Cubed3's Reviews
Dr Kawashima's Brain Training for Nintendo Switch is a missed opportunity to throw together a comprehensive package of mini-games from past entries on a hugely successful console.
Heave Ho is an insane party game that ramps up the craziness to the maximum.
It is an unusual situation where a remake is influenced by its sequel.
Perhaps this is, at least for a newcomer, a bit like showing up halfway through a movie and complaining about it, out loud, to absolutely no one's interest. There's something genuinely fun about playing Just Dance 2020, and while there's nothing surprising, there really doesn't need to be. As a product, this works. However, it doesn't always feel like a game. It feels, at times, like interactive marketing, and while that may be fine for some, it's hard to believe no one out there is going to look at this and feel like it's anything more than a commercial you can play.
Other than the common camera issues, Weakless is an interesting experience that does a great job of expressing two characters and how they view the world. Sight and sound are senses that are often taken for granted in other titles, so having an adventure that allows both, but not at the same time, makes for an interesting puzzler. Puzzles aren't too extreme and are easy to figure out and solve. Rather than treating this as a 'game,' think of it more as an experience instead, as it does away with the typical game-y aspects, to focus on exploring a world with the sensory disadvantages.
Super Street: Racer for the Nintendo Switch caters towards that diehard audience who prefers to build up a car taken from the dump yard and turn it into a road-machine. Scrounge up the money by winning events to purchase new pieces to improve a vehicle is the aim, and despite that sounding challenging, it's an easy and quick thing to do. The fun is building the car and racing it on the track, but without an online component to it, it does lack in that final part of showing off a creation to others.
Muddledash is a fun title that suits parties, or can be used to entertain the kids for a couple of hours. Slampunks has provided a light-hearted party game that doesn't offer a single-player experience. While it's refreshing to see couch co-op titles aren't forgotten, Muddledash is only a fun experience depending on the group that's playing. Don't take this too seriously, and just have fun with a laugh to get the most out of it.
Zombie Driver: Immortal Edition is an amusing distraction that is elevated thanks to the generous amounts of unlockable content. The main campaign will never get anyone emotionally invested, but then why would anyone hope to care about characters in something titled Zombie Driver? The developers knew exactly who their audience is. This is pure zombie schlock for people who are fans of the Splatterhouse games. An unapologetically gory, arcade-like experience.
It's always a good thing when old titles are once again available for purchase, but Capcom should perhaps start pricing their rereleases accordingly. Devil May Cry 2 wasn't worth the money in 2003, and it certainly isn't worth much today. A miserable hack 'n' slash, it's a miracle the franchise managed to survive such a blunder in the first place. It's perhaps worth playing from a historical context - if only to gain a deeper understanding of how it failed the original's legacy… but Devil May Cry 2 is otherwise better left in the past.
Blasphemous is an admirable piece of art. It does the whole metroidvania thing in a much less tedious way than most indie games do these days, and is bolstered by its distinct flavour and style.
The first Dragon Quest Builders was an amazing surprise, taking all the things its progenitor did and improving on them by adding its own flair and style, now Dragon Quest Builders 2 feels bigger in every way, but only better in some.
Ling: A Road Alone is absurdly difficult for the sake of being absurdly difficult. If that's your kind of thing, the kind that is often unfair or sadistic in its difficulty, then Ling: A Road Alone is a must play. Otherwise, there's not much here that can be recommended.
Showing clear evolution over the previous games, as well as including some of the best features from the fifth entry, this remake is very good for fans that might have missed this the first time, those who want to come back with everything included, or for even first time players. Even those not looking for the massive post-game grind, the main story is funny enough to earn a recommendation for JRPG fans on that merit alone. It is a great overall package.
Leaping in Travis Strikes Again has a bit of stickiness to it which is not the best way to negotiate narrow platforms with bottomless pits. Thankfully these do not occur frequently enough and they are still not the worst platforming found in the indie scene. They just stick out because everything else is just so enjoyable.
No. Agent A isn't the next big adventure classic. The puzzles aren't as imaginative or challenging, the world not as captivating, and the journey not exactly that long or replayable. Classic or not, though, this is undoubtedly a very entertaining ride; a series of puzzles that are quite fun, especially if in search for something that is casual friendly, but also respects your intellect - and is cheap. As the cherry on top, it features a flawless and very pretty, '60s spy film style, with plenty of areas being wallpaper-worthy.
It's hard to recommend this to any but the most hard-core and starved puzzle lovers. Despite its 'fun' graphics, the game does not have much charm, and the levels are repetitive and rely far too much on just trying random things until something finally works. Despite how fun older games like this once were, it does not stack up to modern puzzlers in the slightest.
A curious example of a title being both more refined, but also less good than its predecessor. The action is smoother, better, and overall much more engaging. Purely as a platformer it is great fun, can be picked up cheap, and is only marred by simplistic, one-way levels and its short length. As an entry it is inferior to its predecessor with the removal of various gear, crafting, and challenges, making it a one-trick pony.
Lucky himself might be unlucky to be such a boring character, but he is fun to play as, and gets to run around in charming worlds.
More than just being really easy, Terminator: Resistance is also very short. Even when completing most of the side-quests, expect to negotiate the entire experience in less than 10 hours.
Planescape: Torment and Icewind Dale: Enhanced Editions on Switch is incredibly dense. These are enormous and very long journeys to experience, and they have a substantial initial barrier to them that might put off newcomers.