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Rock, Paper, Shotgun's Reviews

May 18, 2017

Old Man's Journey is a game with all of these prickles of delight but where the interstitial matter often feels humdrum. It's short enough that you can still pick those delights out even if you're not satisfied with the rest of the interactions, but you can't help but wonder, what if it had found a way to make the whole thing shine?

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May 17, 2017

This is stunning. It's just so utterly beautiful, its bucolic scenes hiding extraordinarily lavish and enticing buildings. It's smart but so modest about that, bulging with brilliant ideas. Movement is amazing and refreshing. And despite the guff, the place itself is fascinating to wander. What a treat. Just a slightly expensive treat.

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Unscored - Brute
May 17, 2017

Brute introduces a few twists as you go along that I haven't mentioned here, but doesn't do enough to establish its own identity and step out from underneath the shadow of its inspirations. That doesn't make it any less fun. If you've tired of its inspirations and are looking for something new, then it'll scratch that same itch.

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Unscored - Rakuen
May 12, 2017

I adore this. I am so frustrated that it's very hard to convince people to pick up an RPGMaker game, so I'm also very relieved it has the To The Moon alumni tag that will hopefully convince people to grab it. Grab it you absolutely should. Yes, it's maudlin in places, and yes, it's undeniably a bit twee, but it earns the right to be by being just so good.

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Unscored - Scanner Sombre
May 10, 2017

Scanner Sombre is at its best when you're left to your own devices, lonely yet in awe of the sights you see and make, but suffers when the game itself is pulling the strings, whether that be to evoke empathy or terror. I absolutely recommend it, for its four or so hours of dot-matrix world-generation have pleased me greatly, but you should go in knowing that it stumbles over its storytelling hurdles and should instead be treated as, like the titular scanner, a remarkable technological toy.

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Unscored - Prey
May 9, 2017

Prey is a game that's smart about almost every aspect of itself, and yet with that, so crucially modest. It doesn't yank the camera from you, doesn't force you to sit through cutscenes, doesn't demand you sit still and listen to its backstory. It's content to be itself and let you find it, which is a damned rare treat in this hobby. Even more amazingly, for all its array of abilities and powers, you can finish the game without touching them, perhaps even find a narrative rationale for doing so.

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May 4, 2017

It comes so close to being something I love and then it has a hollow core.

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Unscored - Syberia 3
Apr 29, 2017

Horrible to control, horrible to listen to, really surprisingly ugly to look at, and and all-round mess, I've no desire to put myself through this. So, I shall state for the record: Maybe it's amazing! I mean, it obviously isn't, because it seems unlikely they'll fire the voice cast and implement a new control system some hours into the game, but I can't assure you they haven't. What I can assure you is I've been here too often, seen this too many times, to put myself through it again.

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Unscored - Under Leaves
Apr 28, 2017

Under Leaves either needed a lot more to do in a level, or a lot more levels, to feel substantial. As it is this plays out like a demo, over just in time for you to be ready to get to the meat of it. However, that's somewhat counterbalanced by the low price tag.

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Unscored - Everything
Apr 25, 2017

By throwing out most of Spore's traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don't think it gets all the way there – not for me, not right now – the silliness is constant and delightful.

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Unscored - Outlast II
Apr 24, 2017

Shock tactics so persistently silly that they become the equivalent of a flaming bag of poo on a doorstep. I will always defend the right of horror fiction to be horrible, but never excuse it for being so dull in its depravity.

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Apr 24, 2017

What elevates it from a fascinating and gorgeous experiment in presentation to an immediate contender for my game of the year is the way that the broader narrative informs the stories it contains, just as the house is home to its many rooms. Without casting judgement or becoming didactic, Edith Finch explores both the good and the harm that stories can do, and how folktale, imagination and superstition can lift us up and dash us down.

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Apr 21, 2017

It's precisely the kind of horror game I love – grotesque but not gross, and interested in thoughtful pacing and escalation rather than jumpscares and shocks. Also, linear though it is, there are some collectibles I'd like to hunt for and the whole game is short enough that I'll happily play it again, or watch someone else playing.

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Apr 20, 2017

While decent RTS campaigns increasingly feel like my white whale, I can usually depend on Relic for something better.

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Apr 19, 2017

In the end, this is Full Throttle made playable once again, and that's something to be celebrated. It's a really fantastic game, with a lovely story, and brilliant performances. And out of its original timeline it's free to just be itself, not compared to the last or the next LucasArts adventure to hit the shelves. If you loved the original, this is worth buying for the improved sound alone. If you never played it, then oh my goodness, hurry up!

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Pretty much exactly what you might have expected from the Walking Dead folks doing Guardians. Which is to say competent enough as these things go, but far less suited to manic action-comedy than it is to languid angst and survival.

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It calls itself "The Next Generation Science Game", but the reality is this feels like something very last generation. Not just the somewhat clunky graphics (they're nice enough, but look a good few years old), but the whole approach feels like something that misunderstands how games can really be applied to education.

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Apr 11, 2017

As it is, it's very hard to recommend spending £12 on – already a tough call for such a short game. It's not fit for purpose, even if it could still stretch over its unacceptable flaws and reach me. I will keep an eye out, and enthusiastically let you know should such a thing come about.

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Unscored - Domina
Apr 10, 2017

Throughout, I was conscious that I was playing something that was almost aggressively designed to be disposable, and for that reason I can't say it feels close to my heart – but at the same time, I might just keep it hanging around my hard drive to fill idle half-hours now and again.

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Apr 7, 2017

These enhancements are great, sometimes even game-changing, but Paradox are offering so much for free that it makes the actual premium DLC less vital.

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