Around an hour and a half to two hours long, Realm of Shadows is quality vs quantity all around. Besides for some really obvious foreshadowing, minor technical gripes, and uneventful decision making, I’m really looking forward to how Telltale expands this universe, for the better or for worse.
Rising Islands may be appropriate for the small audience craving reflex driven platformers, but it barely fits in this respect. The game is just littered with too many flaws, and players have to dig out the fun. Add this with some marred graphical issues, and you have a playable, but far from fun color adventure.
Quadrilateral Cowboy is an extremely unique game that is only hampered by it’s later innovations and simple story. However, the way the game presents these aspects make up for their shortcomings. The sense of awe with every task is wonderful, and it’s mind-blowing how inserting commands over and over doesn’t feel repetitious, thanks to strong design. It might be a bit unaccesible for those who haven’t played a puzzle game in a long while, but it will definitely cater to the fanatics.
On the surface, ABZÛ is a simple game, but there's an incredible amount of polish, detail, and artistic integrity at hand. The game is beautiful without sacrificing any of its main components, which makes the whole experience better as a whole. There are a couple technical stumbles, but the overall product is nevertheless exceeding.
Chambara is a multiplayer titan and courageously reinvents the wheel without fail. I could complain about the game’s lack of modes, but that goes against the entertainment you really are receiving. After all, nothing I’ve played this year matches this kinetic, effortless, and overall enticing concept.
Blue Rider is a refreshing twin-stick shooter that takes influences and innovates at the same time. It’s the best blend between these ideas I’ve seen in ages, although I do wish it was expanded more and wasn’t so choppy here and there. Besides that, it’s hard not to have fun with such a well-managed shooter.
I won’t go as far to say Dungeon Punks will likely be the best brawler released this generation, but it’s certainly up there. It’s blend of great mechanics, enemies, and a funny story show that the developers knew how to make a brawler great. There is some tedium here and there, but it was nothing that stalled me from playing, because everything else was so strong.
Human Fall Flat has some issues, but it’s one of the few games I’ve played recently where it weaves into the gameplay in rather enjoyable ways. This works even better with other people, making me realize why the game has gotten so much online publicity. It doesn’t thrive off of one gimmick, and is successful and captivating because of that.
Shiren the Wanderer may have a long subtitle, but it’s the smallest nitpick I could provide of this otherwise fantastic rogue-like. It’s the proper way to reintroduce the lesser classics to a new audience, and in a way that everybody’s familiar with. There’s no hardcore pandering here, just good plain fun.
Sword Coast Legends is a worthwhile top down RPG, but is let down by some aspects that would disappoint those it's appealing too. The rest is the confines of your typical RPG, but I think experienced players of the genre will have quite a good time with this. It's not the refreshing kick everybody needs, but it's good enough.