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Many locations and systems are unfinished; many others that are already live are frustrating in their current form. And yet what Mortal Online 2 has is potential, lots of it. Whether they’ll achieve that potential without being so hardcore that they put off their audience, well at this stage it’s “too hard” to say.
I enjoy everything in the DLC personally and I do recommend it to any Warhammer fan who wants to add a little more spice to their Vermintide 2 play.
Overall, it looks like there's going to be plenty to see and experience in the Wolfhunter DLC.
If you enjoyed Left 4 Dead or Vermintide, this is a no-brainer. If you enjoy the Warhammer Fantasy world, this is as close as we currently have to being in it (though who wants that exactly?).
Episode 1 of Batman: The TellTale Series is well worth your time if you’re a Batman fan, and can act as a great way to introduce people to the character as well. Tweaking some of Batman’s traditional mythos and focusing more on Bruce Wayne makes the character more accessible to both new and old fans.
All in all Onigiri is just not a good game. There are really no redeeming qualities unless you really like manga, more than solid gameplay, and enjoy repetitive grinding in uninspired worlds. If you're looking for a manga-inspired game than there are solidly better choices already on the market such as Dragon Nest and Elsword. Neither of those games are perfect either, but at least they're not the crapshoot Onigiri is.
Destiny 2: Curse of Osiris feels like rushed DLC that was never expected to fix what the glaring problems with the base game. Rather than attempt anything, the lazy additions come off as what would in any other game be added in a free content patch, a skeletal selection of missions and events that are both minuscule in scope and forgettable at the same time.
While Crush Online attempts to do a lot of things, it doesn’t do any of them particularly well. Combat overall is rather clunky, unresponsive and feels outdated. The PvE zones are bland looking and the PvP combat is repetitive. Given the choice, I’d rather play an actual MMORPG when it comes to PvE or a true MOBA for PvP.
Destiny is a gorgeous game overall, and Rise of Iron’s frozen warrior aesthetic showcases this excellently. Felwinter Peak and the Plaguelands bring a sense of unforgiving chill, and the equipment that’s arrived with this expansion puts some medieval style in to the sci-fi world without feeling tacked on. Music, meanwhile, carries a similarly epic scope as powerful chorus arrangements and copious use of brass instruments make you feel like a true knight going to war.
I really wanted to like this game, but it has barely touched upon its potential, and while it comes with a working game design and world, that is all it really has, and I do hope this will change over time, otherwise Firefall will slowly die out, and not really be remembered.
I had high hopes for Destiny, and if they decide to add matchmaking for every part of the game, it can be a better experience for everyone. And if they manage to pump out updates every week, Destiny stands a chance on becoming this year's best FPS, but at the moment, it is a very mediocre game which we have seen so many times before.
No Man’s Sky is a victim of its own hype. The developers overpromised and under delivered. New content may well improve the game, but at least for this reviewer, the feeling of deflation after finally playing may be too much to recover from.
I hate giving such a low score to a game inspired by a childhood favorite, in a genre that tends to excite me, that tried to bring innovation and immersion to a generally simple genre. However, the fact remains that the game is divisive at the least. I can't imagine a non-gamer being able to appreciate this game, and gamers have already shown that not all of them can appreciate this title. Had it not been Nintendo or Star Fox, I feel the design choices alone would have doomed this title.
If you're into building games, Portal Knights may disappoint you. It offers much less than similar titles and does a bad job of figuring out what kind of game it truly is
Honestly, as a game The Castle Doctrine has some very interesting parts. As a puzzler it will always keep you on your toes, you will even struggle to beat your own traps unless, like me, you write down the exact way to beat them. It's incredibly interesting to plan your house out and make it as impermeable as possible. What turns me off of The Castle Doctrine is the innate brutality, there's no way to be a good guy, just to be on the nicer side of evil.
Propnight is a fun game if you have a few evenings free, and with a bit of fine-tuning it could be a very fun game. It’s hard to imagine it having too much of a shelf-life though, after a couple of hours of gameplay our group was all simultaneously ready to call it a night.
Starting with proper voice chat integration, the developers need to work on quite a few aspects of their game. It’s a shame because when I first started playing my instinct was that the previous poor reviews were unfounded; the more I played the more work I realized the game needed if it was to achieve mass appeal. The late game faction vs faction and guild vs guild combat is good fun but the most fun elements of it are lost on casual players. Until developer ArtCraft make the world-shaping guild-creating throne-warring aspects more accessible, Crowfall will not reach its 8/10 potential.
Given the lack of novelty in the systems, the limited range of depth out of the Astel system, and the lack of player-class customization as-of-yet in the game, there aren’t a lot of reasons to really recommend Astellia. Excepting a genuinely heartbreaking translation, there aren’t really any reasons to avoid Astellia either. If the game looks interesting, there’s a decent argument to be made to give it a shot. If the game doesn’t look appealing at a glance though, there’s nothing in there that will likely change your mind.
Anthem is an MMO-lite looter-shooter with potential sadly unrealized. Most of its design decisions feel woefully underdeveloped, despite how it excels in its frankly addicting gameplay. The interjection of a freemium forced economy as well as the simultaneous extension of and lack of any traditional end-game or development beyond the main story screams of publisher intervention. Anthem's systems are absolutely wonderful, but they feel crippled by its other design decisions.
While playing through SNK Heroines I had a difficult time figuring out its true target audience. The combat system isn't complex, or interesting, enough to attract hardcore fighter fans while the steep price and lackluster visuals make it difficult to recommend for fan service alone. Unfortunately, it seems like SNK Heroines: Tag Team Frenzy falls into an awkward middle zone and doesn't excel where it needs to.