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DOOM may become repetitious near the end and doesn't take needed risks with mission variety, but it boasts some of the finest shooting mechanics and thoughtful levels we've seen in a first-person shooter in years, pushing it to the very fringes of excellence. The campaign's a head-banging, heavy metal hoot with a surprisingly good backstory, striking visuals, and two decent multiplayer-minded modes to back it up. We'd dare say this could be the Dark Souls of its genre, gripping you with its nonconformity while unleashing its own kind of glorious Hell upon you. However, where this illustration falls apart is how you can raise Hell in return, going on the power trip of a lifetime to rip and tear through legions of demons.
After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
With many nods to the original games and a compendium of retro unlockables, this re-imagining of Shadow of the Beast is a game not just concerned with moving forward, but with looking back in detail at its forebears. Stilted platforming and a short story don't prevent the deep, satisfying combat and multifaceted levels from being worth experiencing more than once. And when you're done, the very first game awaits in all its glory for you to discover – maybe for the first time.
Nicalis has shown up the majority of developers with Afterbirth, highlighting how overpriced and lacklustre some Season Passes can be. The Binding of Isaac fans will be overjoyed with this rather generous package, which is filled to the brim(stone) with new content that will keep you greedily returning for more.
With issues peppering its campaign as well as its multiplayer, Battleborn's fusion of first-person shooter and MOBA is far from a complete success. A lengthy list of complaints comes perilously close to overshadowing proceedings, so it's fortunate that its engaging upgrade system and varied roster of characters end up being the true stars keeping you invested in the multiplayer.
Eight years after its initial release, and Valkyria Chronicles remains a thoroughly enjoyable strategy game. Its mix of real-time movement and tactical, turn based decision making still feels unique, and proceedings are carried by a story that blends the harsh realities of war with more intimate, personal narratives. Parts of the remastered package do feel a little worn by today's standards, but those who missed out on joining Welkin Gunther and the gang the first time around should certainly consider enlisting for this return to the battlefield.
Sketching the true horrors of mental illness, Neverending Nightmares succeeds in creating an unnerving atmosphere that will keep you forever on the edge of your seat. It's let down by a lack of environments and varied gameplay, but it still stands as a chilling experience that those with an interest in the genre should check out.
Shadow Complex Remastered is, in many ways, a perfect gateway drug for the Metroidvania genre. It's accessible and straightforward, and the story features just the right mix of swashbuckling heroics and moustache twirling pantomime villainy. It's perhaps too easy for seasoned veterans of the genre, and some aiming issues and questionably designed boss encounters sour the package a little, but if you've got a few hours to kill and you're waiting for another proper Metroid game, then you could do a lot worse than Shadow Complex.
Table Top Racing: World Tour feels like it could be a fun multiplayer battle racer, but it falls flat. The gameplay seems stuck in first gear, the races are too quick and easy, and – most damaging of all – the game has no real personality of its own. Sure, it'll probably provide you with a cheap thrill for 10 minutes or so, but look any further, and you'll realise that this is just the chassis of a far better game.
A fitting end for one of PlayStation's most famous franchises, Uncharted 4: A Thief's End sits alongside The Last of Us at the apex of cinematic action experiences. Naughty Dog's ability to tell engaging tales is unmatched, with Nate's final chapter expertly balancing bombast against genuinely relatable themes. It won't redefine the genre quite like Uncharted 2, but the developer's boundless ambition means that this is a bigger, better, and more beautiful adventure than ever before.
Although it may be undeniably pretty, Masquerade: The Baubles of Doom suffers from a number of glaring flaws that prevent it from being a worthwhile experience. A clunky combat system, misdirected humour, and stale repetitive gameplay are just a few things that will likely diminish any amount of enjoyment that you may be able to draw from this sadly mediocre effort.
Push Me Pull You is an outstanding party game. Its bizarre concept, hilarious gameplay, and hyper polished presentation mean that it is an absolute riot to play with friends. If you're willing to overlook the lack of mechanical depth – and are on-board with its peculiar premise – you're in for a genuinely funny and dizzyingly enjoyable multiplayer.
The Park is a bit of an oddity. A walking simulator with an incredibly brief runtime – 90 minutes at a leisurely pace – that nonetheless has some fun ideas sprinkled in. Actually riding the amusement park rides is a lot of fun – and effectively creepy in a couple of instances – but the rest of the game has nothing to offer other than walking really. Toss in some less-than-ideal performance hiccups and mediocre voice acting, and the title doesn't feel like it comes anywhere near justifying its price tag.
What we're trying to say is: stay away from Coffin Dodgers. It's a humorous concept, but clearly not one that supports a whole game. The awful racing and abysmal presentation are the biggest offenders here, but it's a game with problems weaving all the way through it.
In a genre that's traditionally concerned more with open combat, Invisible, Inc.'s stealth focus is a revelation. Chock full of smart game design, you're gifted plenty of options in how you approach your mission, and despite having so many tools at your disposal, it remains satisfyingly challenging, without ever crossing over into being unfair. While the roguelike progression could potentially be a downside for some, the high level of customisation around the difficulty settings will swiftly rob you of this complaint. Simply put, if you have even a passing interest in turn-based strategy games, you shouldn't let this exceptional title sneak under your radar.
In some ways it's a shame that Sapienza wasn't Hitman's first mission. With its excellent world-building, well-worked atmosphere, and beautiful setting, the sleepy coastal town is one of the best Hitman missions in recent memory, and it's quality – and quantity – of content should convince most to quit waiting and spaghett(i) this title already. Trust us, you don't want to look pasta this one.
Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
Shantae and the Pirate's Curse has many of the trappings of a fantastic Metroidvania game, but has a few notable flaws holding it back from greatness. For people who can't get enough of the genre, the game will likely serve as an enjoyable and light-hearted diversion, but for gamers looking for a Metroid substitute on the PS4, there are better options like Axiom Verge or Guacamelee! already available on the system.
A valiant attempt at creating a touch screen-based action experience with real depth, Severed struts confidently for four or five hours – before ultimately devolving into the same old swipe-fest that it seems to detest. Still, this is a wonderfully presented experience, with a mystifying world and some intelligent level design. If you're the kind of person who appreciates tailored Vita titles, then you'll more than get your money's worth here. It's just a shame that the studio fails to cut the foray off before it gets stale.
To describe Alienation as a spiritual successor to Dead Nation is a misnomer – this is a far bigger, deeper game, pulling in elements from RPGs and dungeon crawlers to great effect. The gorgeous visuals and addictive, tactile combat make this a feast for the eyes, with intense action never more than a few seconds away. Grabbing loot and fighting off aliens in co-op is stupendous fun, and the game opens up in meaningful ways the more that you play. If you're looking for some high-octane, arcadey action with a fiendishly gripping gameplay loop, then this comes highly recommended.