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I can’t say the gameplay in Naruto Online is original, but it is pretty fun.
Reigns relies on a combination of humorous wit and discovery to hook the player, and it is extremely effective at first. The frequency of discovery early on makes it genuinely fun experiencing new interactions. However, the simplicity of the game becomes its downfall after a while when challenges become more difficult and obscure.
Kudos to Frontier Developments for bringing back a classic franchise and trying to realize it’s original vision with the technology to make it happen, but there’s unfortunately not enough here to look at or do. There is just the VR experience at this moment, but I’ve seen better utility of the Oculus Rift for more immersive and realistic experiences than this. The idea is sound, but the overall fun and enjoyment just isn’t quite up to par. Perhaps some TIE fighters and a Death Star is needed or anything else to help make this trip through space a lot less lonely.
Landmark has cultivated a welcoming and friendly playerbase.
As was to be expected from a Blizzard title that had much to prove, Overwatch excels in presentation with its overall production value, hero and map design. The beautiful, sharp and colorful graphics are accompanied by a heroic soundtrack composed by Derek Duke, Neal Acree, Sam Cardon and Cris Velasco. This is one great looking shooter with hot cosmetics and some fun hero dialogues added in the mix while keeping things real on the side of system requirements!
Duelsyt is a digital strategy game perfect for players who are looking for a little more depth and a lot less RNG. Besides the drawing mechanic, there are few aspects of Duelyst that rely on randomness. That, combined with a visible grid, finally grants players the control they've been looking for in a digital strategy CCG.
Doom is back and it's better than ever. It's a rage and adrenaline fueled murder fest that won't challenge your perception of what is possible in a game, but it'll help to reinforce the belief that maybe, just maybe gaming has a future that doesn't involve quick time events and pointless cut scenes.
Star Fox Guard may not be a new main entry in the series, or even a fellow rail shooter, but it’s got heart, effective design, and “one more try” gameplay. It mostly matches it’s dollar value, not for a Nintendo game, but for a game in general.
I hate giving such a low score to a game inspired by a childhood favorite, in a genre that tends to excite me, that tried to bring innovation and immersion to a generally simple genre. However, the fact remains that the game is divisive at the least. I can't imagine a non-gamer being able to appreciate this game, and gamers have already shown that not all of them can appreciate this title. Had it not been Nintendo or Star Fox, I feel the design choices alone would have doomed this title.
If you’re looking for a good time sink game, this is the game for you. The value is much higher than anything you’ll get from playing most other games solo, especially if you’re a Zelda fan.
Quantum Break is pretty much the game that it looks to be according to the trailers. It is a very solid cover-shooter with a story that is confusing and by far the least interesting one in Remedy's portfolio, but it still holds a high standard with many interesting plot points. It is a game you should and even must play on the Xbox One since the PC version is not acceptable in any way. The best part of Quantum Break is how well it works together with the built in TV-show, and that is bound to give you a unique and interesting experience.
I have never had a title grip me quite this hard or swallow me quite so completely as Stardew Valley.
The Division is taking the best aspects from many other MMORPGs and cover-based shooters out there and adding its own touch to it. This is a game that you can play how you want to play it. It is an instanced third-person shooter with a great progression system. Whether you are a loot seeker, a role-player, or a story fanatic, you will enjoy this game. This is not the new Destiny that so many comments seem to be about, but it also isn't the next major MMO. The Division stands great on its own legs and borrows ideas from vastly different genres and games, which it transforms into its own in the end.
It combines high-quality textures, voice acting (albeit not that great), action combat, an expansive world and open-ended leveling with a major focus on player interaction. Instead of trying to reinvent the MMO, Black Desert Online has focused on things that work for other games and it puts a fresh spin on them.
The depth of gameplay and strategy in Spellweaver far surpasses most other digital CCGs on the market.
So when It comes down to it, is the game fun? I think it is, but I do have some concerns over the micro transactions.
The game is fun. There's no other way to put it
War Thunder is a solid flying shooter that is a must for flying enthusiasts.
Fatshark took a property and an idea and made something glorious out of them. Games Workshop appears to be giving out licenses for everything. For every Mordheim there's been a Snotling Fling. Any company, any property would be lucky to have a game as lovingly and wonderfully designed and put together as Vermintide. It is easily for me the jewel in the Warhammer gaming crown above Space Marine, Eternal Crusade and Dawn of War. If Fatshark didn't innovate further, that may never change. With their plans for the game, I think it's certain that it never will.
Devilian is a game that will most likely split people into a hate and love camp, with a few in the middle persons. It is a great mix of MMO and ARPG taking the standard questing and dungeons system from MMOs and fast paced gameplay from ARPGs. While the questing design do need a full makeover, the gameplay manages to keep the quest design from brining the game down. I will continue playing Devilian and hope that microtransactions manages to mainly keep on the cosmetic level. Being a free to play game I would recommend players whom like ARPG to give Devilian a try, it might be something you get hooked on.