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This game doesn't give a blanket pardon or condone the actions of any state, instead inviting players to ask by what means and to what end the rules of a state and society are created. The Forgotten City implicitly and explicitly goes to bat for the value of education, and it provides a good time while it does it. We all like to think we know something of the world that came before us; seldom is it that a videogame spun out of an adventure in another fantasy game provides an opportunity to truly learn something.
I felt like begging the game to try something, anything new, no matter how badly it was implemented, just to break up the monotony. But Chorus rarely takes any swings, so in theory it lacks any "misses," with few glitches or moments where one element butts up against the rest. That might mean that people won't hate it, but it also means it's a game that people won't really love, either.
Higher profile, bigger budget indies games are here to stay. This is a perfect example of what the format could offer and a showcase of how a short game with a moderate budget can outdo its far larger contemporaries. If you've been playing Halo or Call of Duty and feel burnt out on what games are now, The Gunk is a perfect palette cleanser and an effective gateway to even better games.
Pocket Dungeon understands puzzle spinoffs in the same way that the original Shovel Knight and all of its DLC understands classic platformers from the NES. While its title is fittingly suggestive of just how small the whole game is, I have a feeling I'll be coming back for months until I move on to my next roguelike obsession.
With multiple endings to earn and only a few under my belt, I don't really want to come up either. Instead, I want to go back to the market, snipe an organ out from under WOOHOO CHARLIE, and work through Trading Simulator's absurd sense of humor, banger of a soundtrack, and mechanical twists on my journey to become the greatest organ-trading warlord in space.
Despite the comparisons it might draw to Shadow of the Colossus, Jet Set Radio or Hyper Light Drifter, Solar Ash delivers a wholly unique experience that combines a smooth, unparalleled sense of speed, incredible level design, and a gorgeous art style. Even if the same can't be said about its narrative or controls, Solar Ash skates in at the last minute to become one of the year's most interesting games.
The only real downside to these remakes is that anything that used the touch screen in the originals feels like an afterthought here. They're still the same amazing, if a little formulaic, Pokémon games they were back in the day. And we may not be the same people we were back then, but we can at least remember how it felt when we first visited Sinnoh as we make our return today.
I get asked a lot which game I recommend for people wanting to get into Wizardry-likes. And until now I didn't have a good answer; everything was a series of compromises and required me to lay out caveats or provide upfront guidance. What Experience, Inc has done with Undernauts is finally make a satisfying DRPG that looks good, plays well, and I can unequivocally say is where people new to the genre can get a taste of the richer, weirder treasures below.
In concept, Voice of Cards is exciting: a small game from a major designer (Yoko Taro is the game's creative director), released with little fanfare. It offers a lean framework for other RPGs and narrative games to come. Ultimately, though, it's far less effective at its core goals than the games it draws from. Voice of Cards positions itself as a more intelligent, if leaner, classic JRPG. In practice, it is a hollow echo of what came before.
I wanted to like Punk Wars. Its promise to be a stylish 4X style game about warring punk factions intrigued me, and it only really needed to strongly hit one target for me. I'd have happily taken a vapid but immersive tactics game; a thoughtful exploration of post-apocalyptic punk with bland combat; an all-style-no-substance experience that carried the game on vibes alone. Instead, I got the worst of all worlds: a dull, poorly balanced game that doesn't commit to its ideas.
I don't think there's a situation so bleak they wouldn't try to render in service of people-pleasing and making sales climb higher. Battlefield 2042 represents the pinnacle of a feedback loop that told its creators that bigger is always better. Now that we're here, I'm sure we were never right to think that and I don't think we're stepping back from it anytime soon.
The grind to the top is ascetic and practiced, with grand ambition and keen diligence towards paying the franchise's history its proper dues. It's an undeniably dark game, but quite optimistic in its intentions and eschews edgy clichés. Shin Megami Tensei V is Atlus's contemporary masterpiece, and one of the finest games this year.
Initially I thought that was a flaw. Where Total Wars let me become Agamemnon, or Liu Bei of the Perpetual Vibe Check, and Civ V bid me to become Theodora, Hottie Empress of Byzantium, and spread Sapphism across the globe to achieve my glorious Cultural Victory, here there's none of that. I'm simply an amorphous hand guiding the imperial machinery. But honestly, that's okay. There's no distraction in Age of Empires IV. It's a return to a purity of build base, make dudes, obliterate enemies. And I came to love it so much I want to force my dad to spend his weekend playing it with me while he shouts what bits he remembers of the St. Crispin's Day speech over voice chat, as our massive blobs of 15th century dudes collide at our own virtual Agincourt.
Still, every charm of Mario Party is here, in full force. It's silly, frivolous fun, a perfect way to waste away an evening with friends, local or online. That does sting a little, when one considers the $60 cost, and how much more it could have offered.
Even when you pull it all together with Horizon Arcade missions like hitting piñatas just work so well. It's clear that a lot of love went into Forza Horizon 5. You can see it in the car selection. You can see it in the environmental design. You can hear it in the playlists. This game thrives on a culture of love that is baked into every gameplay element. In every way, Forza Horizon 5 is a love letter to Mexicans, and it's one I'm thrilled that I opened.
But on the off chance you don't touch the things, are reading this, and have ever uttered or read the word "cottagecore" earnestly: this game is for you. Find the nearest friend, family member, or partner who is always talking about what a great deal Game Pass is and force them to download it for you. If you're already acquainted with interactive media, The Good Life is an unpredictable yet satisfying experience that seems to always be throwing the player some new curveball to keep things fresh-much like life itself.
Its superb soundtrack and visuals are an everlasting treat. Playing it handheld on Switch is how it should be played, in reminiscence of playing SRPGs on a Nintendo DS. When its issues are fixed, I really hope to recommend this game to others because it has been one of my favorites of this year. I'm still waiting to ascend to whichever goddess or whatever fate awaits me on its final floors, feeling the despair of a warrior's spirit, but not in the way I or Evertried had hoped.
I kept chugging along through its story and its battles without either ever feeling like much of a chore. Marvel's Guardians of the Galaxy doesn't have the ingenuity or spark of James Gunn's movies, but it should do just enough to keep you interested on a lazy afternoon when you don't have anything else to do. That's a perfectly fine role for a game to fill, and this game is perfectly fine with filling it.
But for what it is, Back 4 Blood proves that what made Left 4 Dead good is still a lot of fun, even if this new iteration doesn't make use of every innovative convention to spring up since the series' original release. And there's something to be said for aging gracefully and not shoehorning in everything at once. As the old plastic surgery adage goes, sometimes it's best not to remake but maintain.
There's a new Far Cry out. There's always a new Far Cry out. Maybe it's time for that to stop?