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A no-fat riff on the early days of survival horror that knows just what to streamline and what to keep pleasingly obtuse.
An even better version of one of the best Early Access survival games.
A bizarre, confronting and darkly funny descent into hell, Indika takes a lot of risks and mostly sticks the landing.
An undersea soulslike that's cute and compelling, though weirdly crass.
Sand Land is just another forgettable tie-in to add to the existing anime game pile.
A joyous adventure and fitting swan song for one of Japan's great RPG directors.
Tight design and compelling mythology compensate for a few too many borrowed ideas.
A killer puzzle game that tests your skill and your patience.
A great artstyle and flashes of brilliance never truly make up for a meandering, risk-averse plot.
A clever yet frustratingly muddled follow-up to Monster Train.
There's half of an amazing game in Broken Roads. Trouble is you have to play the other half.
A rough-edged but worthwhile spin on historical 4Xs that oddly leaves Civ's greatest flaws untouched.
Five hours of fun, frantic platforming that's unwieldy and all the better for it.
A pleasing world and satisfying jetpack exploration aside, Cutter Slade's return is rarely out of this world.
Pleasant but rarely compelling characters undermine this spiritual sequel to Gone Home.
A charming but slight co-op action game where a basic combat system is elevated by clever bonuses and abilities, and half the pleasure is the world's incidental details.
Technically impressive but just not as fun or innovative as its predecessor.
A magnificent adventure with impressive fights and some very rough edges.
Unsettling and narratively ambitious, this is the best Alone in the Dark game since 1992.
There's a lot to love in the core loop, but this diamond in the rough gets buried under a repetitive campaign and late game balance issues.