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At the end of the day, Empires mode is arguably where the crux of the experience lies and as such it really does add a lot of crucial depth to a series that is regarded in many circles as a largely one-trick pony. It's just a shame that similar evolutions aren't forthcoming in other areas of the game which, some nearly fifteen years on, are now starting to look really quite old in the tooth.
All things considered, LA Cops is a decent addition to the sub-genre but one that falls short of its initial promise. With more sophisticated AI and a comprehensive partner system in place, this could've been a worthy stablemate for its East Coast cousin. As it stands, it's hard to recommend LA Cops when you can pick up the next slice of Hotline Miami's gory abstraction at a similar price point.
There's already a decent roster of maps, ready-made cities, building designs and more to download, and the game's not even hit the shelves yet. It's a sign that Colossal Order cottons on to the reason people like these city-building games; they want freedom, not restriction, streamlined, easy to use systems, not needless complexity. In that sense, Cities: Skylines is a resounding success. In summary - here's the city-builder you've been waiting for. Enjoy.
If you're looking for a more straightforward stealth experience set in a Bioshock-like world you should definitely consider Republique. Better late than never, I suppose.
I did enjoy exploring the world and solving those puzzles, but in terms of HR Giger-inspired adventure games Dark Seed still beats it hands down.
Gearbox Software today owns the Homeworld IP and remastering the originals might seem a 'cash grab' at first glance, but considering the enormity of their effort to bring Relic's space RTS masterpiece of the late 90s and early 2000s into today's gaming arena, they more than prove their commitment.
A game that is comfortable in its own skin and endeavours to toil within its own ambitions is rare, yet that is exactly what Oddworld: New 'n' Tasty achieves. Such honesty should be applauded even if it does little to endear new fans to the fold who might be at risk of not properly adjusting to New 'n' Tasty's idiosyncrasies. Still, for those who take the time to persevere, New 'n' Tasty proves to be as delectable a treat as Abe's original Odyssey all those years ago.
It's the worst game of 2015 so far, and it'll probably hold that title until Alone In The Dark: Illumination comes out. Avoid, please god avoid.
In short: not quite the evolution in multiplayer gaming we hoped for. Get friends together or good all-round players and Evolve can be a blast, but anything less than that and you'll be bored in far too short a time.
Dig beneath the effortlessly stylish veneer of Apotheon though and it soon becomes clear that its impressive calibre bleeds through into its homage to the engrossing Castlevania and Metroid games pioneered back in the 8-bit days. And that folks, minor niggles aside, is a godly thing indeed.
It's a comforting reminder that video games can still hark back to their traditional roots and produce an enjoyable experience without any overblown live-action trailer or day one DLC. This is a delight to play.
Cities XXL represents a serviceable starting point for beginners certainly, but is simply far too riddled with bugs, performance issues and recycled content to recommend to anyone else who has sampled the series previously. Much like how Cities XXL encourages the player to build their sprawling domains from the ground up, so too should the developer look to apply a similar work ethic to this tired series.
It's not without flaws, but this time those imperfections are forgiveable next to the wealth of quality on offer. Total War: Attila is the return to form that the series desperately needed.
I'm pretty sure this won't appeal to a lot of people. It can be bone-crushingly hard at times and difficult to get into. But by giving you the tools to craft your own escape and leaving you alone to sort it out, The Escapists is one of those classic hands-off games that encourages you to create your own story and incredible moments.
Despite my complaints, The Lost Lords is a great episode of Telltale's epic Game of Thrones story, and while slightly less shocking than the first episode it's certainly the best second episode in a season they've ever done.
In borrowing so heavily from its heritage, developer Neocore could have quite easily overburdened the somewhat narrow tower defence formula with pointless additions and misery inducing micro-management busywork. As it is, Deathtrap approaches the qualitative apex of its craft and niggles aside, sets a splendid example of how to marry two genres together to make a superlative whole.
Dying Light is a very impressive game that's clearly had a lot of care and attention put into it.
It's not without its flaws, like I said, the girls seem to act and look younger than they supposedly are, and some of the lines seem rather forced and fake, but overall it's woven well enough as to put together a fulfilling and enjoyable experience. I'm looking forward to the next part.
With the release of HoMM3HD following hot on the heels of Avernum 2: Crystal Souls, it feels like revamped versions of old-school fantasy games are the flavour of the month – and we're not complaining. As with Avernum, HoMM3's sheen has not been dulled by the vitiating properties of time; instead, its unique blend of roleplaying and strategy is just as alluring 15 years on.
Grim Fandango really is a masterpiece, although it's not a completely perfect one. The story, world, voice acting, music, script and style are some of the best gaming has to offer, rivalling the best animated movies. The puzzles are 80% superb, best the adventure genre can do, and 20% frustrating as all hell.