PCGamesN's Reviews
At its core is a rewarding driving model, hundreds of gorgeous and unusual cars, and some imaginatively designed solo championships to tackle in them. In time, it will probably be unreservedly brilliant. But, right now, I can't overlook the technical problems that I'm having. And, to continue this candour, I can't overlook the VIP pass nerfing or the exclusion of a season pass from Forza's Ultimate Edition either.
TV show stalwarts should breathe easily and those on the fence about the game's penchant for outrageous humour to definitely give it a go for the sake of its fantastic gameplay. However, if South Park has never been to your taste, The Fractured But Whole makes no attempt to change that.
This is a rich and thoughtful strategy game that is a joy to engage with at practically every level, and a new high-water mark of ambition and quality for Creative Assembly.
Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler. If its campaign fails to shake off some of Larian’s unfriendlier habits, those flaws are mitigated by the ways in which the studio have shaped a genre moulded by nostalgia into genuinely new forms – changing more than just the keyboard shortcuts for the better.
It all feels worth it for those moments when there are a few seconds left on the clock and you are forced to take desperate action.
Obsidian's dark RPG deserves a better expansion than Bastard's Wound.
Absolver feels very special when it works as intended.
Ultimately, then, Project Cars 2 is not a racer in which you ever feel compelled to simply go through the motions. It's a game that centres you firmly as an active participant. It's a game that makes you want to be a racer, and that might just be the best compliment that can be bestowed upon a representative of this genre.
In the end, Ark's ambition pulls it in the right direction with more force than its clunkiness tugs it the other way. It's always more enjoyable to spend time with a game that tries something new and exciting, stumbling along the way, than a game that tries to tick focus group-inspired boxes. If that game also happens to simulate an entire prehistoric ecosystem, and produces bewildering emergent scenarios like clockwork, all the better.
In its new expansion, XCOM 2 makes people of its soldiers and turns its aliens into personalities. It cares about the individual. But that's only so you feel the loss of your bonds more keenly, and hate the enemy more personally. In War of the Chosen, Firaxis are being kind to be cruel.
Dishonored: Death of the Outsider captures everything that's great about Arkane's assassination series, while also showing that it can still surprise.
There's a firm foundation for a great competitive shooter here, but the rest of the house needs to be built on it sooner rather than later. LawBreakers needs ultra-skilled players to come in and show the rest of us what's possible, but they need a competitive format to entice them in. Until that happens it's a dizzying and consistently exciting shooter, but one whose long-term appeal isn't yet locked in.
In the end, it's one of those 'good game buried in here somewhere' experiences.
Just as Endless Legend and Civilization V are now far superior to how they started, so can Endless Space 2 be. It's odd to talk of foundations in something so markedly floaty and space-based, so perhaps it's better to think of this as an outpost, plonked down on a planet waiting to be colonised. It's a fertile planet, sure, but one that's yet to be fully exploited.
An expansion that makes arguably the best game in the series, even if it was a tad conservative, better and more exciting. But the real coup is how it makes every turn feel important.
If you look at it as a reboot, a starting point for the series, there's lots of promise in that future. The first Mass Effect had countless problems, far more than here, but that will always be remembered as a classic, despite leaving similar threads hanging. Ultimately, this is a story about laying the foundations of a civilization, and it feels like BioWare were doing the same for the future of the franchise. In that way, these RPG developers have become Pathfinders themselves.
The '90s have nothing on this. Torment: Tides of Numenera might have been fuelled by nostalgia but outstrips its contemporary peers in reactivity, writing and invention.
A triumph in both mechanics and delivery, Hitman turns its controversial episodic release model into a true strength that's suited to IO's vast and nuanced sandboxes.
The new gold standard for Resident Evil. Capcom's latest revisits the series' survival horror roots while incorporating fresh new influences.
An endearingly daft sequel that ditches the original's dour action for a brand of subversive play that squeezes the most out of some cracking gadgets and a brilliant map.