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Playable, watchable, understandable, and enjoyable by just about anyone with a pulse, Fortnite is an absolute blast
Combat is the highlight of the adventure. The stories unfolding between encounters are uneven, and the grinding required to progress is a frustrating roadblock
Combat is a highlight and I laughed at some solid jokes, but exploring Ooo is a disappointment. The game is also plagued by technical problems
Captain Toad's treasure laden levels are bite-sized, stress-free puzzles packed with surprises.
A pale imitation of its influences, Earthfall is mostly functional but shows little sign of life
Fans of Splatoon's single-player content should look no further than the exceptional Octo Expansion
Wolfenstein II on Switch is the real deal, offering an only slightly degraded version of the bloody and memorable adventure
Donkey Kong Adventure offers up more turn-based entertainment, but its timing and standalone nature limit its appeal
Other than brief moments, no part of The Crew 2 is captivating enough, including the rubberband-based gameplay, the events themselves, and the overall setup of the open world
Mooncrash is Prey at its best, featuring enough challenges and gadgets in a well-designed playground to keep you coming back for more
This inventive tale can be uplifting one minute and disheartening the next, but it strikes a consistent and compelling tone
The core arcade tennis is fun, and collecting rackets and leveling up Mario's tennis abilities through the campaign is a worthwhile endeavor, even if a few difficulty spikes hurt the pace
By adding a second Yarny, Unravel Two ups the fun and adds much-needed variety to the experience
Vampyr attempts to deliver a gothic fantasy, and while it has bright spots, too much goes wrong to let them shine through
With passive gameplay and constant random elements, Pokémon Quest is entirely forgettable
Jurassic World Evolution is a mixed experience, at times reveling in its fantasy and becoming bogged down in its own systems in others. If you're a fan of the franchise it's a fun dip into the prehistoric pool, but the water isn't deep enough to satisfy a voracious carnivore.
Sushi Strikers finds an original puzzle mechanic in a genre overpopulated by match-threes, but sometimes it's too dense for its own good
Flipping your first few houses is fun, but the game doesn't have the scope or flexibility to stay interesting for long
The frequent moments of action and speed are exciting, but interactions with characters are overlong, and every level feels like you're going through a new unskippable tutorial
Finding enjoyment is hard when even a long, dramatic rally ends in a true unforced error committed by the gameplay