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I just want to start by saying that I’ve been waiting at least 5 years for this game. I had already been well into the Fire Emblem series when I first played Persona 3 and Persona 4. It was shortly after playing those, and loving them, that a friend informed me of a rumor of a crossover of the series. Back then, it had only been a rumor with no details to when or how it would come to life. So I imagined and dreamed up scenarios for how the two separate style of games would merge. These imaginations of mine looked nothing like Tokyo Mirage, but this game is everything I never knew I wanted.
Breached is plagued by a litany of errors and missteps, some of which strike at heart of its gameplay in a manner that may render it inadmissably flawed for some. It’s testament, then, to the stunning world design, the mystique of the story-telling and the strength of the conceit that I found Breached, in its better moments at least, not only enjoyable but gripping.
At its heart, The Technomancer is an inspiring attempt at what open world action RPGs can be. It doesn’t always succeed at what it tries to do, but its ambition often makes up for its missteps.
Overall, I'm proud I was a backer for this game and am pleased with the work Inafune and his team put into it. The trailer was indeed terrible, but my focus is always on the quality of the game itself. To all the people judging the game without playing it and putting it down: You're doing a fine job of showing your ignorance and unwillingness to be objective.
OPUS: The Day We Found Earth, is a chilled star searching game with a light-hearted narrative. It’s a touching game about a robot continuing one person’s life long ambition to find the beginning of human history. Even though the gameplay is simplistic, it adds to the overall feeling of relaxation. It’s a short game that can be finished in 2 hours or a bit more if you’re a completionist.
When I look back at my pained time with Homefront: The Revolution, I can't help but shudder. I feel dirty even suggesting this game wasted its own potential; I can't be certain potential was lurking behind this shoddy façade to begin with. In fact, I'm not sure I've ever played a game as unpolished and trashy as Homefront: The Revolution.
With this entry into The Legend of Heroes saga, Falcom created something truly special. The believability of the world and characters, the attachment to the people of the empire, and low key storyline build a memorable experience.
Nights of Azure is both a wonderful attempt at freshness in a genre that lapses into redundancy and a lapse into said redundancy itself. The ideas in Nights of Azure are worthy of a nod of respect, but the execution falls short.
The game is good enough to stand on its own without multiplayer, but the lack of any accessible games or rooms really damages the value (especially at the $40 price tag).
All in all, Kathy Rain is a top notch game for Nancy Drew fans, mystery lovers or anyone who just loves sassy women on motorcycles.
Afterbirth is a weighty expansion, filled to the brim with content, to a game which was already no slouch when it came to things to do. What may be regarded as 'the base game' is challenging, enjoyable and intriguing and worthy of the purchase. What sets Afterbirth apart from those foundations is the mechanical minutiae, providing hundreds upon hundreds of hours of exploration, competition, and manic fun.
Mirror's Edge Catalyst has some great concepts going for it that are ultimately being held back by technical issues. I can't help but feel these could have been worked out. With no real multiplayer component, the single player experience needs to be wholly satisfying. Unfortunately, this game is way more frustrating than fun.
There's so much to love about it: the plot is involving and the characters a pleasure to get to know. It's at turns funny, haunting and gripping. You'll be sucked into its world and finish it wanting more – and you'll be rewarded for returning to the world.
The Collider 2 offers a brief wave of fun for its cheap $9.99 price tag. You won’t find endless hours of gameplay here, but you will find a challenge at neck break speeds.
really wanted to love Doki-Doki, and maybe I did for a while, but I'm glad that it's over. It was different — a good kind of different even — but I'd be lying if I said it didn't bore me every step of the way.
But let me tell you, even though I died a multitude of times, I couldn’t stop playing Leap of Fate. Minutes turned into hours as I continued to say, “Just one more game.” While I wasn’t particularly concerned with the exposition (though completing each stage brought a very interesting line of narrative), the gameplay had me hooked. The completely randomized levels and strategizing the selection of randomized upgrades melds perfectly together to create an incredibly fun concoction of intense and furiously quick gameplay that leaves you satisfied. I will be playing this game for quite a while to come.
It's been a good while since I've ever been this excited for a video game, let alone a first person shooter.
Overall for the main game, it was an enjoyable experience. The character interactions helped in making up for the faults in the boss battles. The script of the game may have relied too much on cursing, but there are still genuine moments. The weapon variety is fun to play with and can be switched through during battle, not just setting what you want prior to a fight. The combat was fast-paced and smooth, and it heavily set up for replayability.
Going into this game, I did not expect to like it as much as I do. There is a fast travel system, but I rarely used it. I preferred flying around and collecting gems on my way as I went to different locations. Sometimes the free range of gravity could be disorienting. This was mostly in battles or challenges where there was more of a rush to completing a task. This made me just want one button that I could orient myself to the world, without losing place. This game is a lot of fun if you get the chance to play it.
The true triumph of Battlefleet is that it provides the opportunity, after a number of cases of trial and error, to succeed. Each battle brings with it a thrilling trepidation and, as you progress, the infuriating futility of past endeavors begin to blossom into a glorious aptitude, hinting that you might just be getting the hang of it after all.