Rock, Paper, Shotgun's Reviews
If Slayer Shock is to have a long afterlife, it will come not from binging, but from slow, careful forays into its Hellmouth.
I love that they reached so high, but I really wish they'd thought harder about what it was they were trying to balance on as they did. Ambition wasn't thwarted by technology, but just a lack of common sense. I find myself still wanting to recommend you play it, not least because the action is mostly fine, if very repetitive, and therefore there's nothing that's actively unpleasant about playing it – you can experience the wonders it has to offer, just for the price of grinding through the okay-ness of it all.
It’s a gentle seafaring tale I’m looking forward to playing through with a child when I next see my smaller family members but which I’m more than happy to play for my own enjoyment as well. I think I’m on my sixth distinct playthrough at the moment and still discovering new things.
t’s very funny, very sharp, and most importantly, a lot of frenzied fun.
You very rarely get to relax in Colorado. Someone’s always thinking about feeling your collar, and unlike some of the other maps, there’s almost nowhere to run away to if you get found out. The bastards are everywhere. It’s tenser and even more difficult than its predecessors as a result. This is much more of a pure stealth map.
Oh, this is a bummer. What a lovely setting for a game, and a potentially intriguing society, as AI develops and perhaps the flaws of humanity begin to be revealed in robotic kind. It could have been a fascinating exploration of the human condition, or just a really nice sci-fi tale.
It all neatly works, no fuss, no show. It’s graphically dull as a ditch, there’s no music, scant plinky sound effects – this is an austere production. But it delivers a huge pile of smart puzzles without pretension, which turns out to sometimes be enough.
I did step away from the brink of criminality. So few games are capable of putting humans together like this in a den of villainy and letting them become slowly corrupted or instantaneously redeemed. Hackmud does this and does it very well. It is like the early internet it so perfectly mimics: a world of confusion, paranoia and possibility.
I love being exposed to new places and histories, but the distancing of Aurelia’s structure had me looking for a way to get closer; that brush with the familiar pulled me right in for a moment and I wanted more of the same.
[The price] is a lot for two hours, and as I think I’ve perhaps covered above, it’s an abysmal game. The Welshest game I’ve ever played, but still abysmal. Great TV show for the most part, but one that keeps annoying your viewing pleasure by asking you to click on a dot. Graphics are amazing, though!
Straightforward, simple, but slick and solid. Cossacks is comfort food, but it feels sufficiently of today despite its cheerfully throwback heart. I had a good time, and most of all I realised that I’m more than ready for this once so staid of genres to come back in earnest.
If you’re a little bit curious, or if you enjoyed any of the games with which it shares its DNA, Virginia may be one of the oddest and most fascinating things you’ve played in a long, long time. Vivid Virginia is a hell of a lot more than plain old “walking.”
Sorcery! has been spectacular, each episode better than the last, and the fourth a towering triumph. It has been such an intelligent combination of trusting a quality source material, while being bold enough to take enormous steps away to innovate and explore even better ideas and possibilities. Everyone who cares about RPGs needs to take a look to see how much more they should be expecting from their genre, and to have a really bloody good time.
In its present state, Duelyst is fantastic, and with time it's likely to only get better.
For Dead Rising enthusiasts who haven’t played the original, this is a good opportunity to spend some more time with Frank West, as well as take on probably the best bosses in the series. But the design flaws that were small niggles ten years ago will be much more glaring – maybe even unbearably so – for newcomers coming to the series in 2016.
I want to recommend it heartily but I can’t. Not quite. The lack of licenses doesn’t bother me in the slightest – and it really is stripped down, with just two Premier League teams and no Bayern Munich – but the lack of bells and whistles that exist elsewhere in the same game really does. Imagine Lionel Messi playing in that Colardo Caribous strip from back in the day. That’s PES 2017 on PC.
I have, despite my gripes, but it’s less than the sum of all those parts that I couldn’t help but see the edges of as I played, and I was longing for more engaging combat long before the end. Even if the galaxy continues to grow, I don’t think I’ll return even.
Despite its sometimes very obvious limitations, Event[0] feels like the start of a beautiful friendship.
So desperately, it seems, the developers wanted to recapture the magic of this series that they forgot the context of its many successes. Master of Orion and its sequel were bold games, forward-facing and bar-setting at the time, and you can’t simply recreate a game that’s over 20 years old and expect it to have the same impact. If it wasn’t for its name, Master of Orion would be forgotten in a year.
I had a lot of fun with Hue. It was frustrating sometimes, but most puzzle-platformers are, and it would be boring to get every level right first time. Its faults mostly lie with being over-ambitious in terms of tone and narrative, but I think I'd rather see a game overreach than be content with mediocrity.