Bit Cultures's Reviews
A helpful tip is that you'll need to collect the game's trinkets while you can, as much to the completionist's dismay it's not possible to return to your world save after the final credits have rolled. Nevertheless, Ori and the Blind Forest is one of those games to be savoured while it lasts.
Everybody's Gone to the Rapture is really more of an experience than it is a game. There is replayability in going back to see if there are any clues you might have missed, but the game already does a decent job of making sure you see what you need to see.
Sunset Overdrive achieves what many games unfortunately fall short of. That something is raw enjoyment. The self-deprecating atmosphere serves as a reminder that games are supposed to be lighthearted and fun. Sometimes a little insanity is welcome. The silly story won't be enduring, but the laughs and experiences you have are permanent.
Even with these small quibbles, I would recommend that anybody with a PS4 at least try Bloodborne. All of that difficulty and obtuseness gives a feeling of satisfaction and "I earned this" when the hurdles are finally jumped that no other AAA game comes close to. I've often thought that the Souls games are the true heirs to the Castlevania franchise; and if so, Bloodborne is it's Symphony of the Night.
Not only is it fun, it's also horrendously cute. I mean, in the first level an enemy warrior threw a spear at me, it connected, and he jumped for joy shouting a delightfully high-pitched "woo-hoo". Now, I'm pretty sure this is a personal first, but I was actively happy for the guy.
A big thing The Order: 1886 doesn't have going for it is replayability. There is no multiplayer or even a co-op mode. You never really get to have fun with the two cool guns in the game. Due to how QTEs and cinematics are wrapped into the game play, speed runs are pointless. With everything taken into consideration, the game could be a good budget buy down the road.
It is a game molded around one gamer's deep respect and passion for video games of the past. Playing through Axiom Verge allows you to embrace that wave of nostalgia and make it your own. It never shies away from features of its predecessors, but carves out its own unique place in the Metroidvania genre.
Overall, despite my criticisms, Transistor is a game that is definitely worth your time. If you're a person who loves an interesting story, amazing soundtrack, beautiful visuals, and cheap games (it's only $20 on Steam) then there is no reason why you shouldn't be playing this. After you beat it, you could even have some more fun and join the long and vast discussions about the game's story on Reddit and YouTube, to name a few places. Or not, your choice!
Until Dawn is a (Super)massive surprise hit for the PlayStation 4. Armed with stellar acting, true suspense, and a narrative that keeps you guessing, Supermassive Games smashes its way into the genre as the current reigning champion. Step aside, Quantic Dream. There's a new developer in town.
A slow-moving pace and undemanding platforming might be a draw to the more brain-addled gamer, perhaps enduring a slow-moving Sunday afternoon or a comedown from a particularly Red Bull-heavy Friday night. Nevertheless, there's still an aching sense of potential behind Miku's adventure that will leave you thinking what could've been. As it is, Submerged is pretty forgettable, and sinks rather than swims in the wake of other superior indie journeys. Journey in particular.
Indeed: such replayability (or maybe extendibility? Is that even a word?) might be Volume's greatest virtue, but only for those willing to overlook its flaws. If I were to summarize Volume's design elements in a word, it might be appropriate: the sharp, low-polygon virtual reality aesthetic feels appropriate for any virtual reality stealth game; David Housden's dramatic, electro-orchestral score feels appropriate for any futuristic espionage thriller.
While the game has it's flaws for someone who is a major fan of the Metal Gear lore, it is an incredible offering that gives so much power to the player and encourages creativity on how you complete the goals presented to you. There is so much attention to detail in this game and it is apparent that Kojima, along with his staff, put all of their time and effort into crafting this masterpiece.
It's strange to say, but they've changed the game too much and made it too much based on fate for any semblance of strategy to make a difference. Sure, changing things up in the series once in a while is all fine and good, but when you take it too far, you may lose sight of what you were trying to accomplish in the first place.
The Legacy Collection masterfully succeeds at preserving the original state of the classics. While it adds new content to the fray, it serves only to enrich the already-existing experience that fans have come to know and love. New challenges and the ability to marvel at designs and audio collections make the collection all the more worthwhile. Enjoy this healthy slice of gaming history.
Cross of the Dutchman is certainly an interesting idea. Stories based on historical figures, particularly man-made legends are always fascinating areas to explore in the realm of gaming. However, the experience is plagued by overly simplistic controls and a lack of flair that makes everything feel plain and uninteresting. The frustration caused by their inconsistency often overshadows the redeeming qualities that the game does have, such as score and writing. It leaves one asking if this needed to be a game rather than a short animated movie.