its own, as the game wants the focus to be on its story and storytelling. Unfortunately, though, it botches this as well, and the game fluctuates between being dull and confusing, with very little that is enjoyable in between. Some of the design choices appear to have been done to make the game artistically memorable, and on that front it succeeds, but overall, Virginia suffers because of it. Virginia may be for lovers, but Virginia isn't really for anyone.
In many ways, Plantera is an interesting idea. How about creating a more active clicker? It is the kind of game that has to be made to find the true appeal of something, and as such, it has a lot of value for the company, and maybe even the entire industry, to see what to avoid. The problem is, however, that it got released. This is a game that, during play test, should have got turned down and got reworked until it became a far more appealing package for its customer base. The lesson to be learned is to not sell unripe fruit.
While Nights of Azure shines from a production aspect, its shallow gameplay only holds back what could have been an otherwise compelling RPG. Casual fans of the genre might be able to forgive the almost tedious combat and Servan system, but hardcore action RPG enthusiasts are hard-pressed to find much to enjoy in terms of actual game and level design. Arnice'slimited moveset simply doesn't mesh well with the genre, forcing her to spam the same combos over and over again, with occasional Servan interruption. The cast and world are admirable and well done, but the actual playable portion is lacking the same level of quality and care the rest of the game got.
Atelier Sophie: The Alchemist of the Mysterious Book gets off to an odd start, with its initially confusing crafting sessions and an extremely open-ended story. It does get easier as materials become easier to obtain and as the world opens up, but it's more freeform than the standard JRPG. Still, it has one of the most unique and engaging crafting systems out there, and it's exhilarating coming up with new combinations of items. It's definitely got a unique flavour, but it's charming and addictive all the same.
While it struggles at times, Gravity Rush 2 is every bit as thrilling and creative as its astounding predecessor. Its players will be wowed by the gorgeous visuals, and every second spent traversing is an absolute joy. This game succeeds at keeping the player involved, not just in the spectacle, but also in the minutiae. A talent for darting through city streets without clumsily slamming into walls isn't necessary to complete the story, but it's rewarding in its own way. Kat's odyssey is one well worth undertaking.
Uncanny Valley is going to catch some players' eyes, and leave a lot of others wondering if they missed something. The painful truth is that they didn't. The game is often too counterproductive to be enjoyed, as it manages to tackle every good idea with a bad one. At first, it feels like Silent Hill, then the dread sets in that it might just be the parts people were indifferent to, or didn't like. Any survival horror fan should check it out, but don't expect anything more than a game with a lot of potential that never quite realises it.
Causality takes the tried and true time mechanic many puzzle games use, and gives it a lot of depth. By pacing the introduction of new mechanics, and just being incredibly charming, Causality shows it knows how to mix form and function, and leaves gamers with an experience they truly can't get anywhere else. Its flaws are minor, and this leftfield title is sure to keep you playing with time for a while.
Rosenkreuzstilette is basically an identical clone of the 8-bit Mega Man instalments, but with anime girls instead of funny-named robots - and that makes it feel more like a shameless sham than a very similar title that actually adds some things of its own. Moreover, the level design is subpar when compared to its source material… something that makes revisiting it sound like a pretty swell idea.
The Technomancer is, after all, a video game. It had time, energy, heart and soul put into it. It never feels lazy, and it never feels like a cash grab. It just never manages to feel inspired or fun. In fact, it manages to be frustrating more than it is fun. Perhaps you'll find a nugget of charm underneath all the tedium. Unfortunately, The Technomancer only really manages to feel bland, if not devoid of life all together.
Ultimately, Koihime Enbu is meant for a specific audience; fans of Koihime Musou who desired a fighting game. Genre fans may enjoy the title, too, as it does boast a solid combat system and some good distinction to set itself apart from "Generic Fist Punching Guy Fighter #82" due to using weapons, special moves, and the tactics bar - but it's not going to suddenly be drawing in crowds en masse.
Was it what you guessed it would be? Fans of puzzle games and first-person shooters alike will probably find a lot to love in Lovely Planet Arcade, but much of the game is spent feeling stupid for something you wouldn't have known anyway. While the simple graphics are charming, and the music leaves a lot to be desired, Lovely Planet Arcade will either feel like a challenging mentor, or a schoolyard bully, depending on how you as a gamer play.
Intrinsically addictive, relaxingly laid back and completely charming. The Atelier games are hard to sell to those who have never played them, but once you start, you'll be tearing through the back catalogue to experience them all. The removal of the time-based objectives does negatively impact the final product, but left in its wake is a game to put your feet up and unwind with.
Keep Talking and Nobody Explodes is not only a fully functional party game, but one of the best anyone could pick up. Its rules are very confusing at first, and since new modules get introduced fairly frequently, it can be a bit daunting to try and keep up. Don't be deterred, though, because this is a tense, exciting party title that should never be overlooked, and has plenty of content to fall in love with.
With something for everyone, The Voice is the must-buy karaoke game on Xbox One. The karaoke is well programmed and the gamification of it using points, among other incentives, will keep players coming back time and time again. The full asking price may strike non-music fans as a bit steep, yet for those who relish the genre, there is no question that it's worth it. It's a fleshed-out package that provides for multiple generations of music fans with a solid and recommendable experience.
MagicalxSpiral is a short game that still manages to be very monotonous. The level of difficulty never reaches a point that can be considered "sufficient." The presentation is decent enough, thanks in part to every character being nicely drawn and voiced. Still, that provides little incentive to see the story all the way to its conclusion. If this platformer was more polished and challenging, it might have been a weekend well spent.
Unbearable technical problems, awful gameplay direction, complete lack of challenge, besides many others flaws, are more than enough to overcome the momentary good platforming sections that Spheroids can offer, leaving nothing but a frown expression on the players who tolerate the game until its boring end.