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The game itself is pleasing to the eye. Although it was pretty great to look at with graphics set to Ultra, even set to Low while playing on my laptop I can definitely say it wasn't an eyesore at all.
Rather than call it an expansion, The Taken King proves to be an overall facelift for what once was an empty, repetitive shooter. Worlds feel more lively with the constant Taken threat interfering with classic Cabal, Fallen, and Vex enemies. Allies in the Tower and Reef have much more to offer and make your guardian feel more relevant in a period of galactic combat. While you still cannot expect a tale of epic proportions, Destiny embraces what it always has been at its core – a shoot and loot festival.
With Plague of Shadows, Yacht Club Games has proven their dedication to quality twice over. This expansion meets expectations and more. What could have been little more-or-less than a model swap turned out to be an immersive, fully fleshed out gaming experience that stands on its own two feet. Over the course of the last two weeks, I have become a Yacht Club Games fanboy, and I eagerly await the next playable character for Shovel Knight. No matter which Knight decides to follow Plague Knight's lead, I'm sure it will be the bomb…
It's unnecessary to beleaguer the points of what makes a Mario game great. Super Mario Maker is all about taking the classic assets, music, and experiences, and making them your own. It is extremely accessible to newcomers, and also offers quite a hefty challenge for those who can claim themselves veterans of the franchise. The title really is the gift that keeps on giving. It packs such a tremendous value that it will make purchasing feature Mario titles seem frivolous.
Amazing plot line, with great twists and character development.
All in all, Shovel Knight is just plain awesome. The game aimed high and hit the mark. Yacht Club Games were obviously out to honor some of the classics, and they did a damn fine job of it.
Cross of the Dutchman is certainly an interesting idea. Stories based on historical figures, particularly man-made legends are always fascinating areas to explore in the realm of gaming. However, the experience is plagued by overly simplistic controls and a lack of flair that makes everything feel plain and uninteresting. The frustration caused by their inconsistency often overshadows the redeeming qualities that the game does have, such as score and writing. It leaves one asking if this needed to be a game rather than a short animated movie.
The Legacy Collection masterfully succeeds at preserving the original state of the classics. While it adds new content to the fray, it serves only to enrich the already-existing experience that fans have come to know and love. New challenges and the ability to marvel at designs and audio collections make the collection all the more worthwhile. Enjoy this healthy slice of gaming history.
In short, Trespasser is a must play for any fan of the series- as a close to the events of Inquisition it serves wonderfully, and felt like a satisfying way to say farewell to Inquisition's world.
It's strange to say, but they've changed the game too much and made it too much based on fate for any semblance of strategy to make a difference. Sure, changing things up in the series once in a while is all fine and good, but when you take it too far, you may lose sight of what you were trying to accomplish in the first place.
While the game has it's flaws for someone who is a major fan of the Metal Gear lore, it is an incredible offering that gives so much power to the player and encourages creativity on how you complete the goals presented to you. There is so much attention to detail in this game and it is apparent that Kojima, along with his staff, put all of their time and effort into crafting this masterpiece.
Indeed: such replayability (or maybe extendibility? Is that even a word?) might be Volume's greatest virtue, but only for those willing to overlook its flaws. If I were to summarize Volume's design elements in a word, it might be appropriate: the sharp, low-polygon virtual reality aesthetic feels appropriate for any virtual reality stealth game; David Housden's dramatic, electro-orchestral score feels appropriate for any futuristic espionage thriller.
A slow-moving pace and undemanding platforming might be a draw to the more brain-addled gamer, perhaps enduring a slow-moving Sunday afternoon or a comedown from a particularly Red Bull-heavy Friday night. Nevertheless, there's still an aching sense of potential behind Miku's adventure that will leave you thinking what could've been. As it is, Submerged is pretty forgettable, and sinks rather than swims in the wake of other superior indie journeys. Journey in particular.
Until Dawn is a (Super)massive surprise hit for the PlayStation 4. Armed with stellar acting, true suspense, and a narrative that keeps you guessing, Supermassive Games smashes its way into the genre as the current reigning champion. Step aside, Quantic Dream. There's a new developer in town.
Overall, despite my criticisms, Transistor is a game that is definitely worth your time. If you're a person who loves an interesting story, amazing soundtrack, beautiful visuals, and cheap games (it's only $20 on Steam) then there is no reason why you shouldn't be playing this. After you beat it, you could even have some more fun and join the long and vast discussions about the game's story on Reddit and YouTube, to name a few places. Or not, your choice!
It is a game molded around one gamer's deep respect and passion for video games of the past. Playing through Axiom Verge allows you to embrace that wave of nostalgia and make it your own. It never shies away from features of its predecessors, but carves out its own unique place in the Metroidvania genre.
Mortal Kombat X was built with value in mind. The studio wanted to give you the most modes, densest gameplay options within each mode, and the options to help you play the character you like the way you like to play them.
A big thing The Order: 1886 doesn't have going for it is replayability. There is no multiplayer or even a co-op mode. You never really get to have fun with the two cool guns in the game. Due to how QTEs and cinematics are wrapped into the game play, speed runs are pointless. With everything taken into consideration, the game could be a good budget buy down the road.
Not only is it fun, it's also horrendously cute. I mean, in the first level an enemy warrior threw a spear at me, it connected, and he jumped for joy shouting a delightfully high-pitched "woo-hoo". Now, I'm pretty sure this is a personal first, but I was actively happy for the guy.
Rocket League is not only worth your money because it costs a third of what most other games cost, it's worth your money because you can't get the same kind of experience anywhere else.