Rebel Galaxy is a very strong game, especially since it was made by two folks and is only $20. There are endless opportunities to take in this game that at times feel quite repetitive. Although, this game is much more detailed the more experienced the player becomes. Plus the game has one of the most unique soundtracks that have been heard for years and should be known to others that it is. Overall Rebel Galaxy has plenty of stuff to do, but some of it can become stale given enough time, it should also be recognized that the story is very forgettable straight from the start, but it is a game that should not be missed on, especially since January is such a deficient month for games. This is a great pickup for such a cheap price for what it is offering and it should not be forgotten.
Hyperdimension Neptunia VII is an acceptable RPG, but may be a disappointment for series diehards looking for true change, or newcomers to the franchise. Any other way, the game fully realizes it's ambitions on top of it's other minute flaws, and cements a rich and non-exasperating formula for players who know what to expect.
I can feel Siralim striving to find its own identity in the old school RPG realm. Siralim puts you into a world where your father died, and as new king you must grow to fill his shoes. In the time I played there didn't seem to be much more to the story line, but new mechanics like Construction Rituals that allow me to expand my castle led me to believe more was out there. Even though game play was a grind, the game allows you to design realms to challenge yourself. With mystery mechanics like Nether Eggs and gem creation, and cool in game items like Arena Invitations, Exalted Emblems, Tickets, and Pandemonium tokens still awaiting my discovery, Siralim is a game I'll continue to play.
The Dying Light: The Following expansion is by far one of the best DLC's that I have experienced in current gen gaming. It adds plenty to a game that was already great. Especially since it is $30 which is already a better price per quantity of gameplay than any of the Destiny DLC's. Of course it is not without its as it fails to create a compelling story and solid frame rate. This is a must buy for fans of Dying Light and really anybody who likes bashing zombies brains in.
There are some really cool things about Rainbow Moon that continue to draw me back. The world map seems huge, and dungeons are designed so amazingly they loop back onto themselves (sometimes causing me to wander in circles). Plus game started me off with a few simple tutorials, and has continued to supply me with quick new tutorials as new mechanics come about. You may say "Yeah that is normal for most games", but I've been playing this game for over 12 hours and have only unlocked 28/37 tutorials. With that in mind Rainbow Moon is an adventure I wont put down any time soon.
Things like these, along with easter eggs, and voice acting that makes Randal's Monday a uniquely hilarious play. I do feel the game targets an older 20s and above audience for they would understand the references. I am not too sure how much more of the game I have left, but I look forward to each new monday it throws at me.
Ironcast is a must play for match-three puzzle fans! I may have lost to the first boss every time I've faced him (like 10 times), but I'm not discouraged to try again. The rogue-like approach to purchasing boosters and upgrades through Commendations keeps your heart in it for the long haul. I know with enough time my Ironcast will become over-powered in comparison to my wimpy-wimpy Ironcast I'm currently using, and I will not be seeing anymore of these screens.
Upon returning from grabbing lunch, I walked into my room to find it full of laughter. Apparently my wife and roommates had returned from work to find Action Henk still running on my TV, and decided to tackle multiplayer. It was obvious right off the bat that there were different skill levels between them, but great features in multiplayer kept the fun rolling, instead of leaving other players in losing ruts. Action Henk is clearly a game meant for fun, while still providing a challenge for the most seasoned runner gamer.
Hitman is being released episode by episode, and I will reviewing each episode as they come out over the next months. Doing so, my overall rating for the game may change in the long run. I get the sense that IO Interactive is beginning to master the art of free-form assassination by providing players with the tools needed to devise a truly unique Hitman experience; thus creating depth in the shallows. One thing is certain: Hitman 2016 is fun and full of replay value.
As a fan of the original game, Day of the Tentacle Remastered is everything I want in a remastered game. Gameplay and originality have been preserved and showcased, never forgetting what put Day of the Tentacle on the map. Double Fine Productions also added TONS and TONS of hidden trophies, each with its own chuckle-inducing title that amused me along the way. The options provided to tweak with in-game graphics, sound, and control allowed me to play the game the way I wanted to, and never left me in sorrow wishing instead to play the original. It is my hope that these practices become mainstream and expected of all remastered games. Too often do new versions of old games forget what they once were. Whether you prefer the original art, or the new look that eliminates pixel bite, the game is bright and colorful, filled to the brim with quirky characters, and jam-packed with laughs, making it a MUST PLAY for point and click adventure fans.