VGChartz's Reviews
Grounded's quirky concept and adventurous personality will win over survival genre fans, but certain design and launch-window issues shrink my enthusiasm.
It suffers from clichéd situations, recycled environments, and overly-guided gameplay. That said, it's a fairly good DLC that wraps up some loose ends, provides closure, and introduces some interesting mechanics and monsters.
I certainly can’t claim Prodeus is a bad game, it just left me thoroughly underwhelmed. Perhaps this encapsulates the underlying issue with the desire to create a game whose primary ambition is to recreate the feeling of playing older titles.
Shovel Knight Dig isn't the best game in the ever-expanding indie series, but it's a solid addition nonetheless. It delivers a remarkable rogue-lite experience with tight controls, enjoyable bite-sized stages, enticing risk-versus-reward gameplay, and lovely graphics and sound. Only a short running time and an unsatisfactory sense of progression hold it back.
It’s more fun, more refined, and more accessible in every way, while somehow managing to surpass the previous games in style and presentation. Evolution, not revolution, is the catch of the day, and that’s fine by me if it’s served up as exquisitely as Splatoon 3.
Spiders' middle-market Soulslike harnesses plenty of soul and style, but several rusty gears impair its greater potential.
Compared to Persona 5, Atlus delivers equally great characters, solid storytelling, mostly attractive design, and compelling battle and progression systems here, but the content is clearly lighter, the world much less elaborate, and the pacing a bit awkward.
Some unforced errors and a lack of polish keep it from reaching its full potential, but top-down Zelda fans will find a lot to like, especially if they can move past the shaky early hours.
While there are legitimate value contentions to make about this quasi-remake, Part I earns the crown as the definitive edition of this seminal title.
This probably isn’t a bad game if you approach it as its own thing, independent of any of the expectations created by previous entries. But as a Saints Row title it leaves a very bitter taste.
Ultimately, a combat game has to be judged by how good its combat is, and in that respect Soulstice passes with flying colors.
We Are OFK's glitz and glamour can only do so much for a game so insecure about its format and inauthentic in its intent.
Not every game is worth playing, and the online component requires a serious overhaul, but for Turtles aficionados focused on solo and couch co-op play, this collection is like a pepperoni pie from Antonio's, the turtles' favorite pizza joint — a must-have.
Iron Galaxy's grand entrance into the Battle Royale arena gets knocked out by a soulless aesthetic, launch-window technical issues, and mismanaged design.
Its mixture of fast-paced rogue-like action and deliberate cult management works wonders, delivering crunchy, high-stakes combat and rewarding, open-ended simulation gameplay.
Kuro no Kiseki represents, at its fullest, that invaluable joy of diving into a new world.
South of the Circle feels akin to frostbite: it's difficult to feel anything for the characters after continued exposure to suffocating game design & mismanaged narrative.
Although it only partially fixes Falcom's woes in terms of story pacing, Trails Through Daybreak is nonetheless a journey full of wonders.
Third time's the charm, as they say, and Monolith Soft has proved this with a game that builds upon its predecessors in every way.
Ultimately, Kirby’s Dream Buffet consists of a lot of good ideas unfortunately hampered by Nintendo’s continued online bugaboo and what I suspect are technical limitations.