Cubed3's Reviews
The Day I Became a Bird is charming in all the right ways. The artwork is gorgeous, the story is relatable and well told, and the gameplay is, while perhaps a bit repetitive, largely fine. Some of the controls could use some work, and really remain the most difficult part to praise. However, with the ability to simplify them very easily in the menu, the overall package is an easy one to recommend.
A darker take on the metroidvania formula, Well Dweller combines quirky humour, rewarding exploration, smooth movement, and helpful tools to make completion far less cryptic than most in the genre.
The Perfect Pencil has the foundation for a great metroidvania but runs too far with some of the aspects that make it unique, such as how cryptic it is and its offbeat sense of humour. Its quirks are part of what makes it so distinct in the beginning, but they become increasingly overused as the game progresses. A more robust fast travel system appearing earlier also would have made returning to previous areas less tedious.
Control Resonant has a lot going for it. It's a technical and artistic achievement, with amazing visuals, memorable characters, and a lot of platforming... but it fumbles with the combat. Sadly, fighting is incredibly boring and repetitive, and fighting is something Dylan does a lot. The most frustrating and disappointing aspect of Resonant is that it's a brilliant idea that's executed so utterly flatly.
A setting as heavily steeped in rich lore as the Dune universe can be hard to properly encapsulate, yet Funcom seems to have done just that with Dune: Awakening, even if a few "gamey" issues hold it back from being the strong start to an epic saga it could be.
Star Wars: Zero Company has all of the hallmarks of a great strategy game with a deep set of battle mechanics and choices to make. There is a deep roster of characters and customisation options stacked on top of specialisation classes that can be changed over each mission. The story is surprisingly gripping for a video game and interjects itself into one of the best eras of Star Wars, especially with extended canonical universe offered by various Star Wars spin offs. Star Wars fanatics and strategy game officionados will really have a great time with Star Wars: Zero Company, that is for sure.
While Constance has fantastic art design and tries something new with its plot, its level design and imprecise controls undermine too much of the experience to make it easy to recommend.
In an age of kart racers typically being mascot or movie tie-ins, Coffin Dodgers is a shame because Milky Tea Studios actually breaks the mould but then immediately squanders any momentum. No amount of fun comedic nuggets can distract from what’s a fundamentally boring time. They put up a good fight, but now it’s time to lay these Boomers to rest.
While there are some gaping holes in its story, Resonance: A Plague Tale Legacy tells a fun, swashbuckling story that stuns with amazing visuals and performances. The puzzles are excellent, but the same can't be said for the basic swordplay that runs thin or the chokingly linear exploration.
Is Another Eden Begins worth playing? Absolutely. It’s just important to know what you’re getting into. Weak character development for some secondary characters, a map system that leaves a lot to be desired, and what ultimately feels like an incomplete battle system leave one wanting for something a bit more traditional. Another Eden Begins is a console version of a mobile game, and ultimately, it shows that in some very off-putting ways.
Souldiers is close to being excellent, with gorgeous pixel art and a large world jam-packed with secrets, but it still needs some polish. For metroidvania enthusiasts and retro addicts, there is enough to enjoy here despite the flaws.
While blending games like Dauntless and Hades is an interesting idea in its own right, Savara is perhaps a more generic version of both of those games with watered-down mechanics and a thin storyline that lacks an effective hook.
It’s surprising how much Metal Slug Tactics succeeds in resurrecting the old Neo Geo and arcade feel, particularly with regards to the graphics, but also in details like the VO announcer being present at the start of every stage. There’s a lot of variance to the objectives and a handful of genuinely impressive and intense boss fights. Metal Slug Tactics doesn't unseat the Into the Breach-likes of the genre, and its roguelite scaffolding will frustrate some hoping for something more conventional, but as a more than faithful tribute act with genuinely good mechanical ideas of its own, it's a bolder swing than any fan of the series might be expecting.
Permadeath rogues and randomised Mystery Dungeons are an acquired taste as is, let alone being a Dragon Quest IV spinoff. However, despite it being one of the first of its kind, Dragon Quest Heroes: Torneko's Mystery Dungeon Classic HD still manages to be engrossing and stimulating. It probably didn't even need the visual overhaul, but it's an appreciated bonus that breathes a bit of life into this belated release.
Unpredictability and absurdity combine to craft one of the most appealing turn-based roguelites out there, with a sadistic concept that will have both cat lovers and non-lovers glued to their Switch 2 screens dozens of hours later. There is a satisfying gameplay loop that consists of making the most of what you have at your disposal in the brief time on the streets before returning home and breeding the next batch of messed-up killer kitty-cats. While there may be a hurdle to get over for those a little unfamiliar to the genre, and the random factor heavily impacts gameplay in and out of battle, the time spent invested is incredibly rewarding.
While the original game Culdcept was groundbreaking at the time in 1997, the lack of online multiplayer hurts this re-release massively in 2026. Most people in the digital board game market expect to play online. While an argument can be made that these sorts of games are more fun in person, far from everyone can find a group of friends able to stick around for a game that will take between two and three hours to play a round. It is a shame, because it got so many things right that modern digital TCGs don't, like great balance and a unique concept. Additionally, sound bugs happen far too frequently, forcing the player to reset the game. In the end, while Culdcept: The First is an amazing game mechanically, it needs a bit more technical polish and modern features to be an easy title to recommend.
There's a reason Star Wars: Zero Company has received such widespread praise and it has something to do with just how enjoyable it is in a genre the Star Wars gaming universe has not yet tapped into. Putting this franchise in the XCOM style is a match made in heaven. This is more than a mere reskin of Fireaxis' hit, though. The blend of tactical XCOM gameplay with the Star Wars gravitas really takes this experience up several notches. The only pity in the whole thing is just that some performance and graphical issues let what is otherwise a truly excellent game down. Developers Bit Reactor and Respawn Entertainment should polish the technical issues up because if they do it's hard to see how Zero Company doesn't capture a dedicated fanbase and spawn a continuing line of expansions and sequels down the tracks. The force is strong with this one.
A visually charming but ultimately underwhelming adventure, Theropods has a neat prehistoric setting mixed with a light sci-fi premise, as well some fine pixel art and fluid animation, but all that never delivers anything memorable. The story struggles to engross one into its world, while the simplistic or trial-and-error puzzle solving rarely provides satisfying moments of discovery. For the current asking price, there are far better point-and-clicks out there to spend three hours (max) on.
Marsupilami 2: Salsa Palombia is a very good platformer where it matters. Movement is diverse and responsive, level design is nearly flawless, and visually it’s a competent and serviceable treat for the eyes. Yes, there are some things holding it back, but in general, it’s a very solid 2.5D platformer that wrings everything out of its premise till the player is left with an almost perfectly ripened fruit.
Everspace 2: Galactic Edition provides a wealth of content for space combat fans on the Switch 2 and is a welcome addition to the console’s real dearth of any similar title in the genre. For fans of collecting things, exploring this vast galaxy and tweaking their ship with the vast amounts of upgrades, there are dozens and dozens of hours of fun here. While the story is just okay and nothing special, it does a decent job of putting lead character Adam in the situations where the game’s selling points really shine: the exciting combat and spacefaring. There are compromises here; the 30fps will be annoying for some and the loading screens between sectors is a considerable buzzkill. However, the framerate never diminishes the overall experience and the sense that Everspace 2 is a very welcome addition to the platform.