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It's been a long time since I've played a game I've liked as little as I liked Albert and Otto - The Adventure Begins. The sum of the problems found within this game can be no accident; mere chance or just bad luck couldn't possibly result in something so diabolical. It's almost as if the game was developed in some kind of bizarro world where frustrating gameplay elements were cherry-picked, pored over like fruits of anguish, their ripeness gauged by the bitter distress inherent to them. The result is something too hard for casual players, too frustrating for dedicated gamers, and too uninteresting for everyone else. It's a mess, and I couldn't recommend it to anyone.
"Some Assembly Required" retains the silly humor of the first episode and adds some new takes on the Telltale storytelling method, but being able to finish in less than an hour hurts the overall experience.
Kromaia Ω offer brief moments of fun when you're flying in your ship making things blow up, but it has almost nothing else to offer once that gets old.
The biggest shame about Need for Speed is that the driving is so satisfying that it makes the fact that the rest of it is so throwaway stand out that much more. This game would have benefited greatly from a mode where you can just get matched with other players and do a bunch of different race types back to back. Instead you're stuck in an online only game with other players who you won't actually be doing any races with. It's got a damn good soundtrack though.
I wanted to like Pro Evolution Soccer 2016, I really did. Sports games are a specialty of mine, and I'm always excited to try the latest versions of the big time franchises. My disappointment with the game rests solely on how recycled everything feels. I want some innovation in my sports games, some new ideas that will challenge me and test my limits, but here I get the video game equivalent of a uninspired shrug. Konami, if you read this, please try something new with PES 2017, as I really don't want to be disappointed as soon as I press start next year too.
Through its solid workmanship, cool settings, and myriad content, Skylanders: SuperChargers demonstrates Activision's lofty fantasy world is still a fun place to visit. Kids will love it, obviously — and if you're an adult fan of 3D action games who's yet to make a brief stop-over, maybe it's time you did so.
At only $30, and with all of its extra content included, Darksiders II: Deathinitive Edition is a pretty good deal. It's the same great game, now looking better than ever. If this had gone through some extra bug squashing and had gone for the full 60 fps then this would be an absolute no-brainer for anyone interested in the Darksiders series, but as it stands it's still a great jumping on point for those who have yet to ride with Death.
There's so very little to salvage from this wreck, and even less enjoyment to be had. This game is the polar opposite of fun. Avoid at all costs.
A great cast and some hilarious writing make Tales from the Borderlands one of Telltale's best titles yet.
With cheerful retro music paired with a fairly colorful 8-bit palette, The Escapists: The Walking Dead is a wonderful and meticulous romp through the world of Robert Kirkman. The game treats the graphic novels as canon, and does a thorough job recreating the experience. I've played every The Walking Dead video game released in the past five years, and Team17's reskinning of their hit prison breakout sim is by far my favorite. Combining meticulous micromanagement with the constantly looming threat of walker attacks creates tense gameplay that rewards players who are willing to take the time to craft the perfect escape plan.
This game was reviewed via a digital code received by the publisher.
Chibi-Robo!: Zip Lash is a nice break from the series' usual 3D platforming formula and offers some solid gameplay, even if it stumbles a bit along the way.
This game was reviewed via a digital code received by the publisher.
The game used in this review was a physical copy purchased by the reviewer.
This game was reviewed on a physical copy provided by the publisher.
Minecraft: Story Mode's first chapter proves that the Telltale style of storytelling can fit in any universe, as it's a delightful romp through the blocky world of Minecraft.
Overall, Hearts of Stone was everything that I wanted out of the first story expansion for Wild Hunt. I'm already anxiously awaiting the release of its follow-up Blood and Wine, which is said to consist of an additional 20 hours of gameplay. Whether you're looking for engaging combat with memorable boss fights, new interpersonal relationships and meaningful character development, or a mysterious and enthralling quest line that will keep you hooked until the very end, Hearts of Stone has it for you in spades. CD Projekt RED has once again outdone themselves and created an expansion that stands far enough apart from the original game to provide completely new adventure, but close enough to home to remind you why The Witcher 3 is one of the best RPGs of our time.
Age of Decadence is a game about the fragility of memory, the separation of reality and fable, political scheming and the possible futility of ordered existence. It masterfully weaves these themes into the writing and the gameplay to create an imaginative world with the power to captivate for hours on end. Age of Decadence has been a long time in the making (a whole decade), but it's shaped out to be one of the most distinct RPGs of the year, and one that will certainly captivate the imagination.
I wanted to like this game, but I just can't. And this is from Dimps, to boot — a company I stand behind as purveyors of some pretty fun stuff. They made all the Dragon Ball Z Budokai games on PS2, and they had a major hand in the development of Street Fighter IV, so I know that they're better than this. There's shades of a good game underneath all the trappings, but said trappings are not just holding this game back from being the best it can be, they're holding it back from being fun. And really, if your game isn't fun, what purpose does it serve?
MidBoss could have focused solely on LGBT issues, but it didn't. What it took is a broader, more inclusive approach that is made doubly effective by the fact that underneath lies an all-around enjoyable video game.