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Much like the conflict that the game shares its namesake with, Verdun is a ferocious and tense multiplayer shooter the likes of which we haven’t seen in a long time. Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.
Even without the frequent sever issues, Shadowrun Chronicles : Boston Lockdown would be hard to recommended to anyone but the most rabid fans of the setting. Even they would be better served seeking out superior adaptations. Which do exist, so it's not like this is your only option. Lockdown commits the worst crime of all; not being terrible, but being boring
Order of Battle: Pacific doesn't exactly shake up the strategy genre, but its focus on the Pacific theatre is a welcome one and I thoroughly enjoyed my time with it. A few neat features and the accessible nature of the game mean it's open for newcomers to the genre but also challenging enough for veterans.
Bearing in mind that it was impossible for me to assess the quality and stability of the online components of the game, but it was still clear to see that Project CARS is a bloody good racing simulator. Those of you looking for more of an arcade racer may be better off looking elsewhere, especially at launch price, but if you're looking for a beautiful and in depth racing experience then shelling out £40 on Project CARS will be money well spent.
Space Colony is not without its charm or satisfaction, but you'll want all the idiotic colonists to die long before you reach the credits.
It's a good, fun, entertaining extra bit of Dragon Age Inquisition, and if that doesn't excite you then, well, you don't need it.
If the other two Chronicles games can build on this start then Ubisoft and Climax Games could show that just as with Child of Light and Valiant Hearts it's possible to make a smaller, superior experience.
Having played and reviewed the original release for PlayStation 3 when it launched I can say the PC version of Grand Theft Auto V is no mere port, and that Rockstar Games have learned a great deal from their troublesome GTA IV days when it landed on PC. You'd think GTA V had been purpose built for the PC, and that's because it has been – from the generous array of graphics options, to native keyboard and mouse support – Grand Theft Auto V isn't disguised as a PC game; it is a PC game.
Westerado is a fun game for anyone, so long as they've got the patience to learn the controls and can take some time for target practice. The game can be beat in 4 hours running blind, or under 30 minutes if you know what you're doing, making it easy to pick up for a lazy afternoon.
It doesn't quite capture the delightfully sadistic sense of humour that marked out Dungeon Keeper in its prime, but Dungeons 2 is still a worthy tribute, and well worth your time.
If you're looking for a fun, clever little strategy game, you could do a lot worse than pick this up.
Without online multiplayer, all the stages and possessing visuals that are inferior to the console versions, Dead or Alive 5 Last Round manages that rare and horrible thing of making PC players feel like second-class citizens to their console brethren and in doing so, succeeds in heavily tarnishing what is actually a pretty incredible fighting game in the process.
Unless you're looking for a quick cheap adventure to play on iPad I cannot recommend Fire at all… and it's not even on iPad.
While the standard high school drama bullshit is still incredibly prevalent, Life is Strange is shaping up to be so much more than that. Episode 1 showed great promise, and episode 2 delivers on the potential. It brings suspense and intrigue to the forefront, while still tackling the science fiction and drama effectively. Emotions run high in multiple points, always keeping you eager to see what's going to happen next.
A very good continuation of the story then, but I hope and suspect that the "holy s**t" moments will come in Episodes 4 and 5.
All you really need to know though, is this; Pillars of Eternity is a triumph.
In plundering Assassin's Creed: Black Flag practically wholesale, Rogue proves to be a double-edged sword. As much as Rogue succeeds in servicing those who were disappointed that Unity eschewed Black Flag's naval shenanigans, the game also serves as a timely reminder just how little the franchise has evolved in recent years, in spite of its relatively novel take on the series' narrative.
If you liked Evil Within but were disappointed that it wasn't that scary, you should be more than satisfied with The Assignment and when you finish it you'll start looking forward to The Consequence. I certainly am.
Let the series rest now please, or just put a bullet in its head.
White Night's biggest achievement though is clearly the terrifying atmosphere that pervades throughout its duration. Though certainly not absolving the game of its other flaws, the sense of dread and fear is palpable and in a genre which has largely neglected the finer aspects of its craft, White Night stands out as an exceptional, yet mechanically imperfect proposition.