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Rock, Paper, Shotgun

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1606 games reviewed

Rock, Paper, Shotgun's Reviews

Unscored - Robo Recall
Mar 15, 2017

There's no escaping that you're essentially playing arena-based score attack, but quite clearly a shit-ton of money and expertise has been gone into this, and it looks and feels some distance ahead of the VR shooter pack.

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Mar 14, 2017

Clearly, a lot of money and skill has gone into making Shards Of Darkness, which only makes the fact that you have to battle past this woeful characterisation to get to the strong stealth meat below all the more tragic.

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All this and more reveals Wildlands to be a shooter that has been released messy and unfinished, a practice that Ubi is doing with increased proficiency with each passing game, seemingly using their beta tests as demos and marketing opportunities instead of using them to actually test and repair their game to an acceptable level.

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Unscored - Loot Rascals
Mar 8, 2017

Funny, strange, sweet, accessible, as intricate as a Gordian knot with it. Loot Rascals is a smart piece of game design executed with delightful style. Even so, it feels as though the mechanics overwhelm all else – I do think it would benefit from offering more structure and goals in order to then earn the daily-play status it clearly desires.

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Mar 3, 2017

It all works really rather well, and is accompanied by a very pleasing ambient soundtrack, along with nature noises chirping and squawking over the Eno-esque keyboardy tones. And it gets rewardingly difficult, without feeling unfair, or relying on ninja reflexes.

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Unscored - 911 Operator
Mar 3, 2017

The single greatest thing about PC gaming is that it's a medium which will explore every niche, and I was glad for a brief nose at this one. It is a bit crashy in its current form through, and that paired with the feeling that it needs a little more meat on its bones makes me more inclined to suggest waiting a month or two.

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Unscored - Hollow Knight
Mar 2, 2017

It delivers on what it delivers. The movement is fast but sturdy, the combat nifty, and the artwork is really lovely. Its choice of greys and muted greens and blues doesn't do it enormous favours, and each area is pretty monotone. Animations are great, and the world is pleasingly detailed, but it also feels flat and dulled.

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Feb 28, 2017

Torment is the weird, wordy, wise and wicked roleplaying game we've so desired during these long years of heightened spectacle. Not a total triumph, no, but close enough.

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Feb 28, 2017

No, you don't need to have played 1999 weird fantasy roleplaying game Planescape: Torment to enjoy this spiritual sequel. There are references and commonalities, but they're not in any way necessary to understand or appreciate it. What is required is a reasonable degree of patience, and an enjoyment of reading and of big ideas.

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Unscored - Stories Untold
Feb 28, 2017

Stories Untold is bleak and disturbing, novel and experimental, and most importantly when doing all that, very clever. It's smarter than you'll realise, in fact. And why it's smart is all in the experience of playing, not to be given away in the process of reviewing. A pain in the arse for me, but worth it for you.

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Feb 27, 2017

I started off really not liking it, I grew to completely love it, and I walk away from it with so much love but a wobble of doubt. It's by far the most elaborately graphical piece of interactive fiction, but in being so it suggests it's going to be other things too, and it's hard (certainly at first) to let go of all that, just let it be what it is.

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Sadly it's all too brief and only stands up to one playthrough, realistically. I'd definitely be up for a dedicated bundle of a half dozen vignettes like this, though. It utilises and clearly understands exactly what it has in Resi 7's best element – the twisted Baker family – and keeps its hands clean of the excess that characterises Resi 7's final act.

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So, is all this worth [the money]? I wouldn't say so. You could blow through it all in three hours, and it's unlikely that you'd play most of it ever again. The only elements of it that I'd say you even need to see are Bedroom and Daughters, but even those are one-shot affairs.

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Unscored - Unexplored
Feb 23, 2017

Unexplored is almost certainly going to be one of my favourite games of the year.

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Unscored - Bucket Detective
Feb 21, 2017

It starts ugly and ends ugly, without enough humour or horror in between to shock or surprise. I'm not convinced its mingling of arcane silliness and actual suffering quite works either; it's a bit like Martyrs with gross sex jokes.

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Unscored - Halo Wars 2
Feb 20, 2017

Halo Wars 2 is simultaneously conservative and inventive. It's definitely trying to evoke traditional RTS games – which is not entirely a bad thing given the recent dearth of them – especially when it comes to the campaign, but elements like base construction and Blitz mode make it stand out enough that it doesn't feel like you're just going through the motions for the hundredth time.

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Unscored - Copoka
Feb 17, 2017

The characters in the world are a lovely design, and the whole place is very pretty. It has some great music, and it plays in dynamically dependent upon where you're flying in the city. But it's glitchy as all hell, flight not letting you satisfactorily swoop and swish as you might like, with your bird unable to take off from far too many places it can land, and clearly there is such a high expectation that you'll get stuck clipped into the world that it monitors for it and respawns you after a few seconds.

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Unscored - For Honor
Feb 16, 2017

Overall, I don't know exactly how I feel about For Honor. It sometimes feels like a Ubisoft hired a bunch of scientists in white coats to observe Dark Souls PvP from behind reinforced perspex and experiment on it with Dota DNA in a mad attempt to recreate a tame monster in a safe environment for their own nefarious ends (profit). What they've made is an interesting chimera, something that is both more accessible but sometimes just as unforgiving.

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Unscored - Semispheres
Feb 16, 2017

I completely love it. This is such a smart game, cleverly delivered both in style and execution, taking familiar puzzle ideas and making them feel bewilderingly original via its split-screen single-player co-op. I

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Unscored - Hidden Folks
Feb 15, 2017

This is charming and silly and gentle and fun, ridiculously intricate and lovingly crafted. It's not hardcore, it's not going to outfox you, but it doesn't want to be doing that. This is one of those instances where you wish "casual" hadn't become a meaningless nonsense term in gaming, because it would nicely capture the feeling of a puzzle book that's magically come alive, a Where's Wally where you get to poke and prod the characters. It's a calm, calming and pleasingly silly game.

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