Entertainment Buddha
HomepageEntertainment Buddha's Reviews
"This game is a symphony of shit, and the crescendo is having a hernia trying to push said shit out."
Comprised of only two people, Still Games reached for the stars to replicate a Legend of Zelda-inspired experience and simultaneously establish a unique identity. Ambition alone, however, was not enough to achieve this game's potential for greatness.
Well, we did a Dark Souls thing, so let's do an Infinity Blade thing, I guess.
This is just a terrible entry in the long-running series and deserves to be completely forgotten. Boring, riddled with bugs, and lazily made, it makes me miss the older games.
"This Redux was really just one of the least-needed things of the year, or decade even. The updated graphics are hardly an update, and the dated, clunky gameplay is just not fun to experience anymore."
SportsBar VR from Perilous Orbit and Cherry Pop Games is now available for the PlayStation VR (PS VR), and while in theory it may sound like a fun experience, its technical mishaps leave it feeling underwhelming and somewhat broken.
"Mulaka starts off promising but quickly plateaus for about five hours and then just kinda ends."
Empathy focuses on everyone but yourself. Your identity is loosely defined as “a child” by an anonymous narrator in the beginning, and that’s about all you get. You’re a metaphorical blank slate.
If you want a good, mindless brawler, pick this game up, but if you want a deep story and more varied gameplay look elsewhere.
Normally I hold some pretty good praise for indie games, because for the most part, they tend to think outside the box, but this... oi vey. Getting a little tired of the onslaught of meh indie games that get pooped out week after week. Indie doesn't mean it has to be lazy, it means you've got all the freedom in the world to make a kickass game. Also, spellchecking the text in your game or getting a good translator would help. A lot.
The potential for greatness in Shiny is there. It’s an incredibly simple and endearing concept marred by a few unrefined design elements that distract too much from what it does well.
If you're a hardcore puzzle game fan that also loves non-linear world design, then you'll appreciate what Degrees of Separation has to offer. Otherwise, this pretty little Indie title is one you can pass on.
Extinction offers up some awesome gameplay moments, but it also doesn't feature much variety in its campaign and other game modes, so the experience gets repetitive and stale faster than you'd like.
Unearthing Mars has potential to be great, but due to its poor technical execution, namely with its visuals and character animations, the experience falls a bit short.
A fun little puzzle romp for two people. Shift Happens suffers a little from not having a stronger offering for single player. Once you and a friend have completed it there's not a lot here to come back to. Still fun, and for the price it's not a bad distraction.
Smashbox Arena features a cool concept of playing futuristic dodgeball in a virtual setting, but its execution is off just enough to make the experience feel mediocre at best.
Payday 2: The Big Score failed to keep my attention from the beginning. A lack of communication, organization, and tight controls makes the gameplay frustrating and stale.
Episode 8 is a weak ending(?) to the series, but it's nice to quickly revisit most of the transpired events.
Rive wants to be special and challenging, but for all of its white-knuckled action, there’s little more than bombast. In the modern gaming lexicon, we tend to lump games into one of two categories: either they’re “awesome” or “awful.” Rive is neither. Instead, much like the majority of aging games it serves as a send up to, it’s completely and utterly average.
Slain: Back From Hell was a good attempt to bring back some classic gaming magic, but unfortunately just couldn't quite grasp everything that made those games great. Might be worth a look at 5 bucks or under, or if you really have a hard-on for Castlevania-esque games.