Bit Cultures
HomepageBit Cultures's Reviews
Indeed: such replayability (or maybe extendibility? Is that even a word?) might be Volume's greatest virtue, but only for those willing to overlook its flaws. If I were to summarize Volume's design elements in a word, it might be appropriate: the sharp, low-polygon virtual reality aesthetic feels appropriate for any virtual reality stealth game; David Housden's dramatic, electro-orchestral score feels appropriate for any futuristic espionage thriller.
The game is good enough to stand on its own without multiplayer, but the lack of any accessible games or rooms really damages the value (especially at the $40 price tag).
Layers of Fear offers horror fans the opportunity to delve into the mindset of an artist descending into insanity.
Brace yourself for what's coming, Ubisoft naysayers: Assassin's Creed Syndicate is a good game. While it still suffers from frustrating movement mechanics, as well as an underdeveloped narrative, the core experience being offered is downright fun.
Playing I am Bread can be both sweet and sourdough, but you definitely will feel the game was made waffle love. There is a lot of attention to detail pancaked into each level. Although the game may leave you in a pretzel during some stages as you get stuck between a crumpet and hard place, there is always a different mode to panini the game in to bruschetta your skills.
Overall for the main game, it was an enjoyable experience. The character interactions helped in making up for the faults in the boss battles. The script of the game may have relied too much on cursing, but there are still genuine moments. The weapon variety is fun to play with and can be switched through during battle, not just setting what you want prior to a fight. The combat was fast-paced and smooth, and it heavily set up for replayability.
As video games mature as a medium of expression, it is understandable that stories outside of the conventional heroic yarn will become more common. The Final Station, alongside games like The Last of Us and, more humorously, the Grand Theft Auto franchise display the shadows of human nature so that heroism can be acknowledged and appreciated properly.
All things considered, The Lion’s Song debut episode isn’t bad, just lacking. I’m hopeful that the next episodes will be a bit more interesting, and I would certainly be willing to give the next one a try once it releases on Steam.
The world creation is where this game shines. The limited amount of areas is full of small details. When looking at random documents and reading them, they’ll have actual information – not just gibberish to make it look like a document was written without any real content.
Kirby: Planet Robobot is a decent return to classic form for Kirby, bringing with it an excellent gameplay addition in the form of its namesake and game design that is thoroughly enjoyable. It might not be the deepest game in the world and it definitely won’t push you far, but it is definitely a title even hardened platformer fans should check out for a fun time.
Persona 4: Dancing All Night is an engrossing experience. That being said, it is one that is short-lived. While the interesting narrative serves as a pleasant surprise, there is little intrigue to be found once each track is bested. There are DLC characters and songs in the works, but as the game is already priced just short of a primary console title, paying more for a fuller experience is not enticing.
After the long wait, Rainbow Six Siege half-delivers. The gameplay is tense and satisfying, but its multiplayer-centric offering and pay-to-win setup is disappointing. If you're into solo narrative experiences, move right along. If you're into hyper-competitive tactical PvP, this is the game for you.
It's strange to say, but they've changed the game too much and made it too much based on fate for any semblance of strategy to make a difference. Sure, changing things up in the series once in a while is all fine and good, but when you take it too far, you may lose sight of what you were trying to accomplish in the first place.
Overall, Inklings is a really charming, fairly small and challenging Lemmings style puzzle game. While the game has a lot of style and is a lot of fun it doesn’t really add too much of substance on the gameplay front.
7th Dragon Code: VFD is a brave leap by SEGA to reestablish itself in the west. While the game doesn’t offer a battle system with variety (and one that grows tiresome rather rapidly), the strong narrative and immersing atmosphere make the game worth a look.
Furi is a serious endeavor for the hardcore. It’s extremely fun and very rewarding, but it delivers in equal parts immense frustration and anger.
The world of Moon Hunters keeps you playing. The story seems short and straightforward at first, but actually conceals a variety of branching narratives. You can set out to find all these hidden secrets in multiple playthroughs or just grab a couple of friends and enjoy the combat and decision making as a team.
When considering Monumental in retrospect, I am glad I had a chance to experience the nostalgic atmosphere and intense puzzles. As a fan of critical thinking and problem solving, especially in the way of gaming, few modern products offer the same depth to puzzles as Monumental. It's certainly unforgiving, but with enough thought and perhaps the use of the hint button, Monumental is a solid, inexpensive game worthy of your time, money, and brain overload.
Not only is it fun, it's also horrendously cute. I mean, in the first level an enemy warrior threw a spear at me, it connected, and he jumped for joy shouting a delightfully high-pitched "woo-hoo". Now, I'm pretty sure this is a personal first, but I was actively happy for the guy.
The Evil Within is an enjoyable horror experience that ultimately suffers from lack of confidence. While it boasts many original moments of psychological suspense other sequences like the early village raid feel ripped straight from Resident Evil 4.