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Metrico+ is one of the smarter puzzle games we've touched in a while. Its brainteasers will force you to think outside the box with a steady flow of fresh challenges, which illustrate the clever creativity that powers it through and through. Its spick-and-span art style and appealing soundscape also manage to divide and conquer, with small yet noticeable improvements across the board that round it out well.
There is so much squandered potential in Armikrog it hurts. The voice acting is great, but there's not enough of it; the visuals and animations are superb, but let down by repeated puzzles. Pencil Test Studios has created a fantastic claymation setting and fun characters, but in terms of gameplay it sticks too closely to the old-school point and click formula for its own good. Fans of the genre may get a kick out of the old fashioned style, but beyond a well-realised stop motion aesthetic, there's little here for anyone else.
As far as puzzle platformers go, Inside is the new benchmark. This is a game that manages to spin a compelling yarn without uttering a single word, and one that is designed so meticulously that the puzzles it contains never once become rote or frustrating. It's beautiful to look at, and the minimalist sound design complements the almost greyscale aesthetic perfectly. But beyond the technical proficiency on display, the true genius of Inside is in the feeling that it left us with once it was all over. This is a game that will probably stay in your thoughts for days once you've finished it.
It's perhaps disingenuous to claim that King of Fighters XIV marks a glorious return to form akin to that of Street Fighter IV, because the more recent 2D instalments in SNK's franchise have been excellent examples of technical fighting brilliance. What the fourteenth entry in this esteemed franchise does is lay down the foundations for future sequels which will – thanks to the relentless march of technology – use 3D models instead of handdrawn sprites. While King of Fighters XIV looks positively shabby when placed alongside Street Fighter V, it arguably offers more depth and variety. The three-person mechanic encourages players to master more than one fighter, and the cast – while perhaps not as instantly-recognisable as the likes of Ryu, Chun-Li, and Blanka – has something for every type of player.Ironically, the biggest sticking point with King of Fighters XIV is the one aspect designed to make it more appealing to outsiders; the new "Rush" mode allows even complete newbies to look like combo-crunching experts, but it's likely to divide opinion with serious players who prefer to rely on their own skill and knowledge when it comes to unlocking the game's most potent moves. Even so, this single concession to a mainstream audience is easy to forgive when taken as part of a package which rewards methodical, technical play in a way that no other fighting game does.
Worms W.M.D brings back the classic 2D joy of Worms Armageddon, yet mixes it with new and interesting ideas that keep you on your worm tail. Though some may wince at the price, it's hard not to love the chaotic multiplayer and extensive customisation, and the addition of crafting adds a new lease of life to an already timeless formula. Forget the series going stale – this is one of the freshest cans of Worms to date.
Hitman: Episode 4 - Bangkok may be weaker than Sapienza, but by no means is it a bad addition. While the setting does feel a missed opportunity, the Himmapan Hotel is ripe with plenty of different kills, and the clandestine nature and harder difficulty makes it all the more interesting. The humour and comedy is excellent as always, and while it's not the strongest level, everything feels organic, and there are plenty of hidden kills. All in all, Bangkok puts Hitman one step closer to gaming Nirvana.
Deus Ex: Mankind Divided is an intricate, intelligent journey through a well crafted cyberpunk world. Eidos Montreal's creation tries its hand at many things, offering an impressive amount of player choice, but it struggles to excel in any one particular area. As a result, we're left with a game that's solid when taken as a whole, but flawed when analysed piece by piece. Still, a great art style, a compelling plot, and a rewarding sense of progression do a lot to bolster the experience, ultimately contributing to a successful sequel.
F1 2016 is a Formula One nerd's dream come true, but not without a few small caveats in the presentation department. On the track, though, where it really matters, it's a joy to play with plenty of depth and complexity, and a career mode that's made all the more engrossing by making what happens outside of the race both relevant and meaningful to your career as a Formula One driver.
Bound is beautifully presented and will make you think, but its basic platforming doesn't have the legs that developer Plastic thinks it has. Fans of emotionally charged titles like Gone Home will be satisfied with what's on offer here – but those looking for a quality platformer may want to dance with something a little more competent in that department.
No Man's Sky is full of potential, and Hello Games has laid strong foundations on which to build. Its main gameplay is simplistic but becomes totally engrossing, and the technical achievement is impressive. The atmosphere created by the graphics and sound is second to none, and there's an amazing sense of place. Some may struggle to find the fun with the lack of direction, and there are some technical issues that need addressing, but if you're able to create your own fun with the tools that you're given, you'll be playing this for a long time.
Chambara is a smart, stylish, and truly entertaining game to play locally with friends and family. There's a timeless class to games of this ilk which offer experiences that you simply cannot get elsewhere. As long as you can provide a steady stream of willing players to engage with, Chambara returns the favour with a limited but excellent selection of arenas to engage with them in.
ABZÛ is a triumph of exploration and atmosphere. Its gorgeous underwater playgrounds are a joy to explore thanks to its perfectly tuned controls, awe-inspiring visuals, and beautiful sound design. A somewhat predictable story does little to hamper what is otherwise an utterly unique and rapturous experience.
When it's obsessing over the broken politics of Gotham, this alternate take on DC's most famous franchise promises plenty – but lacklustre heroics and writing inconsistencies really drag it down. There's reason to be excited by some of the fictional deviations that the developer's taking, but they're yet to manifest themselves in any meaningful way, and the overemphasis on tired series tropes will draw many a groan. It's obviously too early to determine where this story is going to go, but our biggest concern right now is that Telltale isn't entirely sure either.
Brut@l is a fun dungeon crawler regardless of whether the historical significance of collecting letters and throwing the @ sign at goblins is lost on you. A distinctive visual style complements simple and enjoyable combat, a satisfying collection of craftable weapons, and a rewarding learning curve. Dungeon runs can get a bit samey, but a co-op mode and robust dungeon creator reward further visits.
Heart&Slash has some enjoyable moments. The weapon and armour unlocks coupled with the randomly generated levels will keep you coming back, but ultimately, the experience is let down by unfair encounters and repetitive combat. It's a quirky combination of roguelike and brawler that will leave fans of either genre disappointed.
Aside from a few minor presentation and performance niggles, Overcooked is a wonderfully executed game, and is one of the best co-operative experiences in recent years. The simplicity of the controls and gameplay make it extremely accessible, while there is still plenty of challenge in the later, crazier kitchens. Working together effectively with a few buddies feels fantastic, and even when things get a bit heated, it's all part of the fun. If you're looking for a light-hearted couch co-op game, Overcooked should definitely be on your menu.
To put it simply, Hyper Light Drifter is incredible. Lovingly wrapped in a distinctly retro shell, the title fires on all cylinders. An intriguing, abstract narrative set in one of the most beautifully vivid world's we've ever seen helps provide a near flawless experience. Add in great combat and controls as well as an amazing soundtrack, and the end result is easily one of this year's must-plays. Its difficulty may scare away some, but for all who can cope, the experience is a truly rewarding one.
Videoball is a classy and low cost game that is manic fun in multiplayer and an okay grind in single player arcade mode. Don't let the simplistic looks put you off – have some balls and fire this up at your earliest convenience.
It's a testament to the excellence of Headlander that it can only be faulted for its slight technical flaws. Everything about it is so finely tuned, from its gunplay to its platforming to its puzzles, and it doesn't just stay true to classic Metroidvanias – it also builds upon the foundations that they laid. The story is well told, the characters are entertaining, the environments are fleshed out, and the humour is as brilliant as always. Headlander's one of the best games that Double Fine has ever produced.
Moon Hunters is certainly an ambitious idea from Kitfox Games, and for the most part it hits the right notes. There's an interesting world and story on show that complements the unique, randomly generated areas, enjoyable combat, and personality trait mechanics, so it's unfortunate that its constant attempts to promote replayability cause things to fall a little flat. And, with only four different endings to discover, it's quite possible that you'll only be spending four or five hours with the release, which is disappointing, as the title's universe feels ripe for immersing yourself in.